Crossfire Server, Trunk
newclient.h
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1 
14 #ifndef NEWCLIENT_H
15 #define NEWCLIENT_H
16 
25 #define MAXSOCKBUF (2+65535+1)
26 
32 #define MAP2_COORD_OFFSET 15
33 
42 #define MAP2_TYPE_CLEAR 0x0
43 #define MAP2_TYPE_DARKNESS 0x1
44 /*
45  * These next two are not used presently, but the numbers are set aside for
46  * when support is added.
47  *
48  * #define MAP2_TYPE_SOUND 0x2
49  * #define MAP2_TYPE_LIGHTSOURCE 0x3
50  */
53 #define MAP2_LAYER_START 0x10
54 
64 #define MAP2_COORD_ENCODE(x, y, flags) ((((x)+MAP2_COORD_OFFSET)&0x3f)<<10|(((y)+MAP2_COORD_OFFSET)&0x3f)<<4|(flags&0x0f))
65 
66 #define CS_QUERY_YESNO 0x1
67 #define CS_QUERY_SINGLECHAR 0x2
68 #define CS_QUERY_HIDEINPUT 0x4
70 #define CS_SAY_NORMAL 0x1
71 #define CS_SAY_SHOUT 0x2
72 #define CS_SAY_GSAY 0x4
79 #define FLOAT_MULTI 100000
80 #define FLOAT_MULTF 100000.0
81 
87 #define CS_STAT_HP 1
88 #define CS_STAT_MAXHP 2
89 #define CS_STAT_SP 3
90 #define CS_STAT_MAXSP 4
91 #define CS_STAT_STR 5
92 #define CS_STAT_INT 6
93 #define CS_STAT_WIS 7
94 #define CS_STAT_DEX 8
95 #define CS_STAT_CON 9
96 #define CS_STAT_CHA 10
97 #define CS_STAT_EXP 11
98 #define CS_STAT_LEVEL 12
99 #define CS_STAT_WC 13
100 #define CS_STAT_AC 14
101 #define CS_STAT_DAM 15
102 #define CS_STAT_ARMOUR 16
103 #define CS_STAT_SPEED 17
104 #define CS_STAT_FOOD 18
105 #define CS_STAT_WEAP_SP 19
106 #define CS_STAT_RANGE 20
107 #define CS_STAT_TITLE 21
108 #define CS_STAT_POW 22
109 #define CS_STAT_GRACE 23
110 #define CS_STAT_MAXGRACE 24
111 #define CS_STAT_FLAGS 25
112 #define CS_STAT_WEIGHT_LIM 26
113 #define CS_STAT_EXP64 28
114 #define CS_STAT_SPELL_ATTUNE 29
115 #define CS_STAT_SPELL_REPEL 30
116 #define CS_STAT_SPELL_DENY 31
117 #define CS_STAT_RACE_STR 32
118 #define CS_STAT_RACE_INT 33
119 #define CS_STAT_RACE_WIS 34
120 #define CS_STAT_RACE_DEX 35
121 #define CS_STAT_RACE_CON 36
122 #define CS_STAT_RACE_CHA 37
123 #define CS_STAT_RACE_POW 38
124 #define CS_STAT_BASE_STR 39
125 #define CS_STAT_BASE_INT 40
126 #define CS_STAT_BASE_WIS 41
127 #define CS_STAT_BASE_DEX 42
128 #define CS_STAT_BASE_CON 43
129 #define CS_STAT_BASE_CHA 44
130 #define CS_STAT_BASE_POW 45
131 #define CS_STAT_APPLIED_STR 46
132 #define CS_STAT_APPLIED_INT 47
133 #define CS_STAT_APPLIED_WIS 48
134 #define CS_STAT_APPLIED_DEX 49
135 #define CS_STAT_APPLIED_CON 50
136 #define CS_STAT_APPLIED_CHA 51
137 #define CS_STAT_APPLIED_POW 52
138 #define CS_STAT_GOLEM_HP 53
139 #define CS_STAT_GOLEM_MAXHP 54
140 #define CS_STAT_CHARACTER_FLAGS 55
141 #define CS_STAT_GOD_NAME 56
142 #define CS_STAT_OVERLOAD 57
143 #define CS_STAT_ITEM_POWER 58
145 #define CS_STAT_RESIST_START 100
146 #define CS_STAT_RESIST_END 117
148 #define CS_STAT_RES_PHYS 100
149 #define CS_STAT_RES_MAG 101
150 #define CS_STAT_RES_FIRE 102
151 #define CS_STAT_RES_ELEC 103
152 #define CS_STAT_RES_COLD 104
