Developers: avogl

Login name:
avogl
Total Commits:
2,802 (0.9%)
Lines of Code:
168,450 (0.3%)
Most Recent Commit:
2005-04-08 05:07

Activity by Clock Time

Activity by Hour of Day for avogl

Activity by Day of Week for avogl

Activity in Directories

Directory Changes Lines of Code Lines per Change
Totals 2802 (100.0%) 168450 (100.0%) 60.1
trunk/crossfire/lib/ 112 (4.0%) 94010 (55.8%) 839.3
trunk/maps/world/ 30 (1.1%) 55828 (33.1%) 1860.9
trunk/maps/pup_land/ancient/volcano/ 5 (0.2%) 1308 (0.8%) 261.6
trunk/arch/player/race/ 85 (3.0%) 1211 (0.7%) 14.2
trunk/crossfire/server/ 53 (1.9%) 923 (0.5%) 17.4
trunk/maps/pup_land/castle_eureca/ 1 (0.0%) 697 (0.4%) 697.0
trunk/arch/misc/ 59 (2.1%) 693 (0.4%) 11.7
trunk/arch/wall/wall/ 31 (1.1%) 585 (0.3%) 18.8
trunk/arch/monster/giant/Titan/ 67 (2.4%) 551 (0.3%) 8.2
trunk/arch/monster/misc/Chess/ 45 (1.6%) 501 (0.3%) 11.1
trunk/maps/pup_land/nurnberg/reception/ 3 (0.1%) 449 (0.3%) 149.6
trunk/maps/pup_land/kurte/ 1 (0.0%) 429 (0.3%) 429.0
trunk/arch/construct/tower/ 26 (0.9%) 424 (0.3%) 16.3
trunk/arch/wall/swall/ 35 (1.2%) 423 (0.3%) 12.0
trunk/maps/pup_land/ancient/mountain/ 2 (0.1%) 401 (0.2%) 200.5
trunk/arch/magic/ 35 (1.2%) 390 (0.2%) 11.1
trunk/arch/monster/demon/GreatDemon/ 24 (0.9%) 361 (0.2%) 15.0
trunk/crossfire/common/ 26 (0.9%) 358 (0.2%) 13.7
trunk/arch/wall/dwall/ 18 (0.6%) 319 (0.2%) 17.7
trunk/arch/wall/awall/ 28 (1.0%) 305 (0.2%) 10.8
trunk/maps/pup_land/nurnberg/apartment/ 1 (0.0%) 304 (0.2%) 304.0
trunk/arch/gods/god_spelldirect/ 28 (1.0%) 280 (0.2%) 10.0
trunk/arch/monster/dragon/Dragon/ 111 (4.0%) 245 (0.1%) 2.2
trunk/arch/player/class/Wizardry/ 44 (1.6%) 240 (0.1%) 5.4
trunk/arch/gods/randomitems/ 41 (1.5%) 239 (0.1%) 5.8
trunk/maps/pup_land/nurnberg/ 2 (0.1%) 212 (0.1%) 106.0
trunk/arch/wall/bwall/ 42 (1.5%) 212 (0.1%) 5.0
trunk/arch/monster/demon/Demon_Lord/ 66 (2.4%) 197 (0.1%) 2.9
trunk/arch/monster/giant/Big_Wiz/ 46 (1.6%) 194 (0.1%) 4.2
trunk/arch/ground/ 43 (1.5%) 175 (0.1%) 4.0
trunk/arch/monster/undead/ 45 (1.6%) 160 (0.1%) 3.5
trunk/arch/monster/troll/Troll/ 48 (1.7%) 159 (0.1%) 3.3
trunk/arch/gods/ 19 (0.7%) 157 (0.1%) 8.2
trunk/maps/pup_land/lone_town/ 2 (0.1%) 155 (0.1%) 77.5
trunk/arch/monster/human/arabic/ 12 (0.4%) 154 (0.1%) 12.8
