Crossfire Server, Trunk  R20513
rune.c
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
36 void init_type_rune(void) {
39 }
Sound-related defines.
void init_type_rune(void)
Initializer for the RUNE object type.
Definition: rune.c:36
See Rune.
Definition: object.h:240
Global type definitions and header inclusions.
method_ret common_trap_type_move_on(ob_methods *context, object *trap, object *victim, object *originator)
Move on this Rune or Trap object.
Definition: common_trap.c:41
void register_move_on(int ob_type, move_on_func method)
Registers the move_on method for the given type.
Definition: ob_types.c:89
Object type variables.
method_ret common_trap_type_process(ob_methods *context, object *op)
Processes a Rune or Trap.
Definition: common_trap.c:66
void register_process(int ob_type, process_func method)
Registers the process method for the given type.
Definition: ob_types.c:71
Object type functions and variables.