Crossfire Server, Branch 1.12  R12190
stubs_common.c
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00001 
00006 #include <global.h>
00007 
00008 void fix_auto_apply(mapstruct *m) {
00009 }
00010 
00011 void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *txt, const char *txt2) {
00012     fprintf(logfile, "%s\n", txt);
00013 }
00014 
00015 void draw_ext_info_format(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *new_format, const char *old_format, ...) {
00016     va_list ap;
00017 
00018     va_start(ap, old_format);
00019     vfprintf(logfile, old_format, ap);
00020     va_end(ap);
00021 }
00022 
00023 void ext_info_map(int color, const mapstruct *map, uint8 type, uint8 subtype, const char *str1, const char *str2) {
00024     fprintf(logfile, "ext_info_map: %s\n", str2);
00025 }
00026 
00027 void move_firewall(object *ob) {
00028 }
00029 
00030 void emergency_save(int x) {
00031 }
00032 
00033 void clean_tmp_files(void) {
00034 }
00035 
00036 void esrv_send_item(object *ob, object *obx) {
00037 }
00038 
00039 void esrv_update_item(int flags, object *pl, object *op) {
00040 }
00041 
00042 void dragon_ability_gain(object *ob, int x, int y) {
00043 }
00044 
00045 void set_darkness_map(mapstruct *m) {
00046 }
00047 
00048 object *find_skill_by_number(object *who, int skillno) {
00049     return NULL;
00050 }
00051 
00052 void esrv_del_item(player *pl, int tag) {
00053 }
00054 
00055 void esrv_update_spells(player *pl) {
00056 }
00057 
00058 void monster_check_apply(object *ob, object *obt) {
00059 }
00060 
00061 void trap_adjust(object *ob, int x) {
00062 }
00063 
00064 int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix) {
00065     return 0;
00066 }
00067 
00068 int execute_global_event(int eventcode, ...) {
00069     return 0;
00070 }