153 #define CS_STAT_RES_CONF 105
154 #define CS_STAT_RES_ACID 106
155 #define CS_STAT_RES_DRAIN 107
156 #define CS_STAT_RES_GHOSTHIT 108
157 #define CS_STAT_RES_POISON 109
158 #define CS_STAT_RES_SLOW 110
159 #define CS_STAT_RES_PARA 111
160 #define CS_STAT_TURN_UNDEAD 112
161 #define CS_STAT_RES_FEAR 113
162 #define CS_STAT_RES_DEPLETE 114
163 #define CS_STAT_RES_DEATH 115
164 #define CS_STAT_RES_HOLYWORD 116
165 #define CS_STAT_RES_BLIND 117
166 
172 #define CS_STAT_SKILLINFO 140
173 
179 #define CS_NUM_SKILLS 50
180 
189 #define SF_FIREON 0x01
190 #define SF_RUNON 0x02
191 
197 // readied skill
198 #define CF_CONFUSED 0x01
199 #define CF_POISONED 0x02
200 #define CF_BLIND 0x04
201 #define CF_XRAY 0x08
202 #define CF_DISEASED 0x10
203 #define CF_NOT_PERFECT 0x20
204 #define CF_HOSTILE 0x40
205 #define CF_STEALTHY 0x80
206 #define CF_PARALYZED 0x0100
207 #define CF_WIZARD 0x0200
209 
210 
217 #define ACL_NAME 1
218 #define ACL_CLASS 2
219 #define ACL_RACE 3
220 #define ACL_LEVEL 4
221 #define ACL_FACE 5
222 #define ACL_PARTY 6
223 #define ACL_MAP 7
224 #define ACL_FACE_NUM 8
225 
242 #define NDI_BLACK 0
243 #define NDI_WHITE 1
244 #define NDI_NAVY 2
245 #define NDI_RED 3
246 #define NDI_ORANGE 4
247 #define NDI_BLUE 5
248 #define NDI_DK_ORANGE 6
249 #define NDI_GREEN 7
250 #define NDI_LT_GREEN 8
252 #define NDI_GREY 9
253 #define NDI_BROWN 10
254 #define NDI_GOLD 11
255 #define NDI_TAN 12
256 #define NDI_MAX_COLOR 12
258 #define NDI_COLOR_MASK 0xff
262 #define NDI_UNIQUE 0x100
263 #define NDI_ALL 0x200
264 #define NDI_ALL_DMS 0x400
266 #define NDI_NO_TRANSLATE 0x800
269 #define NDI_DELAYED 0x1000
276 
277 
282 
283 #define F_APPLIED 0x000F
284 #define F_UNIDENTIFIED 0x0010
285 #define F_UNPAID 0x0200
286 #define F_MAGIC 0x0400
287 #define F_CURSED 0x0800
288 #define F_DAMNED 0x1000
289 #define F_OPEN 0x2000
290 #define F_NOPICK 0x4000
291 #define F_LOCKED 0x8000
292 #define F_BLESSED 0x0100
293 #define F_READ 0x0020
294 
303 #define FACE_FLOOR 0x80
304 #define FACE_WALL 0x40
306 #define FACE_COLOR_MASK 0xf
307 
314 #define UPD_LOCATION 0x01
315 #define UPD_FLAGS 0x02
316 #define UPD_WEIGHT 0x04
317 #define UPD_FACE 0x08
318 #define UPD_NAME 0x10
319 #define UPD_ANIM 0x20
320 #define UPD_ANIMSPEED 0x40
321 #define UPD_NROF 0x80
322 #define UPD_ALL 0xFF
323 
324 #define UPD_SP_MANA 0x01
325 #define UPD_SP_GRACE 0x02
326 #define UPD_SP_DAMAGE 0x04
328 
329 
333 #define SOUND_TYPE_LIVING 1
334 #define SOUND_TYPE_SPELL 2
335 #define SOUND_TYPE_ITEM 3
336 #define SOUND_TYPE_GROUND 4
337 #define SOUND_TYPE_HIT 5
338 #define SOUND_TYPE_HIT_BY 6
339 
346 #define FACE_IS_ANIM 1<<15
347 #define ANIM_RANDOM 1<<13
348 #define ANIM_SYNC 2<<13
349 
350 #define ANIM_FLAGS_MASK 0x6000
356 #define ANIM_MASK 0x1fff
357 
373 #define EMI_NOREDRAW 0x01
374 
377 #define EMI_SMOOTH 0x02
378 
383 #define EMI_HASMOREBITS 0x80
384 
386 /*
387  * Note!
