Directory arch/trunk/ground/

Total Files:
199
Deleted Files:
0
Lines of Code:
2213

[root]/arch/trunk/ground
                directory in repo Lake (94 files, 945 lines)
                directory in repo Mountain (39 files, 376 lines)
                directory in repo Pstone (35 files, 226 lines)
                directory in repo Stone (15 files, 104 lines)
                directory in repo Weather (46 files, 253 lines)
                directory in repo Winter (90 files, 642 lines)
                directory in repo Wood (81 files, 607 lines)
                directory in repo new (36 files, 297 lines)
                directory in repo nimground (6 files, 94 lines)
                directory in repo sky (18 files, 260 lines)
                directory in repo smooth (80 files, 1723 lines)

Lines of Code

arch/trunk/ground/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 810 (100.0%) 1052 (100.0%) 1.2
akirschbaum 315 (38.9%) 494 (47.0%) 1.5
kbulgrien 13 (1.6%) 136 (12.9%) 10.4
anmaster 179 (22.1%) 97 (9.2%) 0.5
rjtanner 9 (1.1%) 94 (8.9%) 10.4
Alestan 3 (0.4%) 72 (6.8%) 24.0
ryo_saeba 78 (9.6%) 62 (5.9%) 0.7
mwedel 98 (12.1%) 54 (5.1%) 0.5
qal21 111 (13.7%) 37 (3.5%) 0.3
silvernexus 2 (0.2%) 4 (0.4%) 2.0
aaron_baugher 1 (0.1%) 2 (0.2%) 2.0
tchize 1 (0.1%) 0 (0.0%) 0.0

Most Recent Commits

akirschbaum 2017-08-25 01:56 Rev.: 20504

Make sure all .arc files end with exactly one NL character.

0 lines of code changed in 3 files:

  • arch/trunk/ground: goldgrass.arc (-1), oil_sea.arc (-1), quicksilver_sea.arc (-1)
rjtanner 2015-09-30 18:48 Rev.: 20017

New ground type, acid (based on lava archetype but color changed to green and black and attacktype changed from fire to acid.)

89 lines of code changed in 8 files:

  • arch/trunk/ground: acid.arc (new 50), acid.base.111.png (new), acid.base.112.png (new), acid.base.113.png (new), acid.base.114.png (new), acid.base.115.png (new), acid.face (new 32), permanent_acid.face (new 7)
ryo_saeba 2015-05-31 13:08 Rev.: 19988

Remove redundant face name.

0 lines of code changed in 1 file:

  • arch/trunk/ground: oil_sea.face (-1)
silvernexus 2014-05-21 14:20 Rev.: 19476

More naming fixes.

3 lines of code changed in 1 file:

  • arch/trunk/ground: falls.arc (+3)
silvernexus 2014-05-21 14:11 Rev.: 19475

Added specific name for shallow sea to prevent in-game appearance with underscore.

1 lines of code changed in 1 file:

  • arch/trunk/ground: shallow_sea.arc (+1)
ryo_saeba 2012-01-22 06:50 Rev.: 16792

Don't give a speed to a non head part of a firewall, this causes errors in the server log.

0 lines of code changed in 1 file:

  • arch/trunk/ground: volcano.arc (-1)
Alestan 2010-11-22 21:28 Rev.: 14123

created arch type for summoned fog that moves and vanishes after a while

35 lines of code changed in 1 file:

  • arch/trunk/ground: temp_summon_fog.arc (new 35)
anmaster 2010-10-11 13:15 Rev.: 13991

Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.

