Crossfire Server, Branch 1.12
R12190
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00001 00006 #include <global.h> 00007 00008 void fix_auto_apply(mapstruct *m) { 00009 } 00010 00011 void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *txt, const char *txt2) { 00012 fprintf(logfile, "%s\n", txt); 00013 } 00014 00015 void draw_ext_info_format(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *new_format, const char *old_format, ...) { 00016 va_list ap; 00017 00018 va_start(ap, old_format); 00019 vfprintf(logfile, old_format, ap); 00020 va_end(ap); 00021 } 00022 00023 void ext_info_map(int color, const mapstruct *map, uint8 type, uint8 subtype, const char *str1, const char *str2) { 00024 fprintf(logfile, "ext_info_map: %s\n", str2); 00025 } 00026 00027 void move_firewall(object *ob) { 00028 } 00029 00030 void emergency_save(int x) { 00031 } 00032 00033 void clean_tmp_files(void) { 00034 } 00035 00036 void esrv_send_item(object *ob, object *obx) { 00037 } 00038 00039 void esrv_update_item(int flags, object *pl, object *op) { 00040 } 00041 00042 void dragon_ability_gain(object *ob, int x, int y) { 00043 } 00044 00045 void set_darkness_map(mapstruct *m) { 00046 } 00047 00048 object *find_skill_by_number(object *who, int skillno) { 00049 return NULL; 00050 } 00051 00052 void esrv_del_item(player *pl, int tag) { 00053 } 00054 00055 void esrv_update_spells(player *pl) { 00056 } 00057 00058 void monster_check_apply(object *ob, object *obt) { 00059 } 00060 00061 void trap_adjust(object *ob, int x) { 00062 } 00063 00064 int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix) { 00065 return 0; 00066 } 00067 00068 int execute_global_event(int eventcode, ...) { 00069 return 0; 00070 }