Crossfire Server, Branch 1.12  R12190
File List
Here is a list of all files with brief descriptions:
/home/leaf/crossfire/server/branches/1.12/common/anim.c [code]This file contains animation-related code
/home/leaf/crossfire/server/branches/1.12/common/arch.c [code]All archetype-related functions
/home/leaf/crossfire/server/branches/1.12/common/button.c [code]This handles triggers, buttons, altars and associated objects
/home/leaf/crossfire/server/branches/1.12/common/dialog.c [code]Structures and functions used for the dialog system
/home/leaf/crossfire/server/branches/1.12/common/exp.c [code]Experience management
/home/leaf/crossfire/server/branches/1.12/common/friend.c [code]Functions related to relationship management
/home/leaf/crossfire/server/branches/1.12/common/glue.c [code]All this glue is currently needed to connect the game with the server
/home/leaf/crossfire/server/branches/1.12/common/holy.c [code]God-related common functions
/home/leaf/crossfire/server/branches/1.12/common/image.c [code]Handles face-related stuff, including the actual face data
/home/leaf/crossfire/server/branches/1.12/common/info.c [code]The functions in this file are purely mean to generate information in differently formatted output, mainly about monsters
/home/leaf/crossfire/server/branches/1.12/common/init.c [code]Basic initialization for the common library
/home/leaf/crossfire/server/branches/1.12/common/item.c [code]Those functions deal with objects in general, including description, body location, and such
/home/leaf/crossfire/server/branches/1.12/common/languages.c [code]I18n support routines
/home/leaf/crossfire/server/branches/1.12/common/links.c [code]Utility functions for links between objects
/home/leaf/crossfire/server/branches/1.12/common/living.c [code]Functions related to attributes, weight, experience, which concern only living things
/home/leaf/crossfire/server/branches/1.12/common/logger.c [code]This handles logging, to file or strerr/stdout
/home/leaf/crossfire/server/branches/1.12/common/los.c [code]This handles the "line of sight" for players and monsters
/home/leaf/crossfire/server/branches/1.12/common/map.c [code]Map-related functions
/home/leaf/crossfire/server/branches/1.12/common/ob_methods.c [code]Those functions deal with the object/type system
/home/leaf/crossfire/server/branches/1.12/common/ob_types.c [code]Those functions deal with the object/type system
/home/leaf/crossfire/server/branches/1.12/common/object.c [code]Everything related to objects, in their basic form
/home/leaf/crossfire/server/branches/1.12/common/path.c [code]Contains file path manipulation functions
/home/leaf/crossfire/server/branches/1.12/common/player.c [code]Player-structure related functions
/home/leaf/crossfire/server/branches/1.12/common/porting.c [code]This file contains various functions that are not really unique for crossfire, but rather provides what should be standard functions for systems that do not have them
/home/leaf/crossfire/server/branches/1.12/common/re-cmp.c [code]Pattern match a string, parsing some of the common RE-metacharacters
/home/leaf/crossfire/server/branches/1.12/common/readable.c [code]This file contains code relevant to the BOOKS hack -- designed to allow randomly occuring messages in non-magical texts
/home/leaf/crossfire/server/branches/1.12/common/recipe.c [code]Basic stuff for use with the alchemy code
/home/leaf/crossfire/server/branches/1.12/common/region.c [code]Region management
/home/leaf/crossfire/server/branches/1.12/common/shstr.c [code]This is a simple shared strings package with a simple interface
/home/leaf/crossfire/server/branches/1.12/common/stringbuffer.c [code]
/home/leaf/crossfire/server/branches/1.12/common/time.c [code]Ingame time functions
/home/leaf/crossfire/server/branches/1.12/common/treasure.c [code]Everything concerning treasures and artifacts
/home/leaf/crossfire/server/branches/1.12/common/utils.c [code]General convenience functions for crossfire
/home/leaf/crossfire/server/branches/1.12/debian/init.d [code]