96 lines of code changed in 133 files:

  • arch/trunk/ground: battleground.arc (-1), beach.arc (-1), beach.base.111.png (+1 -2), blackrock.arc (-1), blackrock.base.111.png (+1 -1), blood_sea.arc (-1), blood_sea.base.111.png (+1 -2), blood_sea.base.112.png (+1 -2), blood_sea.base.113.png (+1 -2), blood_sea.base.114.png (+1 -2), brefjell.arc (-1), brefjell.base.111.png (+1 -1), brefjell.clsc.111.png (+1 -1), chaos.arc (-1), chaos_ball.arc (-1), cmarsh.arc (-1), cmarsh.base.111.png (+1 -1), cmarsh.clsc.111.png (+1 -1), cyangrass.arc (-1), cyangrass.base.111.png (+1 -2), cyangrasspond.arc (-1), cyangrasspond.base.111.png (+1 -2), deep_sea.arc (-1), deep_sea.base.111.png (+1 -1), deep_sea.base.112.png (+1 -1), deep_sea.base.113.png (+1 -1), deep_sea.base.114.png (+1 -1), deep_sea.clsc.111.png (+1 -1), deep_sea.clsc.112.png (+1 -1), deep_sea.clsc.113.png (+1 -1), deep_sea.clsc.114.png (+1 -1), deep_swamp.arc (-1), deep_swamp.base.111.png (+1 -1), deep_swamp.base.112.png (+1 -1), deep_swamp.clsc.111.png (+1 -1), deep_swamp.clsc.112.png (+1 -1), desert.arc (-1), desert.base.111.png (+1 -1), desert.clsc.111.png (+1 -1), falls.arc (-1), falls.base.111.png (+1 -1), falls2.base.111.png (+1 -2), falls3.base.111.png (+1 -1), falls4.base.111.png (+1 -1), farmland.arc (-1), farmland.base.111.png (+1 -1), farmland.clsc.111.png (+1 -1), flowers_perm.arc (-1), fog.arc (-1), fog.base.111.png (+1 -1), fog.base.112.png (+1 -1), fog_2.base.111.png (+1 -1), fog_wall.arc (-1), glue.arc (-1), glue.base.111.png (+1 -1), glue.base.112.png (+1 -1), glue.clsc.111.png (+1 -1), glue.clsc.112.png (+1 -1), goldgrass.base.111.png (+1 -1), grass.arc (-1), grass.base.111.png (+1 -1), grasspond.arc (-1), grasspond.base.111.png (+1 -1), hills.arc (-1), hills.base.111.png (+1 -1), hills.clsc.111.png (+1 -1), hillsrocky.arc (-1), hillsrocky.base.111.png (+1 -1), hillsrocky.clsc.111.png (+1 -1), lava.arc (-1), lava.base.111.png (+1 -1), lava.base.112.png (+1 -1), lava.base.113.png (+1 -1), lava.base.114.png (+1 -1), lava.base.115.png (+1 -1), marsh.arc (-1), marsh.base.111.png (+1 -1), oil_sea.arc (-1), oil_sea.base.111.png (+1 -2), oil_sea.base.112.png (+1 -2), oil_sea.base.113.png (+1 -2), oil_sea.base.114.png (+1 -2), quicksilver_sea.arc (-1), quicksilver_sea.base.111.png (+1 -2), quicksilver_sea.base.112.png (+1 -2), quicksilver_sea.base.113.png (+1 -2), quicksilver_sea.base.114.png (+1 -2), sea.arc (-1), sea.base.111.png (+1 -1), sea.base.112.png (+1 -1), sea.base.113.png (+1 -1), sea.base.114.png (+1 -1), sea.clsc.111.png (+1 -1), sea.clsc.112.png (+1 -1), sea.clsc.113.png (+1 -1), sea.clsc.114.png (+1 -1), sea_7.base.111.png (+1 -1), sea_7.clsc.111.png (+1 -1), sea_B.base.111.png (+1 -1), sea_B.clsc.111.png (+1 -1), sea_D.base.111.png (+1 -1), sea_D.clsc.111.png (+1 -1), sea_E.base.111.png (+1 -1), sea_E.clsc.111.png (+1 -1), sea_ne.base.111.png (+1 -2), sea_nw.base.111.png (+1 -2), sea_se.base.111.png (+1 -2), sea_sw.base.111.png (+1 -2), shallow_sea.arc (-1), shallow_sea.base.111.png (+1 -1), shallow_sea.base.112.png (+1 -1), shallow_sea.base.113.png (+1 -1), shallow_sea.base.114.png (+1 -1), shallow_sea.clsc.111.png (+1 -1), shallow_sea.clsc.112.png (+1 -1), shallow_sea.clsc.113.png (+1 -1), shallow_sea.clsc.114.png (+1 -1), spider_web.arc (-1), steppe.arc (-1), steppe.base.111.png (+1 -1), steppe.clsc.111.png (+1 -1), steppelight.arc (-1), steppelight.base.111.png (+1 -1), swamp.arc (-1), swamp.base.111.png (+1 -1), swamp.clsc.111.png (+1 -1), temp_fog.arc (-1), thorns.arc (-1), thorns.base.111.png (+1 -1), volcano.arc (-1), wasteland.arc (-1), wasteland.base.111.png (+1 -1), wasteland.clsc.111.png (+1 -1)
Alestan 2010-08-17 16:59 Rev.: 13635