388  * When adding message types, don't forget to keep the client up to date too!
389  */
390 
395 #define MSG_TYPE_BOOK 1
396 #define MSG_TYPE_CARD 2
397 #define MSG_TYPE_PAPER 3
398 #define MSG_TYPE_SIGN 4
399 #define MSG_TYPE_MONUMENT 5
400 #define MSG_TYPE_DIALOG 6
401 #define MSG_TYPE_MOTD 7
402 #define MSG_TYPE_ADMIN 8
403 #define MSG_TYPE_SHOP 9
404 #define MSG_TYPE_COMMAND 10
405 #define MSG_TYPE_ATTRIBUTE 11
407 #define MSG_TYPE_SKILL 12
408 #define MSG_TYPE_APPLY 13
409 #define MSG_TYPE_ATTACK 14
410 #define MSG_TYPE_COMMUNICATION 15
411 #define MSG_TYPE_SPELL 16
412 #define MSG_TYPE_ITEM 17
413 #define MSG_TYPE_MISC 18
415 #define MSG_TYPE_VICTIM 19
417 #define MSG_TYPE_CLIENT 20
418 #define MSG_TYPE_LAST 21
419 
420 #define MSG_SUBTYPE_NONE 0
421 
422 /* book messages subtypes */
423 #define MSG_TYPE_BOOK_CLASP_1 1
424 #define MSG_TYPE_BOOK_CLASP_2 2
425 #define MSG_TYPE_BOOK_ELEGANT_1 3
426 #define MSG_TYPE_BOOK_ELEGANT_2 4
427 #define MSG_TYPE_BOOK_QUARTO_1 5
428 #define MSG_TYPE_BOOK_QUARTO_2 6
429 #define MSG_TYPE_BOOK_SPELL_EVOKER 7
430 #define MSG_TYPE_BOOK_SPELL_PRAYER 8
431 #define MSG_TYPE_BOOK_SPELL_PYRO 9
432 #define MSG_TYPE_BOOK_SPELL_SORCERER 10
433 #define MSG_TYPE_BOOK_SPELL_SUMMONER 11
434 
435 /* card messages subtypes*/
436 #define MSG_TYPE_CARD_SIMPLE_1 1
437 #define MSG_TYPE_CARD_SIMPLE_2 2
438 #define MSG_TYPE_CARD_SIMPLE_3 3
439 #define MSG_TYPE_CARD_ELEGANT_1 4
440 #define MSG_TYPE_CARD_ELEGANT_2 5
441 #define MSG_TYPE_CARD_ELEGANT_3 6
442 #define MSG_TYPE_CARD_STRANGE_1 7
443 #define MSG_TYPE_CARD_STRANGE_2 8
444 #define MSG_TYPE_CARD_STRANGE_3 9
445 #define MSG_TYPE_CARD_MONEY_1 10
446 #define MSG_TYPE_CARD_MONEY_2 11
447 #define MSG_TYPE_CARD_MONEY_3 12
448 
449 /* Paper messages subtypes */
450 #define MSG_TYPE_PAPER_NOTE_1 1
451 #define MSG_TYPE_PAPER_NOTE_2 2
452 #define MSG_TYPE_PAPER_NOTE_3 3
453 #define MSG_TYPE_PAPER_LETTER_OLD_1 4
454 #define MSG_TYPE_PAPER_LETTER_OLD_2 5
455 #define MSG_TYPE_PAPER_LETTER_NEW_1 6
456 #define MSG_TYPE_PAPER_LETTER_NEW_2 7
457 #define MSG_TYPE_PAPER_ENVELOPE_1 8
458 #define MSG_TYPE_PAPER_ENVELOPE_2 9
459 #define MSG_TYPE_PAPER_SCROLL_OLD_1 10
460 #define MSG_TYPE_PAPER_SCROLL_OLD_2 11
461 #define MSG_TYPE_PAPER_SCROLL_NEW_1 12
462 #define MSG_TYPE_PAPER_SCROLL_NEW_2 13
463 #define MSG_TYPE_PAPER_SCROLL_MAGIC 14
464 
465 /* road signs messages subtypes */ /* Including magic mouths */
466 #define MSG_TYPE_SIGN_BASIC 1
467 #define MSG_TYPE_SIGN_DIR_LEFT 2
468 #define MSG_TYPE_SIGN_DIR_RIGHT 3
469 #define MSG_TYPE_SIGN_DIR_BOTH 4
470 #define MSG_TYPE_SIGN_MAGIC_MOUTH 5
471 