/home/leaf/crossfire/server/branches/1.12/devel/devel.c [code]
/home/leaf/crossfire/server/branches/1.12/include/artifact.h [code]Artifact-related structures
/home/leaf/crossfire/server/branches/1.12/include/attack.h [code]Attack-related definitions
/home/leaf/crossfire/server/branches/1.12/include/book.h [code]Describes fundental parameters of 'books' - objects with type==BOOK
/home/leaf/crossfire/server/branches/1.12/include/commands.h [code]Defines and structures related to commands the player can send
/home/leaf/crossfire/server/branches/1.12/include/config.h [code]This file contains various #defines that select various options
/home/leaf/crossfire/server/branches/1.12/include/define.h [code]Core defines: object types, flags, etc
/home/leaf/crossfire/server/branches/1.12/include/dialog.h [code]
/home/leaf/crossfire/server/branches/1.12/include/face.h [code]Face-related structures
/home/leaf/crossfire/server/branches/1.12/include/global.h [code]Global definitions: u/sint8, things like that
/home/leaf/crossfire/server/branches/1.12/include/god.h [code]God-related structure
/home/leaf/crossfire/server/branches/1.12/include/image.h [code]Image-related structures
/home/leaf/crossfire/server/branches/1.12/include/includes.h [code]Standard includes
/home/leaf/crossfire/server/branches/1.12/include/languages.h [code]I18n support definitions
/home/leaf/crossfire/server/branches/1.12/include/libproto.h [code]
/home/leaf/crossfire/server/branches/1.12/include/living.h [code]Structure containing object statistics
/home/leaf/crossfire/server/branches/1.12/include/loader.h [code]Defines for loader.l / loader.c
/home/leaf/crossfire/server/branches/1.12/include/logger.h [code]Log levels
/home/leaf/crossfire/server/branches/1.12/include/map.h [code]This file contains basic map-related structures and macros
/home/leaf/crossfire/server/branches/1.12/include/material.h [code]Material structures and defines
/home/leaf/crossfire/server/branches/1.12/include/metaserver2.h [code]This file contains metaserver2 information - the metaserver2 implementation requires that a separate thread be used for updates, so a structure to get updated data to the thread is needed
/home/leaf/crossfire/server/branches/1.12/include/newclient.h [code]Defines various flags that both the new client and newserver uses
/home/leaf/crossfire/server/branches/1.12/include/newserver.h [code]Defines various structures and values that are used for the new client server communication method
/home/leaf/crossfire/server/branches/1.12/include/ob_methods.h [code]Object type functions and variables
/home/leaf/crossfire/server/branches/1.12/include/ob_types.h [code]Object type variables
/home/leaf/crossfire/server/branches/1.12/include/object.h [code]Object structure, the core of Crossfire
/home/leaf/crossfire/server/branches/1.12/include/path.h [code]Path-related function prototypes
/home/leaf/crossfire/server/branches/1.12/include/player.h [code]Player-specific structures
/home/leaf/crossfire/server/branches/1.12/include/plugin.h [code]Definitions for the plugin system
/home/leaf/crossfire/server/branches/1.12/include/plugproto.h [code]
/home/leaf/crossfire/server/branches/1.12/include/race.h [code]Race-related structure
/home/leaf/crossfire/server/branches/1.12/include/re-cmp.h [code]Datastructures for representing a subset of regular expressions
/home/leaf/crossfire/server/branches/1.12/include/recipe.h [code]Alchemy recipe structures
/home/leaf/crossfire/server/branches/1.12/include/shstr.h [code]Shared-strings defines
/home/leaf/crossfire/server/branches/1.12/include/skills.h [code]Skill-related defines, including subtypes
/home/leaf/crossfire/server/branches/1.12/include/sockproto.h [code]
/home/leaf/crossfire/server/branches/1.12/include/sounds.h [code]Sound-related defines
/home/leaf/crossfire/server/branches/1.12/include/spellist.h [code]Path name definition
/home/leaf/crossfire/server/branches/1.12/include/spells.h [code]Spell-related defines: spellpath, subtypes, ..