fixed bugs with moving fog and calibrated fog speed

2 lines of code changed in 1 file:

  • arch/trunk/ground: temp_fog_moving.arc (+2 -2)
Alestan 2010-08-15 20:24 Rev.: 13621

added temp_moving_fog and made steam bolt create it instead of temp_fog, adjusted script that handles temp_moving_fog

35 lines of code changed in 1 file:

  • arch/trunk/ground: temp_fog_moving.arc (new 35)
ryo_saeba 2009-12-06 13:01 Rev.: 12302

Remove duplicated attributes.

0 lines of code changed in 3 files:

  • arch/trunk/ground: chaos_ball.arc (-1), deep_sea.arc (-1), shallow_sea.arc (-1)
anmaster 2009-02-02 09:11 Rev.: 11315

ground/deep_sea.arc
Fix name of deep_sea archetype which was broken in revision 11299.

1 lines of code changed in 1 file:

  • arch/trunk/ground: deep_sea.arc (+1 -1)
akirschbaum 2009-01-31 19:44 Rev.: 11299

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

328 lines of code changed in 81 files:

  • arch/trunk/ground: battleground.arc (-1), blackrock.arc (-1), blackrock.face (new 3), blood_sea.arc (+1 -9), blood_sea.face (new 24), brefjell.arc (-2), brefjell.face (new 4), chaos.arc (+2 -26), chaos.face (new 13), chaos_ball.arc (+1 -14), chaos_ball.face (new 13), cmarsh.arc (-1), cmarsh.face (new 3), cyangrass.arc (-2), cyangrass.face (new 3), cyangrasspond.arc (-1), cyangrasspond.face (new 3), deep_sea.arc (+1 -2), deep_sea.face (+3), deep_swamp.arc (+1 -5), deep_swamp.face (new 12), desert.arc (-1), desert.face (new 3), falls.arc (-8), falls.face (new 4), falls2.face (new 4), falls3.face (new 4), falls4.face (new 4), farmland.arc (-1), farmland.face (new 3), flowers.face (new 3), flowers_perm.arc (-1), glue.arc (+1 -6), glue.face (new 12), goldgrass.arc (+1 -5), goldgrass.face (new 7), grass.arc (-2), grass.face (new 3), grasspond.arc (-1), grasspond.face (new 3), hills.arc (-1), hills.face (new 3), hillsrocky.arc (-1), hillsrocky.face (new 3), lava.arc (+2 -16), lava.face (+17), major_chaos.face (new 13), marsh.arc (-1), marsh.face (new 3), oil_sea.arc (+2 -18), oil_sea.face (new 25), oil_sea_ultra_viscous.face (new 8), permanent_lava.face (new 7), pstone_1.face (new 3), quicksilver_sea.arc (+1 -9), quicksilver_sea.face (new 24), sea.arc (-16), sea.face (+3), sea_7.face (new 4), sea_B.face (new 4), sea_D.face (new 4), sea_E.face (new 4), sea_F.face (new 4), sea_ne.face (new 3), sea_nw.face (new 3), sea_se.face (new 3), sea_sw.face (new 3), shallow_sea.arc (+1 -9), shallow_sea.face (new 24), spider_web.arc (-1), spider_web.face (+3), steppe.arc (-1), steppe.face (new 3), steppelight.arc (-1), steppelight.face (new 3), swamp.arc (-1), swamp.face (new 3), thorns.arc (-1), thorns.face (new 3), wasteland.arc (-1), wasteland.face (new 3)
akirschbaum 2009-01-31 18:19 Rev.: 11298

