Directory maps/branches/1.x/brest/zorn/

Directory Deleted:
2009-01-17 13:59
Total Files:
0
Deleted Files:
6
Lines of Code:
0

[root]/maps/branches/1.x/brest/zorn

Lines of Code

maps/branches/1.x/brest/zorn/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 104 (100.0%) 88520 (100.0%) 851.1
eracc 60 (57.7%) 83248 (94.0%) 1387.4
rjtanner 17 (16.3%) 5101 (5.8%) 300.0
akirschbaum 10 (9.6%) 167 (0.2%) 16.7
qal21 11 (10.6%) 4 (0.0%) 0.3
lalo 6 (5.8%) 0 (0.0%) 0.0

Most Recent Commits

lalo 2009-01-17 13:59 Rev.: 11150

preparing for 1.12 release

0 lines of code changed in 6 files:

  • maps/branches/1.x/brest/zorn: castle.basement0 (del), castle.mainfloor (del), castle.upper.floor.four (del), castle.upper.floor.one (del), castle.upper.floor.three (del), castle.upper.floor.two (del)
rjtanner 2008-12-24 17:08 Rev.: 11108

Replace blocked (solid black, square) arch with cave_15 (solid grey square) archetype, requires archetype update r10899 or newer

1184 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.basement0 (+1184 -1183)
rjtanner 2008-07-18 13:49 Rev.: 9472

Backport from trunk: @match is case insensitive - made dialog all lower case

6 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.one (+6 -6)
rjtanner 2008-03-01 20:25 Rev.: 8480

Synchronize map changes between trunk, branches/1.x and branches/lalo-pupland

6 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.one (+6 -6)
eracc 2007-11-24 14:28 Rev.: 7566

Add Zorn castle floor four.
Update all "shadow" creatures in Zorn castle to be disease immune even though
they are not undead.

32329 lines of code changed in 5 files:

  • maps/branches/1.x/brest/zorn: castle.mainfloor (+6786 -1), castle.upper.floor.four (new 18128), castle.upper.floor.one (+5929 -1), castle.upper.floor.three (+233 -11), castle.upper.floor.two (+1253 -57)
eracc 2007-11-14 11:54 Rev.: 7507

Fixing the Zorn girls. They all had too low max hp.

9 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.one (+9 -9)
akirschbaum 2007-11-04 14:05 Rev.: 7478

Update spellcasting objects to use inventory objects.

160 lines of code changed in 4 files:

  • maps/branches/1.x/brest/zorn: castle.mainfloor (+34 -11), castle.upper.floor.one (+60 -29), castle.upper.floor.three (+61 -20), castle.upper.floor.two (+5)
akirschbaum 2007-11-02 16:49 Rev.: 7448

Unify Created: and Modified: map headers.

5 lines of code changed in 5 files:

  • maps/branches/1.x/brest/zorn: castle.basement0 (+1 -2), castle.mainfloor (+1 -2), castle.upper.floor.one (+1 -2), castle.upper.floor.three (+1 -2), castle.upper.floor.two (+1 -2)
rjtanner 2007-10-16 17:30 Rev.: 7328

Merge from trunk - updated map names, cosmetic updates with wall merges, floor tile re-arrangements

1703 lines of code changed in 5 files:

  • maps/branches/1.x/brest/zorn: castle.basement0 (+94 -94), castle.mainfloor (+738 -524), castle.upper.floor.one (+388 -80), castle.upper.floor.three (+246 -52), castle.upper.floor.two (+237 -51)
akirschbaum 2007-09-05 14:18 Rev.: 7116

Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.

2 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+2 -4)
rjtanner 2007-08-29 20:07 Rev.: 7069

Synchronize cosmetic changes and floor tile stacking tweaks between trunk and branch

1084 lines of code changed in 4 files:

  • maps/branches/1.x/brest/zorn: castle.basement0 (+5 -5), castle.mainfloor (+18 -18), castle.upper.floor.one (+573 -571), castle.upper.floor.three (+488 -488)
rjtanner 2007-08-29 20:01 Rev.: 7068

Map editor reformatting

657 lines of code changed in 4 files:

  • maps/branches/1.x/brest/zorn: castle.basement0 (+4 -4), castle.mainfloor (+115 -115), castle.upper.floor.one (+1 -1), castle.upper.floor.three (+537 -537)
rjtanner 2007-08-28 23:30 Rev.: 7036

Minor cosmetic changes with walls and floor tiles, re-arranged the stacking order of floor tiles. Other updates are from map editor reformatting.

461 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+461 -461)
eracc 2007-04-06 16:54 Rev.: 5953

Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two
and made cosmetic changes to the map.

Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).