/home/leaf/crossfire/server/branches/1.12/include/sproto.h [code]
/home/leaf/crossfire/server/branches/1.12/include/stringbuffer.h [code]Implements a general string buffer: it builds a string by concatenating
/home/leaf/crossfire/server/branches/1.12/include/timers.h [code]Variables for the custom timers
/home/leaf/crossfire/server/branches/1.12/include/tod.h [code]Defines for the ingame clock, ticks management and weather system
/home/leaf/crossfire/server/branches/1.12/include/treasure.h [code]Defines and variables used by the artifact generation routines
/home/leaf/crossfire/server/branches/1.12/include/typesproto.h [code]
/home/leaf/crossfire/server/branches/1.12/include/version.h [code]
/home/leaf/crossfire/server/branches/1.12/include/win32.h [code]Structures and types used to implement opendir/readdir/closedir on Windows 95/NT and set the loe level defines
/home/leaf/crossfire/server/branches/1.12/include/xdir.h [code]
/home/leaf/crossfire/server/branches/1.12/make_win32/resource.h [code]
/home/leaf/crossfire/server/branches/1.12/make_win32/plugin_python/resource.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfanim/cfanim.c [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfanim/include/cfanim.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfanim/include/cfanim_proto.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cflogger/cflogger.c [code]This plugin will log events to an sqlite3 database named cflogger.db in the var directory
/home/leaf/crossfire/server/branches/1.12/plugins/cflogger/include/cflogger.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cflogger/include/cflogger_proto.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfnewspaper/cfnewspaper.c [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfnewspaper/include/cfnewspaper.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfnewspaper/include/cfnewspaper_proto.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/cfpython.c [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/cfpython_archetype.c [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/cfpython_map.c [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/cfpython_object.c [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/cfpython_party.c [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/cfpython_region.c [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/cjson.c [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/include/cfpython.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/include/cfpython_archetype.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/include/cfpython_archetype_private.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/include/cfpython_map.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/include/cfpython_map_private.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/include/cfpython_object.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/include/cfpython_object_private.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/include/cfpython_party.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/include/cfpython_party_private.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/include/cfpython_proto.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/include/cfpython_region.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfpython/include/cfpython_region_private.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/cfrhg/cfrhg.c [code]This file is part of the random house generation plugin
/home/leaf/crossfire/server/branches/1.12/plugins/cfrhg/include/cfrhg.h [code]This file is part of the random house generation plugin
/home/leaf/crossfire/server/branches/1.12/plugins/cfrhg/include/cfrhg_proto.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/citylife/citylife.c [code]This file is part of the city life plugin
/home/leaf/crossfire/server/branches/1.12/plugins/citylife/include/citylife.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/citylife/include/citylife_proto.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/common/hashtable.c [code]
/home/leaf/crossfire/server/branches/1.12/plugins/common/plugin_common.c [code]