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

35 lines of code changed in 7 files:

  • arch/trunk/ground: fog.arc (+1 -13), fog.face (+15), fog_2.face (+1 -1), fog_wall.arc (+1 -7), fog_wall.face (new 5), temp_fog.arc (+1 -13), temp_fog.face (new 11)
akirschbaum 2009-01-31 17:38 Rev.: 11296

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

4 lines of code changed in 2 files:

  • arch/trunk/ground: fog.face (+1), fog_2.face (new 3)
anmaster 2009-01-25 04:02 Rev.: 11267

Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́

0 lines of code changed in 45 files:

  • arch/trunk/ground: beach.base.111.png (changed), cmarsh.base.111.png (changed), cmarsh.clsc.111.png (changed), cyangrasspond.base.111.png (changed), deep_sea.base.111.png (changed), deep_sea.base.112.png (changed), deep_sea.base.113.png (changed), deep_sea.base.114.png (changed), deep_sea.clsc.112.png (changed), deep_swamp.base.111.png (changed), deep_swamp.base.112.png (changed), desert.base.111.png (changed), falls.base.111.png (changed), falls2.base.111.png (changed), falls3.base.111.png (changed), falls4.base.111.png (changed), farmland.base.111.png (changed), farmland.clsc.111.png (changed), fog_2.base.111.png (changed), glue.base.111.png (changed), glue.clsc.111.png (changed), goldgrass.base.111.png (changed), grasspond.base.111.png (changed), hillsrocky.base.111.png (changed), marsh.base.111.png (changed), sea.base.111.png (changed), sea.base.112.png (changed), sea.base.113.png (changed), sea.base.114.png (changed), sea_7.base.111.png (changed), sea_7.clsc.111.png (changed), sea_B.base.111.png (changed), sea_D.base.111.png (changed), sea_E.base.111.png (changed), sea_F.base.111.png (changed), sea_ne.base.111.png (changed), sea_nw.base.111.png (changed), sea_se.base.111.png (changed), sea_sw.base.111.png (changed), shallow_sea.base.111.png (changed), shallow_sea.base.112.png (changed), shallow_sea.base.113.png (changed), shallow_sea.base.114.png (changed), thorns.base.111.png (changed), wasteland.clsc.111.png (changed)
rjtanner 2008-12-19 02:32 Rev.: 11014

New graphic and archetype for a thicker/heavier cloudfloor, using less transparency

5 lines of code changed in 1 file:

  • arch/trunk/ground: fog_2.base.111.png (new 5)
akirschbaum 2008-12-13 10:04 Rev.: 10957

Extract some 'magicmap' and 'visibility' attributes into .face files.

15 lines of code changed in 1 file:

  • arch/trunk/ground: lava.face (new 15)
akirschbaum 2008-12-13 09:11 Rev.: 10955

Extract some 'magicmap' and 'visibility' attributes into .face files.

3 lines of code changed in 1 file:

  • arch/trunk/ground: fog.face (new 3)
akirschbaum 2008-11-23 12:32 Rev.: 10689

Add explicit animations.

24 lines of code changed in 6 files:

  • arch/trunk/ground: deep_sea.arc (+1 -8), deep_sea.face (new 8), sea.arc (+2 -16), sea.face (new 8), spider_web.arc (+1 -4), spider_web.face (new 4)
ryo_saeba 2008-11-10 06:38 Rev.: 10379

Remove obsolete color_fg.

33 lines of code changed in 20 files:

  • arch/trunk/ground: battleground.arc (+1 -1), blackrock.arc (+1 -1), brefjell.arc (+1 -1), cmarsh.arc (+1 -1), cyangrass.arc (+2 -2), cyangrasspond.arc (+1 -1), deep_swamp.arc (+1 -1), desert.arc (+1 -1), farmland.arc (+1 -1), fog.arc (+1 -1), fog_wall.arc (+1 -1), grass.arc (+2 -2), grasspond.arc (+1 -1), lava.arc (+2 -2), marsh.arc (+1 -1), sea.arc (+11 -11), swamp.arc (+1 -1), temp_fog.arc (+1 -1), thorns.arc (+1 -1), wasteland.arc (+1 -1)
akirschbaum 2008-09-26 16:57 Rev.: 9930

Fix typos.