472 /* stones and monument messages */
473 #define MSG_TYPE_MONUMENT_STONE_1 1
474 #define MSG_TYPE_MONUMENT_STONE_2 2
475 #define MSG_TYPE_MONUMENT_STONE_3 3
476 #define MSG_TYPE_MONUMENT_STATUE_1 4
477 #define MSG_TYPE_MONUMENT_STATUE_2 5
478 #define MSG_TYPE_MONUMENT_STATUE_3 6
479 #define MSG_TYPE_MONUMENT_GRAVESTONE_1 7
480 #define MSG_TYPE_MONUMENT_GRAVESTONE_2 8
481 #define MSG_TYPE_MONUMENT_GRAVESTONE_3 9
482 #define MSG_TYPE_MONUMENT_WALL_1 10
483 #define MSG_TYPE_MONUMENT_WALL_2 11
484 #define MSG_TYPE_MONUMENT_WALL_3 12
485 
486 /* dialog message */
487 #define MSG_TYPE_DIALOG_NPC 1
488 #define MSG_TYPE_DIALOG_ALTAR 2
489 #define MSG_TYPE_DIALOG_MAGIC_EAR 3
491 /* MOTD doesn't have any subtypes */
492 
493 /* admin/global messages */
494 #define MSG_TYPE_ADMIN_RULES 1
495 #define MSG_TYPE_ADMIN_NEWS 2
496 #define MSG_TYPE_ADMIN_PLAYER 3
497 #define MSG_TYPE_ADMIN_DM 4
498 #define MSG_TYPE_ADMIN_HISCORE 5
499 #define MSG_TYPE_ADMIN_LOADSAVE 6
500 #define MSG_TYPE_ADMIN_LOGIN 7
501 #define MSG_TYPE_ADMIN_VERSION 8
502 #define MSG_TYPE_ADMIN_ERROR 9
503 /*
504  * I'm not actually expecting anything to make much use of the MSG_TYPE_SHOP
505  * values However, to use the media tags, need to use draw_ext_info, and need
506  * to have a type/subtype, so figured might as well put in real values here.
507  */
508 #define MSG_TYPE_SHOP_LISTING 1
510 #define MSG_TYPE_SHOP_PAYMENT 2
512 #define MSG_TYPE_SHOP_SELL 3
513 #define MSG_TYPE_SHOP_MISC 4
514 /*
515  * Basically, 1 subtype/command. Like shops, not expecting much to be done,
516  * but by having different subtypes, it makes it easier for client to store
517  * way information (eg, who output)
518  */
519 #define MSG_TYPE_COMMAND_WHO 1
520 #define MSG_TYPE_COMMAND_MAPS 2
521 #define MSG_TYPE_COMMAND_BODY 3
522 #define MSG_TYPE_COMMAND_MALLOC 4
523 #define MSG_TYPE_COMMAND_WEATHER 5
524 #define MSG_TYPE_COMMAND_STATISTICS 6
525 #define MSG_TYPE_COMMAND_CONFIG 7
526 #define MSG_TYPE_COMMAND_INFO 8
527 #define MSG_TYPE_COMMAND_QUESTS 9
528 #define MSG_TYPE_COMMAND_DEBUG 10
529 #define MSG_TYPE_COMMAND_ERROR 11
530 #define MSG_TYPE_COMMAND_SUCCESS 12
531 #define MSG_TYPE_COMMAND_FAILURE 13
532 #define MSG_TYPE_COMMAND_EXAMINE 14
533 #define MSG_TYPE_COMMAND_INVENTORY 15
534 #define MSG_TYPE_COMMAND_HELP 16
535 #define MSG_TYPE_COMMAND_DM 17
536 #define MSG_TYPE_COMMAND_NEWPLAYER 18
541 /* This is somewhat verbose. If the client ends up being able to
542  * choose various attributes based on message type, I think it is important
543  * for the client to know if this is a benefit or detriment to the player.