/home/leaf/crossfire/server/branches/1.12/plugins/common/include/hashtable.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/common/include/plugin_common.h [code]
/home/leaf/crossfire/server/branches/1.12/plugins/template/plugin_template.c [code]
/home/leaf/crossfire/server/branches/1.12/plugins/template/include/plugin_template.h [code]
/home/leaf/crossfire/server/branches/1.12/random_maps/decor.c [code]Those functions handle the decor in the random maps
/home/leaf/crossfire/server/branches/1.12/random_maps/door.c [code]Door-related functions
/home/leaf/crossfire/server/branches/1.12/random_maps/exit.c [code]Handle exit placement in map
/home/leaf/crossfire/server/branches/1.12/random_maps/expand2x.c [code]Expands a layout by 2x in each dimension
/home/leaf/crossfire/server/branches/1.12/random_maps/expand2x.h [code]
/home/leaf/crossfire/server/branches/1.12/random_maps/floor.c [code]Floor handling
/home/leaf/crossfire/server/branches/1.12/random_maps/maze_gen.c [code]General maze generator
/home/leaf/crossfire/server/branches/1.12/random_maps/maze_gen.h [code]
/home/leaf/crossfire/server/branches/1.12/random_maps/monster.c [code]Monster placement for random maps
/home/leaf/crossfire/server/branches/1.12/random_maps/random_map.c [code]Random map generation main routines
/home/leaf/crossfire/server/branches/1.12/random_maps/random_map.h [code]Random map related variables
/home/leaf/crossfire/server/branches/1.12/random_maps/rogue_layout.c [code]Rogue/nethack-like layout generation
/home/leaf/crossfire/server/branches/1.12/random_maps/room_gen.h [code]
/home/leaf/crossfire/server/branches/1.12/random_maps/room_gen_onion.c [code]The onion room generator: Onion rooms are like this:
/home/leaf/crossfire/server/branches/1.12/random_maps/room_gen_spiral.c [code]The spiral room generator:
/home/leaf/crossfire/server/branches/1.12/random_maps/rproto.h [code]
/home/leaf/crossfire/server/branches/1.12/random_maps/snake.c [code]Snake-like layout generator
/home/leaf/crossfire/server/branches/1.12/random_maps/special.c [code]Those functions handle placement of fountains, submaps, and so on
/home/leaf/crossfire/server/branches/1.12/random_maps/square_spiral.c [code]Square-spiral layout generator
/home/leaf/crossfire/server/branches/1.12/random_maps/standalone.c [code]
/home/leaf/crossfire/server/branches/1.12/random_maps/style.c [code]Those functions deal with style for random maps
/home/leaf/crossfire/server/branches/1.12/random_maps/test.c [code]
/home/leaf/crossfire/server/branches/1.12/random_maps/treasure.c [code]This deals with inserting treasures in random maps
/home/leaf/crossfire/server/branches/1.12/random_maps/wall.c [code]Deals with wall management in random maps
/home/leaf/crossfire/server/branches/1.12/server/alchemy.c [code]This contains all alchemy-related functions
/home/leaf/crossfire/server/branches/1.12/server/apply.c [code]Handles objects being applied, and their effect
/home/leaf/crossfire/server/branches/1.12/server/attack.c [code]This handles all attacks, magical or not
/home/leaf/crossfire/server/branches/1.12/server/ban.c [code]This code was grabbed from the Netrek source and modified to work with Crossfire
/home/leaf/crossfire/server/branches/1.12/server/build_map.c [code]This file handles all ingame construction functions: builders, destroyers, building materials
/home/leaf/crossfire/server/branches/1.12/server/c_chat.c [code]All player communication commands, except the 'gsay' one
/home/leaf/crossfire/server/branches/1.12/server/c_misc.c [code]Various functions
/home/leaf/crossfire/server/branches/1.12/server/c_move.c [code]Move-related (north, east, ...) commands
/home/leaf/crossfire/server/branches/1.12/server/c_new.c [code]This file deals with administrative commands from the client
/home/leaf/crossfire/server/branches/1.12/server/c_object.c [code]Object commands, including picking/dropping, locking, etc
/home/leaf/crossfire/server/branches/1.12/server/c_party.c [code]Party-related functions and variables
/home/leaf/crossfire/server/branches/1.12/server/c_range.c [code]Range related commands (casting, shooting, throwing, etc.)