2 lines of code changed in 1 file:

  • arch/trunk/ground: oil_sea.arc (+2 -2)
ryo_saeba 2008-04-12 15:48 Rev.: 8747

Add fish to sea, so players can fish.

1 lines of code changed in 1 file:

  • arch/trunk/ground: shallow_sea.arc (+1)
akirschbaum 2008-01-11 21:22 Rev.: 8170

Use better compression to reduce image sizes.

0 lines of code changed in 165 files:

  • arch/trunk/ground: beach.base.111.png (new), blackrock.base.111.png (changed), blood_sea.base.111.png (changed), blood_sea.base.112.png (changed), blood_sea.base.113.png (changed), blood_sea.base.114.png (changed), brefjell.base.111.png (new), brefjell.clsc.111.png (changed), cmarsh.base.111.png (changed), cmarsh.clsc.111.png (new), cyangrass.base.111.png (changed), cyangrasspond.base.111.png (changed), deep_sea.base.111.png (new), deep_sea.base.112.png (new), deep_sea.base.113.png (new), deep_sea.base.114.png (new), deep_sea.clsc.111.png (changed), deep_sea.clsc.112.png (new), deep_sea.clsc.113.png (changed), deep_sea.clsc.114.png (new), deep_swamp.base.111.png (new), deep_swamp.base.112.png (changed), deep_swamp.clsc.111.png (changed), deep_swamp.clsc.112.png (changed), desert.base.111.png (new), desert.clsc.111.png (new), falls.base.111.png (new), falls2.base.111.png (new), falls3.base.111.png (new), falls4.base.111.png (new), farmland.base.111.png (changed), farmland.clsc.111.png (new), fog.base.111.png (changed), fog.base.112.png (new), glue.base.111.png (changed), glue.base.112.png (changed), glue.clsc.111.png (changed), glue.clsc.112.png (changed), goldgrass.base.111.png (changed), grass.base.111.png (changed), grasspond.base.111.png (changed), hills.base.111.png (new), hills.clsc.111.png (new), hillsrocky.base.111.png (changed), hillsrocky.clsc.111.png (new), lava.base.111.png (changed), lava.base.112.png (changed), lava.base.113.png (changed), lava.base.114.png (changed), lava.base.115.png (changed), marsh.base.111.png (new), oil_sea.base.111.png (changed), oil_sea.base.112.png (changed), oil_sea.base.113.png (changed), oil_sea.base.114.png (changed), quicksilver_sea.base.111.png (changed), quicksilver_sea.base.112.png (changed), quicksilver_sea.base.113.png (changed), quicksilver_sea.base.114.png (changed), sea.base.111.png (changed), sea.base.112.png (changed), sea.base.113.png (changed), sea.base.114.png (changed), sea.clsc.111.png (changed), sea.clsc.112.png (changed), sea.clsc.113.png (new), sea.clsc.114.png (changed), sea_7.base.111.png (changed), sea_7.clsc.111.png (changed), sea_B.base.111.png (changed), sea_B.clsc.111.png (changed), sea_D.base.111.png (changed), sea_D.clsc.111.png (changed), sea_E.base.111.png (changed), sea_E.clsc.111.png (changed), sea_F.base.111.png (changed), sea_F.clsc.111.png (changed), sea_ne.base.111.png (changed), sea_nw.base.111.png (changed), sea_se.base.111.png (changed), sea_sw.base.111.png (changed), shallow_sea.base.111.png (changed), shallow_sea.base.112.png (changed), shallow_sea.base.113.png (new), shallow_sea.base.114.png (changed), shallow_sea.clsc.111.png (changed), shallow_sea.clsc.112.png (new), shallow_sea.clsc.113.png (new), shallow_sea.clsc.114.png (new), steppe.base.111.png (new), steppe.clsc.111.png (new), steppelight.base.111.png (new), swamp.base.111.png (new), swamp.clsc.111.png (changed), thorns.base.111.png (new), wasteland.base.111.png (new), wasteland.clsc.111.png (changed)
tchize 2007-12-24 10:17 Rev.: 8036

