Directory maps/trunk/darcap/

Total Files:
4
Deleted Files:
0
Lines of Code:
15363

[root]/maps/trunk/darcap
                directory in repo castle (4 files, 37830 lines)
                directory in repo cave (4 files, 41757 lines)
                directory in repo darcap (33 files, 101535 lines)
                    directory in repo circus (25 files, 251597 lines)
                    directory in repo guilds (0 files, 0 lines)
                        directory in repo poisoned_dagger (20 files, 86233 lines)
                        directory in repo smoking_cauldron (20 files, 86233 lines)
                    directory in repo shops (11 files, 31139 lines)
                    directory in repo temples (2 files, 9216 lines)
                Folder removed from repo forgotten_town (0 files, 0 lines)
                    Folder removed from repo quests (0 files, 0 lines)
                    Folder removed from repo shops (0 files, 0 lines)
                directory in repo lynn (4 files, 8523 lines)
                directory in repo pygmy_forest (12 files, 55025 lines)
                directory in repo quest (2 files, 16666 lines)
                directory in repo raffle (4 files, 15859 lines)
                directory in repo temple_justice (14 files, 17133 lines)
                directory in repo town2 (10 files, 31343 lines)
                directory in repo undead (3 files, 13442 lines)

Lines of Code

maps/trunk/darcap/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 26 (100.0%) 1218 (100.0%) 46.8
rjtanner 9 (34.6%) 1122 (92.1%) 124.6
ryo_saeba 5 (19.2%) 57 (4.7%) 11.4
cavesomething 1 (3.8%) 34 (2.8%) 34.0
akirschbaum 3 (11.5%) 3 (0.2%) 1.0
qal21 8 (30.8%) 2 (0.2%) 0.2

Most Recent Commits

rjtanner 2015-06-30 15:26 Rev.: 19995

Part of Patch #343 North of Darcap building cleanup by Tecslicer. Made Tollhouse (darcap/house1) in Darcap larger with automatic exits and added outdoor related features.

985 lines of code changed in 1 file:

  • maps/trunk/darcap: house1 (+985 -468)
ryo_saeba 2012-05-27 06:09 Rev.: 18159

Quest: pygmy forest.

29 lines of code changed in 1 file:

  • maps/trunk/darcap: darcap.quests (+29)
ryo_saeba 2012-03-17 08:37 Rev.: 17565

Give some faces to some quests.

1 lines of code changed in 1 file:

  • maps/trunk/darcap: darcap.quests (+1)
ryo_saeba 2012-03-17 07:17 Rev.: 17562

Give some faces to some quests.

1 lines of code changed in 1 file:

  • maps/trunk/darcap: darcap.quests (+1)
ryo_saeba 2012-01-01 08:19 Rev.: 16409

Small quest: Temple of Justice, in Darcap.

25 lines of code changed in 1 file:

  • maps/trunk/darcap: darcap.quests (+25)
ryo_saeba 2010-06-19 10:08 Rev.: 13412

Quest for Cameron, the tavern owner: search why he doesn't get some special wine.

1 lines of code changed in 1 file:

  • maps/trunk/darcap: darcap.quests (+1)
cavesomething 2010-04-26 15:08 Rev.: 12983

Quest definition files using the new quest definition syntax

34 lines of code changed in 1 file:

  • maps/trunk/darcap: darcap.quests (new 34)
rjtanner 2008-12-21 02:19 Rev.: 11050

Cosmetic wall changes for nicer merging

16 lines of code changed in 1 file:

  • maps/trunk/darcap: village1 (+16 -8)
rjtanner 2008-12-01 21:06 Rev.: 10800

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

2 lines of code changed in 1 file:

  • maps/trunk/darcap: house1 (+2 -6)
rjtanner 2008-11-27 23:59 Rev.: 10753

Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accomodate doorway changes

11 lines of code changed in 1 file:

  • maps/trunk/darcap: house1 (+11 -8)
rjtanner 2008-09-14 01:26 Rev.: 9856

Updated map with corrected x & y coordinates, adjust map level difficulty to something slightly more realistic

4 lines of code changed in 1 file:

  • maps/trunk/darcap: village1 (+4 -3)
rjtanner 2008-09-14 01:22 Rev.: 9855

Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic

5 lines of code changed in 1 file:

  • maps/trunk/darcap: house1 (+5 -3)
akirschbaum 2007-11-02 17:49 Rev.: 7448

Unify Created: and Modified: map headers.

2 lines of code changed in 2 files:

  • maps/trunk/darcap: house1 (+1 -3), village1 (+1 -3)
rjtanner 2007-09-06 21:35 Rev.: 7120

Changes due to map editor reformatting.

54 lines of code changed in 1 file:

  • maps/trunk/darcap: village1 (+54 -54)
akirschbaum 2007-05-12 17:46 Rev.: 6245

Spelling corrections.

1 lines of code changed in 1 file:

  • maps/trunk/darcap: README (+1 -1)
rjtanner 2007-02-19 00:44 Rev.: 5574

Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.

45 lines of code changed in 2 files:

  • maps/trunk/darcap: house1 (+12 -11), village1 (+33 -32)
qal21 2006-12-17 00:15 Rev.: 5180

Set svn:eol-style to LF for all map files in trunk.

2 lines of code changed in 2 files:

  • maps/trunk/darcap: house1 (+1), village1 (+1)
qal21 2006-12-12 20:27 Rev.: 5172

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.

0 lines of code changed in 6 files:

  • maps/trunk/darcap: README (new), house1 (-1), village1 (-1)
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