Crossfire Server, Trunk
R22047
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Go to the source code of this file.
Data Structures | |
struct | artifactliststruct |
struct | artifactstruct |
Typedefs | |
typedef struct artifactstruct | artifact |
typedef struct artifactliststruct | artifactlist |
Artifact-related structures.
See the page on artifacts for more information.
Definition in file artifact.h.
obj::artifact |
This is one artifact, ie one special item.
Type(s) | Description |
---|---|
Altar, Altar Trigger, Amulet, Battleground, Book, Boots, Bracers, Breastplate Armor, Builder, Building material, Button, Button Trigger, Class Changer, Cloak, Clock, Container, Converter, Creator, Detector, Director, Disease, Door, Drink, Duplicator, Event, Exit, Flesh, Floor, Floor (Encounter), Food, Gate, Girdle, Gloves, Handle, Handle Trigger, Hazard Floor, Helmet, Holy Altar, Horn, Inorganic, Inventory Checker, Item Transformer, Jewel, Key, Locked Door, Magic Ear, Magic Wall, Marker, Money, Monster & NPC, Monster (Grimreaper), Mood Floor, Mover, Pedestal, Pit, Player, Poison Food, Potion, Power Crystal, Projectile, Ring, Rod, Rune, Savebed, Scroll, Shield, Shooting Weapon, Shop Floor, Shop Mat, Sign & Magic Mouth, Skill, Skill Scroll, Special Key, Spell, Spellbook, Spinner, Swamp, Teleporter, Timed Gate, Transport, Trap, Trapdoor, Treasure, Trigger Marker, Wall, Wand & Staff, Weak Wall, Weapon | If defined, refers to an artifact to get values from. |
typedef struct artifactliststruct artifactlist |
This represents all archetypes for one particular object type.