trunk/arch/monster/dragon/Chinese_Dra/ 25 (0.9%) 152 (0.1%) 6.0
trunk/arch/food/ 31 (1.1%) 143 (0.1%) 4.6
trunk/arch/monster/animal/giant_worm/ 34 (1.2%) 140 (0.1%) 4.1
trunk/arch/wall/cwall/ 29 (1.0%) 139 (0.1%) 4.7
trunk/arch/wall/cave/ 41 (1.5%) 137 (0.1%) 3.3
trunk/arch/player/dragon_ability/ 7 (0.2%) 133 (0.1%) 19.0
trunk/arch/ground/Mountain/ 19 (0.7%) 125 (0.1%) 6.5
trunk/arch/construct/town/ 21 (0.7%) 122 (0.1%) 5.8
trunk/arch/ground/Wood/ 20 (0.7%) 110 (0.1%) 5.5
trunk/arch/potion/ 23 (0.8%) 105 (0.1%) 4.5
trunk/arch/armour/mail/ 27 (1.0%) 105 (0.1%) 3.8
trunk/arch/monster/demon/ 10 (0.4%) 97 (0.1%) 9.7
trunk/arch/player/class/Warrior/ 8 (0.3%) 95 (0.1%) 11.8
trunk/arch/gods/items/earth_shield/ 18 (0.6%) 94 (0.1%) 5.2
trunk/arch/monster/animal/ 31 (1.1%) 91 (0.1%) 2.9
trunk/arch/monster/dragon/Dragonman/ 13 (0.5%) 87 (0.1%) 6.6
trunk/arch/gods/items/ 18 (0.6%) 87 (0.1%) 4.8
trunk/arch/player/class/Religious/ 16 (0.6%) 79 (0.0%) 4.9
trunk/arch/magic/Effect/ 16 (0.6%) 75 (0.0%) 4.6
trunk/crossfire/ 5 (0.2%) 67 (0.0%) 13.4
trunk/arch/weapon/artifact/ 14 (0.5%) 66 (0.0%) 4.7
trunk/maps/pup_land/s_f/ 1 (0.0%) 65 (0.0%) 65.0
trunk/arch/floor/ 20 (0.7%) 64 (0.0%) 3.2
trunk/arch/monster/elemental/ 18 (0.6%) 63 (0.0%) 3.5
trunk/arch/monster/dragon/Electric/ 13 (0.5%) 63 (0.0%) 4.8
trunk/arch/monster/animal/Behemoth/ 24 (0.9%) 61 (0.0%) 2.5
trunk/arch/shop/ 14 (0.5%) 59 (0.0%) 4.2
trunk/arch/talisman/ 12 (0.4%) 58 (0.0%) 4.8
trunk/arch/armour/shield/ 22 (0.8%) 58 (0.0%) 2.6
trunk/arch/magic/Runes/ 25 (0.9%) 57 (0.0%) 2.2
trunk/arch/flesh/misc/ 13 (0.5%) 57 (0.0%) 4.3
trunk/arch/shop/Floors/ 15 (0.5%) 56 (0.0%) 3.7
trunk/arch/flesh/human/ 13 (0.5%) 56 (0.0%) 4.3
trunk/arch/random/ 15 (0.5%) 55 (0.0%) 3.6
trunk/arch/magic/Bullet/ 17 (0.6%) 54 (0.0%) 3.1
trunk/arch/monster/animal/shadowtiger/ 32 (1.1%) 53 (0.0%) 1.6
trunk/arch/connect/Gates/ 12 (0.4%) 53 (0.0%) 4.4
trunk/arch/monster/beholder/ 17 (0.6%) 52 (0.0%) 3.0
trunk/arch/monster/goblin/ 13 (0.5%) 50 (0.0%) 3.8
trunk/arch/monster/dragon/ 12 (0.4%) 47 (0.0%) 3.9
trunk/arch/monster/demon/medium_demon/ 9 (0.3%) 44 (0.0%) 4.8
trunk/arch/indoor/ 7 (0.2%) 39 (0.0%) 5.5
trunk/arch/gods/supernatural/ 15 (0.5%) 38 (0.0%) 2.5
