Directory trunk/arch/monster/animal/giant_worm/

Directory Created:
2000-12-09 20:20
Directory Deleted:
2006-09-19 02:24
Total Files:
0
Deleted Files:
37
Lines of Code:
0

[root]/trunk/arch/monster/animal/giant_worm

Lines of Code

trunk/arch/monster/animal/giant_worm/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 84 (100.0%) 215 (100.0%) 2.5
avogl 34 (40.5%) 140 (65.1%) 4.1
temitchell 5 (6.0%) 75 (34.9%) 15.0
mwedel 45 (53.6%) 0 (0.0%) 0.0

Most Recent Commits

mwedel 2006-09-19 02:24 Rev.: 4942

make branche directories, delete old trunk.

0 lines of code changed in 37 files:

  • trunk/arch/monster/animal/giant_worm: g_worm.111 (del), g_worm.111.png (del), g_worm.111.xpm (del), g_worm.112 (del), g_worm.112.png (del), g_worm.112.xpm (del), g_worm.211 (del), g_worm.211.png (del), g_worm.211.xpm (del), g_worm.212 (del), g_worm.212.png (del), g_worm.212.xpm (del), g_worm.311 (del), g_worm.311.png (del), g_worm.311.xpm (del), g_worm.312 (del), g_worm.312.png (del), g_worm.312.xpm (del), g_worm.411 (del), g_worm.411.png (del), g_worm.411.xpm (del), g_worm.412 (del), g_worm.412.png (del), g_worm.412.xpm (del), g_worm.arc (del), g_worm.base.111.png (del), g_worm.base.112.png (del), g_worm.base.211.png (del), g_worm.base.212.png (del), g_worm.base.311.png (del), g_worm.base.312.png (del), g_worm.base.411.png (del), g_worm.base.412.png (del), g_worm.base.x31.png (del), g_worm.base.x32.png (del), g_worm.base.x71.png (del), g_worm.base.x72.png (del)
temitchell 2004-01-26 00:37 Rev.: 2538

- merge giant worm images - actually make two new frames to animate
each direction

75 lines of code changed in 5 files:

  • trunk/arch/monster/animal/giant_worm: g_worm.arc (+24 -12), g_worm.base.x31.png (new 11), g_worm.base.x32.png (new 14), g_worm.base.x71.png (new 13), g_worm.base.x72.png (new 13)
avogl 2002-09-07 08:36 Rev.: 1702

Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV

1 lines of code changed in 1 file:

  • trunk/arch/monster/animal/giant_worm: g_worm.arc (+1)
mwedel 2001-12-31 02:02 Rev.: 1487

Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30

0 lines of code changed in 8 files:

  • trunk/arch/monster/animal/giant_worm: g_worm.base.111.png (new), g_worm.base.112.png (new), g_worm.base.211.png (new), g_worm.base.212.png (new), g_worm.base.311.png (new), g_worm.base.312.png (new), g_worm.base.411.png (new), g_worm.base.412.png (new)
avogl 2001-03-13 12:31 Rev.: 859

New character images for the standard set,
created by Taporg ("pungaboiter").

57 lines of code changed in 8 files:

  • trunk/arch/monster/animal/giant_worm: g_worm.111.png (+7 -10), g_worm.112.png (+6 -5), g_worm.211.png (+6 -16), g_worm.212.png (+8 -10), g_worm.311.png (+8 -10), g_worm.312.png (+7 -11), g_worm.411.png (+5 -4), g_worm.412.png (+10 -5)
avogl 2000-12-09 20:20 Rev.: 571

New monster added: "Giant Worm"
Basically it could be considered a kind of "acid dragon".
It's attacktypes are physical, poison, acid and slow, it
uses the vitriol-spell as primary attack too.
This beast is quite tough to fight without high acid protection.
Especially in groups "Giant Worms" are a deadly force.

82 lines of code changed in 25 files:

  • trunk/arch/monster/animal/giant_worm: g_worm.111 (new), g_worm.111.png (new 10), g_worm.111.xpm (new), g_worm.112 (new), g_worm.112.png (new 5), g_worm.112.xpm (new), g_worm.211 (new), g_worm.211.png (new 16), g_worm.211.xpm (new), g_worm.212 (new), g_worm.212.png (new 10), g_worm.212.xpm (new), g_worm.311 (new), g_worm.311.png (new 10), g_worm.311.xpm (new), g_worm.312 (new), g_worm.312.png (new 11), g_worm.312.xpm (new), g_worm.411 (new), g_worm.411.png (new 4), g_worm.411.xpm (new), g_worm.412 (new), g_worm.412.png (new 5), g_worm.412.xpm (new), g_worm.arc (new 11)
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