Add smoothing to light sno archetype, add an empty layer gimp file to use when creating smoothing images

0 lines of code changed in 1 file:

  • arch/trunk/ground: smooth_layer.xcf (new)
akirschbaum 2007-11-23 16:51 Rev.: 7564

Add correct plural name to flowers_permanent.

1 lines of code changed in 1 file:

  • arch/trunk/ground: flowers_perm.arc (+1)
akirschbaum 2007-11-18 18:13 Rev.: 7538

Replace obsolete field slow_move with move_slow/move_slow_penalty.

40 lines of code changed in 17 files:

  • arch/trunk/ground: beach.arc (+2 -1), cmarsh.arc (+2 -1), cyangrass.arc (+4 -2), deep_swamp.arc (+2 -1), desert.arc (+2 -1), farmland.arc (+2 -1), glue.arc (+2 -1), grass.arc (+4 -2), hills.arc (+2 -1), hillsrocky.arc (+2 -1), marsh.arc (+2 -1), spider_web.arc (+2 -1), steppe.arc (+2 -1), steppelight.arc (+2 -1), swamp.arc (+2 -1), thorns.arc (+2 -1), volcano.arc (+4 -2)
ryo_saeba 2007-10-20 05:36 Rev.: 7365

New archetypes to avoir using creator tricks.

27 lines of code changed in 2 files:

  • arch/trunk/ground: goldgrass.arc (new 21), goldgrass.base.111.png (new 6)
akirschbaum 2007-08-23 17:19 Rev.: 6983

Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.

20 lines of code changed in 16 files:

  • arch/trunk/ground: beach.arc (+1 -1), chaos.arc (+2 -2), cmarsh.arc (+1 -1), cyangrass.arc (+2 -2), cyangrasspond.arc (+1 -1), deep_swamp.arc (+1 -1), desert.arc (+1 -1), farmland.arc (+1 -1), grass.arc (+2 -2), grasspond.arc (+1 -1), hills.arc (+1 -1), hillsrocky.arc (+1 -1), lava.arc (+2 -2), marsh.arc (+1 -1), swamp.arc (+1 -1), thorns.arc (+1 -1)
ryo_saeba 2007-07-17 15:46 Rev.: 6794

Remove obsolete color_bg field.

0 lines of code changed in 12 files:

  • arch/trunk/ground: battleground.arc (-1), beach.arc (-1), cmarsh.arc (-1), deep_swamp.arc (-1), desert.arc (-1), fog.arc (-1), fog_wall.arc (-1), lava.arc (-2), marsh.arc (-1), sea.arc (-6), swamp.arc (-1), temp_fog.arc (-1)
mwedel 2007-07-10 02:39 Rev.: 6768

Add client_anim_... support for all objects that support it, remove
their speed attributes if the only reason they had speed set was for
animation.
MSW 2007-07-09

18 lines of code changed in 8 files:

  • arch/trunk/ground: blood_sea.arc (+2 -1), deep_sea.arc (+2 -1), glue.arc (+2 -1), oil_sea.arc (+4 -2), quicksilver_sea.arc (+2 -1), sea.arc (+2 -2), shallow_sea.arc (+2 -1), spider_web.arc (+2 -1)
ryo_saeba 2007-06-13 13:41 Rev.: 6550

Remove obsolete field.