/home/leaf/crossfire/server/branches/1.12/server/c_wiz.c [code]Those functions are used by DMs
/home/leaf/crossfire/server/branches/1.12/server/commands.c [code]Contains the definition for all in-game commands a player can issue
/home/leaf/crossfire/server/branches/1.12/server/daemon.c [code]Daemon mode for the server
/home/leaf/crossfire/server/branches/1.12/server/disease.c [code]This file contains all the code implementing diseases, except for odds and ends in attack.c and in living.c
/home/leaf/crossfire/server/branches/1.12/server/gods.c [code]All this functions handle gods: give presents, punish, and so on
/home/leaf/crossfire/server/branches/1.12/server/hiscore.c [code]Hiscore handling functions
/home/leaf/crossfire/server/branches/1.12/server/init.c [code]Server initialisation, settings loading, command-line handling and such
/home/leaf/crossfire/server/branches/1.12/server/login.c [code]Player login/logout/save functions
/home/leaf/crossfire/server/branches/1.12/server/main.c [code]Server main entry point
/home/leaf/crossfire/server/branches/1.12/server/monster.c [code]This deals with monster moving, attacking, using items and such
/home/leaf/crossfire/server/branches/1.12/server/move.c [code]Those functions handle object moving and pushing
/home/leaf/crossfire/server/branches/1.12/server/ob_methods.c [code]Those functions deal with the object/type system
/home/leaf/crossfire/server/branches/1.12/server/ob_types.c [code]Those functions deal with the object/type system
/home/leaf/crossfire/server/branches/1.12/server/pets.c [code]Those functions deal with pets
/home/leaf/crossfire/server/branches/1.12/server/player.c [code]Player-related functions, including those used during the login and creation phases
/home/leaf/crossfire/server/branches/1.12/server/plugins.c [code]Plugin API
/home/leaf/crossfire/server/branches/1.12/server/resurrection.c [code]Resurrection / raise dead related code
/home/leaf/crossfire/server/branches/1.12/server/rune.c [code]All rune-related functions
/home/leaf/crossfire/server/branches/1.12/server/server.c [code]Main server functions
/home/leaf/crossfire/server/branches/1.12/server/shop.c [code]Those functions deal with shop handling, bargaining, things like that
/home/leaf/crossfire/server/branches/1.12/server/skill_util.c [code]Various skill-related functions
/home/leaf/crossfire/server/branches/1.12/server/skills.c [code]This file contains core skill handling
/home/leaf/crossfire/server/branches/1.12/server/spell_attack.c [code]This file contains all the spell attack code
/home/leaf/crossfire/server/branches/1.12/server/spell_effect.c [code]Various spell effects, non attacks
/home/leaf/crossfire/server/branches/1.12/server/spell_util.c [code]Spell-related helper functions
/home/leaf/crossfire/server/branches/1.12/server/swap.c [code]All those functions deal with swapping maps to disk to claim memory space
/home/leaf/crossfire/server/branches/1.12/server/time.c [code]Routines that is executed from objects based on their speed have been collected in this file
/home/leaf/crossfire/server/branches/1.12/server/timers.c [code]This handles custom timers
/home/leaf/crossfire/server/branches/1.12/server/weather.c [code]Time-related functions
/home/leaf/crossfire/server/branches/1.12/server/win32.c [code]Windows-related compatibility functions
/home/leaf/crossfire/server/branches/1.12/socket/image.c [code]Image related communication
/home/leaf/crossfire/server/branches/1.12/socket/info.c [code]Basic client output functions
/home/leaf/crossfire/server/branches/1.12/socket/init.c [code]Socket general functions
/home/leaf/crossfire/server/branches/1.12/socket/item.c [code]Client/server logic
/home/leaf/crossfire/server/branches/1.12/socket/loop.c [code]Main client/server loops
/home/leaf/crossfire/server/branches/1.12/socket/lowlevel.c [code]Low-level socket-related functions
/home/leaf/crossfire/server/branches/1.12/socket/metaserver.c [code]
/home/leaf/crossfire/server/branches/1.12/socket/request.c [code]Client handling
/home/leaf/crossfire/server/branches/1.12/socket/sounds.c [code]Sound-related functions
/home/leaf/crossfire/server/branches/1.12/test/bugs/bugtrack/check_1727944.c [code]This is the unit tests file for the bug #1727944: The horn of plenty location: http://sourceforge.net/tracker/index.php?func=detail&aid=1727944&group_id=13833&atid=113833
/home/leaf/crossfire/server/branches/1.12/test/include/toolkit_common.h [code]
/home/leaf/crossfire/server/branches/1.12/test/include/toolkit_crossedit.h [code]
/home/leaf/crossfire/server/branches/1.12/test/include/toolkit_random_maps.h [code]
/home/leaf/crossfire/server/branches/1.12/test/include/toolkit_server.h [code]
/home/leaf/crossfire/server/branches/1.12/test/include/toolkit_socket.h [code]
/home/leaf/crossfire/server/branches/1.12/test/toolkit/toolkit_common.c [code]
/home/leaf/crossfire/server/branches/1.12/test/toolkit/toolkit_crossedit.c [code]
/home/leaf/crossfire/server/branches/1.12/test/toolkit/toolkit_map.c [code]
/home/leaf/crossfire/server/branches/1.12/test/toolkit/toolkit_random_maps.c [code]
/home/leaf/crossfire/server/branches/1.12/test/toolkit/toolkit_server.c [code]