544  * In the case of losing a bonus, this typically indicates a spell has
545  * ended, which is probably more important (and should be displayed more
546  * prominently) than when you cast the spell
547  */
548 
549 #define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_GAIN 1
550 #define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_LOSS 2
555 #define MSG_TYPE_ATTRIBUTE_PROTECTION_GAIN 3
556 #define MSG_TYPE_ATTRIBUTE_PROTECTION_LOSS 4
562 #define MSG_TYPE_ATTRIBUTE_MOVE 5
564 #define MSG_TYPE_ATTRIBUTE_RACE 6
565 #define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START 7
567 #define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END 8
568 #define MSG_TYPE_ATTRIBUTE_STAT_GAIN 9
569 #define MSG_TYPE_ATTRIBUTE_STAT_LOSS 10
570 #define MSG_TYPE_ATTRIBUTE_LEVEL_GAIN 11
571 #define MSG_TYPE_ATTRIBUTE_LEVEL_LOSS 12
572 #define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_START 13
574 #define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_END 14
575 #define MSG_TYPE_ATTRIBUTE_GOD 15
577 /* I think one type/skill is overkill, so instead, use broader categories
578  * for these messages.
579  * The difference in ERROR vs FAILURE is basically this: ERROR indicates
580  * something wasn't right to even attempt to use the skill (don't have
581  * needed object, or haven't marked objects, etc).
582  * FAILURE indicates that player attempted to use the skill, but it
583  * didn't work.
584  * PRAY is listed out because praying over altars can generate some
585  * messages not really related to the skill itself.
586  */
587 #define MSG_TYPE_SKILL_MISSING 1
588 #define MSG_TYPE_SKILL_ERROR 2
589 #define MSG_TYPE_SKILL_SUCCESS 3
590 #define MSG_TYPE_SKILL_FAILURE 4
591 #define MSG_TYPE_SKILL_PRAY 5
592 #define MSG_TYPE_SKILL_LIST 6
594 /* Messages related to applying objects. Note that applying many objects may
595  * generate MSG_TYPE_ATTRIBUTE messages - the APPLY here more directly related
596  * to the direct messages related to applying them (you put on your armor, you
597  * apply scroll, etc). The ERROR is like that for SKILLS - something prevent
598  * even trying to apply the object. FAILURE indicates result wasn't
599  * successful.
600  */
601 #define MSG_TYPE_APPLY_ERROR 1
602 #define MSG_TYPE_APPLY_UNAPPLY 2
603 #define MSG_TYPE_APPLY_SUCCESS 3
604 #define MSG_TYPE_APPLY_FAILURE 4
605 #define MSG_TYPE_APPLY_CURSED 5
606 #define MSG_TYPE_APPLY_TRAP 6
607 #define MSG_TYPE_APPLY_BADBODY 7
608 #define MSG_TYPE_APPLY_PROHIBITION 8
609 #define MSG_TYPE_APPLY_BUILD 9
611 /* attack related messages */
612 #define MSG_TYPE_ATTACK_DID_HIT 1
613 #define MSG_TYPE_ATTACK_PET_HIT 2
614 #define MSG_TYPE_ATTACK_FUMBLE 3
615 #define MSG_TYPE_ATTACK_DID_KILL 4
616 #define MSG_TYPE_ATTACK_PET_DIED 5
617 #define MSG_TYPE_ATTACK_NOKEY 6
618 #define MSG_TYPE_ATTACK_NOATTACK 7
619 #define MSG_TYPE_ATTACK_PUSHED 8
620 #define MSG_TYPE_ATTACK_MISS 9
