Crossfire Server, Branch 1.12  R12190
process.c
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00001 /*
00002     CrossFire, A Multiplayer game for X-windows
00003 
00004     Copyright (C) 2006 Mark Wedel & Crossfire Development Team
00005     Copyright (C) 1992 Frank Tore Johansen
00006 
00007     This program is free software; you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation; either version 2 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program; if not, write to the Free Software
00019     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 
00021     The authors can be reached via e-mail to crossfire-devel@real-time.com
00022 */
00023 #include <global.h>
00024 #include <ob_methods.h>
00025 #include <ob_types.h>
00026 #include <sproto.h>
00027 
00031 method_ret legacy_ob_process(ob_methods *context, object *op) {
00032     switch (op->type) {
00033     case ROD:
00034     case HORN:
00035         regenerate_rod(op);
00036         return METHOD_OK;
00037 
00038     case FORCE:
00039     case POTION_EFFECT:
00040         legacy_remove_force(op);
00041         return METHOD_OK;
00042 
00043     case DISEASE:
00044         move_disease(op);
00045         return METHOD_OK;
00046 
00047     case SYMPTOM:
00048         move_symptom(op);
00049         return METHOD_OK;
00050 
00051     case DOOR:
00052         remove_door(op);
00053         return METHOD_OK;
00054 
00055     case LOCKED_DOOR:
00056         remove_locked_door(op);
00057         return METHOD_OK;
00058 
00059     case GOLEM:
00060         move_golem(op);
00061         return METHOD_OK;
00062 
00063     case EARTHWALL:
00064         hit_player(op, 2, op, AT_PHYSICAL, 1);
00065         return METHOD_OK;
00066 
00067     case FIREWALL:
00068         move_firewall(op);
00069         if (op->stats.maxsp)
00070             animate_turning(op);
00071         return METHOD_OK;
00072 
00073     case TRIGGER_BUTTON:
00074     case TRIGGER_PEDESTAL:
00075     case TRIGGER_ALTAR:
00076         legacy_animate_trigger(op);
00077         return METHOD_OK;
00078 
00079     case DIRECTOR:
00080         if (op->stats.maxsp)
00081             animate_turning(op);
00082         return METHOD_OK;
00083 
00084     case HOLE:
00085         legacy_move_hole(op);
00086         return METHOD_OK;
00087 
00088     case PLAYERMOVER:
00089         move_player_mover(op);
00090         return METHOD_OK;
00091     }
00092     return METHOD_UNHANDLED;
00093 }