/home/leaf/crossfire/server/branches/1.12/test/toolkit/toolkit_socket.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_anim.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_arch.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_button.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_exp.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_friend.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_glue.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_holy.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_image.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_info.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_init.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_item.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_links.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_living.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_loader.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_logger.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_los.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_map.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_object.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_path.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_player.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_porting.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_re-cmp.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_readable.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_recipe.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_region.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_shstr.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_time.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_treasure.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/check_utils.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/common/stubs_common.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_decor.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_door.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_exit.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_expand2x.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_floor.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_maze_gen.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_monster.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_random_map.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_reader.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_rogue_layout.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_room_gen_onion.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_room_gen_spiral.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_snake.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_special.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_square_spiral.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_standalone.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_style.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_test.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_treasure.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/check_wall.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/random_maps/stubs_random.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_alchemy.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_apply.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_attack.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_ban.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_build_map.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_c_chat.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_c_misc.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_c_move.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_c_new.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_c_object.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_c_party.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_c_range.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_c_wiz.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_commands.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_daemon.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_disease.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_egoitem.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_gods.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_hiscore.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_init.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_login.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_main.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_monster.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_move.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_pets.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_player.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_plugins.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_resurrection.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_rune.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_shop.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_skill_util.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_skills.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_spell_attack.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_spell_effect.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_spell_util.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_swamp.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_swap.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_time.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_timers.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_weather.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/check_win32.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/server/comet_perf.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/socket/check_image.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/socket/check_info.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/socket/check_init.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/socket/check_item.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/socket/check_loop.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/socket/check_lowlevel.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/socket/check_metaserver.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/socket/check_request.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/socket/check_sounds.c [code]