0 lines of code changed in 37 files:

  • arch/trunk/ground: battleground.arc (-1), beach.arc (-1), blackrock.arc (-1), blood_sea.arc (-1), brefjell.arc (-1), chaos.arc (-2), chaos_ball.arc (-1), cmarsh.arc (-1), cyangrass.arc (-2), cyangrasspond.arc (-1), deep_sea.arc (-1), deep_swamp.arc (-1), desert.arc (-1), falls.arc (-4), farmland.arc (-1), flowers_perm.arc (-1), fog.arc (-1), fog_wall.arc (-1), glue.arc (-1), grass.arc (-2), grasspond.arc (-1), hills.arc (-1), hillsrocky.arc (-1), lava.arc (-2), marsh.arc (-1), oil_sea.arc (-2), quicksilver_sea.arc (-1), sea.arc (-11), shallow_sea.arc (-1), spider_web.arc (-1), steppe.arc (-1), steppelight.arc (-1), swamp.arc (-1), temp_fog.arc (-1), thorns.arc (-1), volcano.arc (-1), wasteland.arc (-1)
ryo_saeba 2007-05-20 15:02 Rev.: 6323

Remove obsolete fields.

1 lines of code changed in 1 file:

  • arch/trunk/ground: chaos_ball.arc (+1 -2)
akirschbaum 2007-04-05 16:00 Rev.: 5939

Replace "no_pass 1" with "move_block all".

15 lines of code changed in 7 files:

  • arch/trunk/ground: blood_sea.arc (+1 -1), brefjell.arc (+1 -1), deep_sea.arc (+1 -1), oil_sea.arc (+1 -2), quicksilver_sea.arc (+1 -1), sea.arc (+9 -9), shallow_sea.arc (+1 -1)
akirschbaum 2007-03-25 05:51 Rev.: 5874

Convert obsolete 'flying' attribute to 'move_type' attributes.

4 lines of code changed in 4 files:

  • arch/trunk/ground: chaos_ball.arc (+1 -1), fog.arc (+1 -1), fog_wall.arc (+1 -1), temp_fog.arc (+1 -1)
akirschbaum 2007-03-24 07:25 Rev.: 5861

Remove trailing whitespace.

3 lines of code changed in 3 files:

  • arch/trunk/ground: chaos.arc (+1 -1), farmland.arc (+1 -1), marsh.arc (+1 -1)
aaron_baugher 2007-02-16 15:49 Rev.: 5558

Converting multi-tile image arches to single images

2 lines of code changed in 1 file:

  • arch/trunk/ground: volcano.arc (+2 -2)
kbulgrien 2007-02-13 01:15 Rev.: 5537

Created addition shoreline tiles for the ground/sea.arc tile set to
add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
surrounded by transparency. This tile might be used to fix indoor
water pools by providing a replacement for blake_0 which has grass
surrounding the water. Also modified sea.arc accordingly.

30 lines of code changed in 3 files:

  • arch/trunk/ground: sea.arc (+12), sea_F.base.111.png (new 12), sea_F.clsc.111.png (new 6)
kbulgrien 2007-02-10 02:13 Rev.: 5421

- Create additional shoreline tiles for the sea.arc tile set in
preparation for fixing some pup_land maps that use the blake.arc
tile set to allow shorelines to have rounded edges instead of
corners. The problem is that the blake.arc tile set is not the
same color as the sea.arc tile set unless you are using the
classic png's, so the pup_land seas sometimes are shown in two
completely different colors of blue. The tiles added are "coves"
that have transparency on three sides. The naming convention
used is consistent with the big lake tile set. The naming.doc
rules for walls is followed if you consider a shoreline to be a
sort of wall.

106 lines of code changed in 9 files:

  • arch/trunk/ground: sea.arc (+48), sea_7.base.111.png (new 10), sea_7.clsc.111.png (new 6), sea_B.base.111.png (new 8), sea_B.clsc.111.png (new 7), sea_D.base.111.png (new 6), sea_D.clsc.111.png (new 4), sea_E.base.111.png (new 11), sea_E.clsc.111.png (new 6)
kbulgrien 2007-02-08 05:16 Rev.: 5402

Remove is_floor 1 from sea_ne, sea_nw, sea_se, sea_sw so that these
corner pieces allow transparency to work to show the beach in a
floor piece placed beneath the tile. This makes the arch similar
to the corresponding blake.arc arches.

0 lines of code changed in 1 file:

  • arch/trunk/ground: sea.arc (-4)

(6 more)

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