443 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+443 -257)
eracc 2007-03-23 12:16 Rev.: 5850

Add yet another warning on castle.upper.floor.one about the danger on
castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.

32 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.one (+32 -3)
eracc 2007-03-23 11:49 Rev.: 5848

Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.

11 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+11 -34)
eracc 2007-03-23 11:37 Rev.: 5847

Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will
go off.

388 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+388 -157)
eracc 2007-03-18 15:58 Rev.: 5823

Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.

2 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+2 -1)
eracc 2007-03-18 13:17 Rev.: 5822

Reduced the level of banish to not instantly kill devourers.

4 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+4 -4)
eracc 2007-03-18 12:51 Rev.: 5821

Devourer players have it too easy with no monsters attacking them with banish.
This update should make the devourer life more ... interesting on these maps.

36 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+36)
eracc 2007-03-15 11:44 Rev.: 5767

More tweaks to Zorn Castle. If the generator abuse on floor two does not stop
with this fix I will (reluctantly) remove the generators.

438 lines of code changed in 3 files:

  • maps/branches/1.x/brest/zorn: castle.mainfloor (+332 -155), castle.upper.floor.one (+98 -72), castle.upper.floor.two (+8)
eracc 2007-03-14 20:06 Rev.: 5765

Fixing my errors, as usual.

14 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+14 -14)
eracc 2007-03-14 19:57 Rev.: 5764

More changes to the alarm system. More things disappear now, more things appear
now.

329 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+329 -54)
eracc 2007-03-14 08:22 Rev.: 5762

Fix the magic mouths that warn the players on certain events to only activate
on push and not on release.

2 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+2)
eracc 2007-03-13 19:52 Rev.: 5761

Repairing more mistakes.

0 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (-45)
eracc 2007-03-13 19:41 Rev.: 5760

Fixing a design error with the security gates.

65 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+65 -65)
eracc 2007-03-13 19:35 Rev.: 5759

A suggestion was made to protect unwary players that may wander onto the map
after the alarm was triggered. This was done. Also cosmetic changes.

136 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+136 -33)
eracc 2007-03-13 18:27 Rev.: 5758

Fixing an error that doubled the number of guards wanted. Also the gates did
not wark as intended. Fixed.

33 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+33)
eracc 2007-03-13 18:14 Rev.: 5757

Some people just don't take hints about hanging around in Zorn Castle. So, the
Zorn family has installed an alarm system and security guards for those that
overstay their welcome.

497 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+497 -1)
eracc 2007-03-11 17:01 Rev.: 5745

More fixes to Zorn Castle.
Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.

37 lines of code changed in 3 files:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.one (+21 -168), castle.upper.floor.three (-72), castle.upper.floor.two (+16 -72)
eracc 2007-03-10 23:36 Rev.: 5737

Still a bit too much experience gain. Removed some of the generators. Added a
desk and chair for each sergeant.

40 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+40 -1040)
eracc 2007-03-10 22:35 Rev.: 5736

It was discovered that the beds generating Fearless personal guards so fast
could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.

24 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.two (+24 -24)
eracc 2007-03-07 20:30 Rev.: 5712

Forgot to make the treasure doors block the view. Fixed.

8 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.three (+8)
eracc 2007-03-07 19:55 Rev.: 5711

Minor tweaks to fix some things.
New treasure on brest/zorn/castle.upper.floor.three added.

66 lines of code changed in 2 files:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.three (+34 -101), castle.upper.floor.two (+32 -96)
eracc 2007-03-06 13:23 Rev.: 5702

More monster tweaks based on player feedback.
Added another surprise treasure. :-)

165 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.three (+165 -80)
eracc 2007-03-06 02:21 Rev.: 5697

Made some changes to the monsters based on player input.
They should now be a little more challenging.

12 lines of code changed in 2 files:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.three (+7 -12), castle.upper.floor.two (+5)
eracc 2007-03-06 01:47 Rev.: 5696

Apparently putting invisible items on a level 95 map makes it impossible to
make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.

0 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.three (-1)
eracc 2007-03-06 01:11 Rev.: 5695

As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.

3 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.three (+3 -3)
eracc 2007-03-05 21:45 Rev.: 5691

Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.

20001 lines of code changed in 2 files:

  • maps/branches/1.x/brest/zorn: castle.upper.floor.three (new 19831), castle.upper.floor.two (+170 -91)
eracc 2007-02-15 17:28 Rev.: 5551

Minor cosmetic changes to brest/zorn/castle.basement0
Fix "emergency exit".
Move a wall.

Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
Someone bragged that he was easy for a level 1 character.
Maybe not now. :-)

Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest

194 lines of code changed in 1 file:

  • maps/branches/1.x/brest/zorn: castle.basement0 (+194 -180)

(21 more)

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