/home/leaf/crossfire/server/branches/1.12/test/unit/socket/stubs_socket.c [code]
/home/leaf/crossfire/server/branches/1.12/types/altar/altar.c [code]The implementation of the Altar class of objects
/home/leaf/crossfire/server/branches/1.12/types/armour_improver/armour_improver.c [code]Armour improvement scrolls
/home/leaf/crossfire/server/branches/1.12/types/arrow/arrow.c [code]The implementation of the Arrow class of objects
/home/leaf/crossfire/server/branches/1.12/types/blindness/blindness.c [code]The implementation of the BLINDNESS class of objects
/home/leaf/crossfire/server/branches/1.12/types/book/book.c [code]The implementation of the Book class of objects
/home/leaf/crossfire/server/branches/1.12/types/button/button.c [code]The implementation of the Button class of objects
/home/leaf/crossfire/server/branches/1.12/types/cf_handle/cf_handle.c [code]The implementation of the CF_Handle class of objects
/home/leaf/crossfire/server/branches/1.12/types/check_inv/check_inv.c [code]The implementation of the Inventory Checker class of objects
/home/leaf/crossfire/server/branches/1.12/types/clock/clock.c [code]The implementation of the Clock class of objects
/home/leaf/crossfire/server/branches/1.12/types/common/common_apply.c [code]This file contains apply-related methods that are common to many classes of objects
/home/leaf/crossfire/server/branches/1.12/types/common/describe.c [code]This file contains description-related methods that are common to many classes of objects
/home/leaf/crossfire/server/branches/1.12/types/common/projectile.c [code]This file contains code common to projectile objects
/home/leaf/crossfire/server/branches/1.12/types/container/container.c [code]The implementation of the Container class of objects
/home/leaf/crossfire/server/branches/1.12/types/converter/converter.c [code]The implementation of the Converter class of objects
/home/leaf/crossfire/server/branches/1.12/types/creator/creator.c [code]The implementation of creator objects
/home/leaf/crossfire/server/branches/1.12/types/deep_swamp/deep_swamp.c [code]The implementation of the Deep Swamp class of objects
/home/leaf/crossfire/server/branches/1.12/types/detector/detector.c [code]The implementation of detector objects
/home/leaf/crossfire/server/branches/1.12/types/director/director.c [code]The implementation of the Director class of objects
/home/leaf/crossfire/server/branches/1.12/types/duplicator/duplicator.c [code]The implementation of duplicator objects
/home/leaf/crossfire/server/branches/1.12/types/exit/exit.c [code]The implementation of the Exit class of objects
/home/leaf/crossfire/server/branches/1.12/types/food/food.c [code]The implementation of the Food class of objects
/home/leaf/crossfire/server/branches/1.12/types/gate/gate.c [code]The implementation of the Gate and Timed Gate classes of objects
/home/leaf/crossfire/server/branches/1.12/types/hole/hole.c [code]The implementation of the Hole class of objects
/home/leaf/crossfire/server/branches/1.12/types/identify_altar/identify_altar.c [code]The implementation of the Identify Altar class of objects
/home/leaf/crossfire/server/branches/1.12/types/lamp/lamp.c [code]Lamps
/home/leaf/crossfire/server/branches/1.12/types/legacy/apply.c [code]Legacy implementation of apply-related methods
/home/leaf/crossfire/server/branches/1.12/types/legacy/legacy_describe.c [code]Legacy implementation of description-related methods
/home/leaf/crossfire/server/branches/1.12/types/legacy/process.c [code]Legacy implementation of the process method
/home/leaf/crossfire/server/branches/1.12/types/lighter/lighter.c [code]Implementation of the Lighter class of objects
/home/leaf/crossfire/server/branches/1.12/types/marker/marker.c [code]The implementation of marker objects
/home/leaf/crossfire/server/branches/1.12/types/mood_floor/mood_floor.c [code]The implementation of mood floor objects
/home/leaf/crossfire/server/branches/1.12/types/peacemaker/peacemaker.c [code]The implementation of the Peacemaker class of objects
/home/leaf/crossfire/server/branches/1.12/types/pedestal/pedestal.c [code]The implementation of the Pedestal class of objects
/home/leaf/crossfire/server/branches/1.12/types/player_changer/player_changer.c [code]The implementation of the PLAYER_CHANGER class of objects
/home/leaf/crossfire/server/branches/1.12/types/player_mover/player_mover.c [code]The implementation of the Player-mover class of objects
/home/leaf/crossfire/server/branches/1.12/types/poison/poison.c [code]The implementation of the Poison class of objects
/home/leaf/crossfire/server/branches/1.12/types/poisoning/poisoning.c [code]The implementation of the Poisoning class of objects
/home/leaf/crossfire/server/branches/1.12/types/potion/potion.c [code]The implementation of the Potion class of objects
/home/leaf/crossfire/server/branches/1.12/types/power_crystal/power_crystal.c [code]The implementation of a Power Crystal
/home/leaf/crossfire/server/branches/1.12/types/savebed/savebed.c [code]The implementation of the Savebed class of objects
/home/leaf/crossfire/server/branches/1.12/types/scroll/scroll.c [code]The implementation of the Scroll class of objects
/home/leaf/crossfire/server/branches/1.12/types/shop_inventory/shop_inventory.c [code]Implementation of the shop inventory class of objects
