Here is a list of all struct and union fields with links to the structures/unions they belong to:
- f -
- face
: Chaos_Attacks
, obj
- facecache
: socket_struct
- faceNode()
: CREUtils
- faces
: animations_struct
, face_sets
, map_cell_struct
- faces_obj
: MapSpace
- faces_sent
: socket_struct
- faces_sent_len
: socket_struct
- faceset
: CREPixmap
, socket_struct
- facing
: obj
- facings
: animations_struct
- fallback
: face_sets
, ob_methods
, regiondef
- fastclock
: Settings
- fd
: socket_struct
- fid
: _hook_entry
- field
: attribute_definition
, flag_definition
, type_attribute
- fields
: ignore_list
- file
: pycode_cache_entry
- fileinfo
: DIR
- filename
: struct_map_info
- fillAnimations()
: CREResourcesWindow
- fillArchetypes()
: CREResourcesWindow
- fillArtifacts()
: CREResourcesWindow
- fillFaces()
: CREResourcesWindow
- fillFormulae()
: CREResourcesWindow
- fillPanel()
: CRETreeItem
, CRETreeItemAnimation
, CRETreeItemArchetype
, CRETreeItemArtifact
, CRETreeItemFace
, CRETreeItemFormulae
, CRETreeItemTreasure
- fillTreasures()
: CREResourcesWindow
- final_exit_archetype
: RMParms
- final_map
: RMParms
- finished
: DIR
- fire_on
: pl
- first_book
: titleliststruct
- first_update
: Output_Buf
- fix
: _cfpcontext
- fixed_resettime
: mapdef
- flag
: player_cmd_mapping
- flags
: _LocalMeta2Info
, MapSpace
, obj
- floorstyle
: RMParms
- fname
: _hook_entry
- followed_player
: pl
- food
: liv
- formulaeNode()
: CREUtils
- fullname
: _crossfire_plugin
, face_sets
- func
: _hook_entry
, CFmovement_struct
, command_array_struct
, Command_Line_Options
- funcinit
: CFanimationHook
- funcrun
: CFanimationHook