622 #define MSG_TYPE_COMMUNICATION_RANDOM 1
623 #define MSG_TYPE_COMMUNICATION_SAY 2
624 #define MSG_TYPE_COMMUNICATION_ME 3
625 #define MSG_TYPE_COMMUNICATION_TELL 4
626 #define MSG_TYPE_COMMUNICATION_EMOTE 5
627 #define MSG_TYPE_COMMUNICATION_PARTY 6
628 #define MSG_TYPE_COMMUNICATION_SHOUT 7
629 #define MSG_TYPE_COMMUNICATION_CHAT 8
631 #define MSG_TYPE_SPELL_HEAL 1
632 #define MSG_TYPE_SPELL_PET 2
633 #define MSG_TYPE_SPELL_FAILURE 3
634 #define MSG_TYPE_SPELL_END 4
635 #define MSG_TYPE_SPELL_SUCCESS 5
636 #define MSG_TYPE_SPELL_ERROR 6
637 #define MSG_TYPE_SPELL_PERCEIVE_SELF 7
638 #define MSG_TYPE_SPELL_TARGET 8
639 #define MSG_TYPE_SPELL_INFO 9
642 #define MSG_TYPE_ITEM_REMOVE 1
643 #define MSG_TYPE_ITEM_ADD 2
644 #define MSG_TYPE_ITEM_CHANGE 3
645 #define MSG_TYPE_ITEM_INFO 4
646 /*
647  * MSG_TYPE_MISC, by its very nature, doesn't really have subtypes. It is
648  * used for messages that really don't belong anyplace else
649  */
650 #define MSG_TYPE_VICTIM_SWAMP 1
651 #define MSG_TYPE_VICTIM_WAS_HIT 2
652 #define MSG_TYPE_VICTIM_STEAL 3
654 #define MSG_TYPE_VICTIM_SPELL 4
656 #define MSG_TYPE_VICTIM_DIED 5
657 #define MSG_TYPE_VICTIM_WAS_PUSHED 6
660 #define MSG_TYPE_CLIENT_CONFIG 1
661 #define MSG_TYPE_CLIENT_SERVER 2
662 #define MSG_TYPE_CLIENT_COMMAND 3
663 #define MSG_TYPE_CLIENT_QUERY 4
664 #define MSG_TYPE_CLIENT_DEBUG 5
665 #define MSG_TYPE_CLIENT_NOTICE 6
666 #define MSG_TYPE_CLIENT_METASERVER 7
667 #define MSG_TYPE_CLIENT_SCRIPT 8
668 #define MSG_TYPE_CLIENT_ERROR 9
670 
671 
674 #define INFO_MAP_ARCH_NAME 1
675 #define INFO_MAP_NAME 2
676 #define INFO_MAP_DESCRIPTION 3
681 typedef struct SockList {
682 #ifdef CLIENT_TYPES_H /* Used by the client */
683  int len;
684  unsigned char *buf;
685 #else /* Used by the server */
686  size_t len;
687  unsigned char buf[MAXSOCKBUF]; /* 2(size)+65535(content)+1(ending NULL) */
688 #endif
689 } SockList;
690 
694 typedef struct CS_Stats {
695  int ibytes;
696  int obytes;
697  short max_conn;
698  time_t time_start;
699 } CS_Stats;
700 
702 
703 #endif /* NEWCLIENT_H */
CS_Stats::ibytes
int ibytes
Definition: newclient.h:695
CS_Stats
struct CS_Stats CS_Stats
MAXSOCKBUF
#define MAXSOCKBUF
Definition: newclient.h:25
a_active
@ a_active
Definition: newclient.h:281
CS_Stats::time_start
time_t time_start
Definition: newclient.h:698
a_readied
@ a_readied
Definition: newclient.h:281
a_applied
@ a_applied
Definition: newclient.h:281
SockList
struct SockList SockList
CS_Stats::obytes
int obytes
Definition: newclient.h:696
SockList::len
size_t len
Definition: newclient.h:686
cst_tot
CS_Stats cst_tot
a_wielded
@ a_wielded
Definition: newclient.h:281
buf
StringBuffer * buf
Definition: readable.c:1606
a_none
@ a_none
Definition: newclient.h:281
cst_lst
CS_Stats cst_lst
Definition: newclient.h:701
a_worn
@ a_worn
Definition: newclient.h:281
CS_Stats
Definition: newclient.h:694
CS_Stats::max_conn
short max_conn
Definition: newclient.h:697