/home/leaf/crossfire/server/branches/1.12/types/shop_mat/shop_mat.c [code]The implementation of the Shop Mat class of objects
/home/leaf/crossfire/server/branches/1.12/types/sign/sign.c [code]The implementation of the Sign class of objects
/home/leaf/crossfire/server/branches/1.12/types/skillscroll/skillscroll.c [code]Implimentation of skill scrolls
/home/leaf/crossfire/server/branches/1.12/types/spell_effect/spell_effect.c [code]The implementation of the Spell Effect class of objects
/home/leaf/crossfire/server/branches/1.12/types/spellbook/spellbook.c [code]Implimentation of spellbooks
/home/leaf/crossfire/server/branches/1.12/types/spinner/spinner.c [code]The implementation of the Spinner class of objects
/home/leaf/crossfire/server/branches/1.12/types/teleporter/teleporter.c [code]The implementation of teleporter objects
/home/leaf/crossfire/server/branches/1.12/types/thrown_object/thrown_object.c [code]The implementation of the Thrown Object class of objects
/home/leaf/crossfire/server/branches/1.12/types/transport/transport.c [code]The implementation of the Transport class of objects
/home/leaf/crossfire/server/branches/1.12/types/trap/common_trap.c [code]Common code for traps and runes
/home/leaf/crossfire/server/branches/1.12/types/trap/rune.c [code]The implementation of the Rune class of objects
/home/leaf/crossfire/server/branches/1.12/types/trap/trap.c [code]The implementation of the Trap class of objects
/home/leaf/crossfire/server/branches/1.12/types/trapdoor/trapdoor.c [code]The implementation of the Trapdoor class of objects
/home/leaf/crossfire/server/branches/1.12/types/treasure/treasure.c [code]The implementation of the Treasure class of objects
/home/leaf/crossfire/server/branches/1.12/types/trigger/trigger.c [code]The implementation of the Trigger class of objects
/home/leaf/crossfire/server/branches/1.12/types/trigger_altar/trigger_altar.c [code]The implementation of the Trigger-Altar class of objects
/home/leaf/crossfire/server/branches/1.12/types/trigger_button/trigger_button.c [code]The implementation of the Trigger-Button class of objects
/home/leaf/crossfire/server/branches/1.12/types/trigger_pedestal/trigger_pedestal.c [code]The implementation of the Trigger-Pedestal class of objects
/home/leaf/crossfire/server/branches/1.12/types/weapon_improver/weapon_improver.c [code]The implementation of the Weapon Improver class of objects
/home/leaf/crossfire/server/branches/1.12/utils/arch2xml.py [code]
/home/leaf/crossfire/server/branches/1.12/utils/bwp.c [code]
/home/leaf/crossfire/server/branches/1.12/utils/crossfire-loop.c [code]
/home/leaf/crossfire/server/branches/1.12/utils/gridarta-types-convert.c [code]This small program will extract information from Gridarta's types.xml file to generate documentation about types and fields
/home/leaf/crossfire/server/branches/1.12/utils/loreCollect.py [code]
/home/leaf/crossfire/server/branches/1.12/utils/mapper.c [code]This program generates map browsing web pages
/home/leaf/crossfire/server/branches/1.12/utils/maps.c [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/cre.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREAnimationControl.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREAnimationControl.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREAnimationPanel.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREAnimationPanel.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREAnimationWidget.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREAnimationWidget.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREArchetypePanel.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREArchetypePanel.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREArtifactPanel.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREArtifactPanel.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREFacePanel.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREFacePanel.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREFormulaePanel.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREFormulaePanel.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREMainWindow.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREMainWindow.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREPixmap.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREPixmap.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREResourcesWindow.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREResourcesWindow.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreasurePanel.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreasurePanel.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItem.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItem.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItemAnimation.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItemAnimation.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItemArchetype.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItemArchetype.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItemArtifact.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItemArtifact.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItemFace.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItemFace.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItemFormulae.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItemFormulae.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItemTreasure.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CRETreeItemTreasure.h [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREUtils.cpp [code]
/home/leaf/crossfire/server/branches/1.12/utils/cre/CREUtils.h [code]