trunk/arch/armour/gauntlets/ 10 (0.4%) 37 (0.0%) 3.7
trunk/arch/construct/house/ 10 (0.4%) 34 (0.0%) 3.4
trunk/arch/traps/ 6 (0.2%) 33 (0.0%) 5.5
trunk/arch/monster/insect/ 6 (0.2%) 33 (0.0%) 5.5
trunk/arch/monster/angel/ 16 (0.6%) 33 (0.0%) 2.0
trunk/arch/readable/guide/ 9 (0.3%) 32 (0.0%) 3.5
trunk/arch/monster/troll/Gaelotroll/ 18 (0.6%) 32 (0.0%) 1.7
trunk/arch/monster/human/Class/ 8 (0.3%) 31 (0.0%) 3.8
trunk/arch/construct/castle/ 10 (0.4%) 31 (0.0%) 3.1
trunk/arch/connect/Spinner/ 13 (0.5%) 31 (0.0%) 2.3
trunk/arch/wall/dun/ 9 (0.3%) 30 (0.0%) 3.3
trunk/arch/monster/dragon/drake/ 8 (0.3%) 30 (0.0%) 3.7
trunk/crossfire/include/ 13 (0.5%) 29 (0.0%) 2.2
trunk/arch/monster/misc/Baslic/ 14 (0.5%) 29 (0.0%) 2.0
trunk/arch/monster/human/Guard/ 6 (0.2%) 29 (0.0%) 4.8
trunk/arch/armour/girdle/ 10 (0.4%) 29 (0.0%) 2.9
trunk/arch/spell/Pentagram/ 9 (0.3%) 28 (0.0%) 3.1
trunk/arch/jewel/ 7 (0.2%) 28 (0.0%) 4.0
trunk/arch/flesh/generic/ 6 (0.2%) 27 (0.0%) 4.5
trunk/arch/door/Locked/ 8 (0.3%) 27 (0.0%) 3.3
trunk/arch/wall/wwall/ 7 (0.2%) 26 (0.0%) 3.7
trunk/arch/magic/Cold/ 6 (0.2%) 26 (0.0%) 4.3
trunk/arch/ground/new/ 6 (0.2%) 26 (0.0%) 4.3
trunk/arch/gods/demihumans/ 11 (0.4%) 26 (0.0%) 2.3
trunk/arch/spell/Misc/ 25 (0.9%) 25 (0.0%) 1.0
trunk/arch/spell/Change_Ability/ 25 (0.9%) 25 (0.0%) 1.0
trunk/arch/monster/giant/djinn/ 8 (0.3%) 25 (0.0%) 3.1
trunk/arch/spell/ 13 (0.5%) 24 (0.0%) 1.8
trunk/arch/monster/misc/lamia/ 8 (0.3%) 24 (0.0%) 3.0
trunk/arch/monster/human/Demihuman/ 5 (0.2%) 24 (0.0%) 4.8
trunk/arch/monster/human/Town/ 8 (0.3%) 23 (0.0%) 2.8
trunk/arch/connect/ 8 (0.3%) 23 (0.0%) 2.8
trunk/arch/armour/cloak/ 5 (0.2%) 23 (0.0%) 4.6
trunk/arch/spell/Cone/ 22 (0.8%) 22 (0.0%) 1.0
trunk/arch/player/class/Thief/ 8 (0.3%) 22 (0.0%) 2.7
trunk/arch/flesh/dragon/ 4 (0.1%) 22 (0.0%) 5.5
trunk/arch/spell/Bullet/ 21 (0.7%) 21 (0.0%) 1.0
trunk/arch/monster/human/ 4 (0.1%) 21 (0.0%) 5.2
trunk/arch/magic/Golem/ 4 (0.1%) 21 (0.0%) 5.2
trunk/arch/monster/misc/ 12 (0.4%) 20 (0.0%) 1.6
trunk/arch/magic/Explosion/ 7 (0.2%) 20 (0.0%) 2.8
trunk/arch/light/ 4 (0.1%) 20 (0.0%) 5.0
trunk/arch/gods/elemental/ 9 (0.3%) 20 (0.0%) 2.2
trunk/arch/floor/Afloor/ 4 (0.1%) 20 (0.0%) 5.0
trunk/arch/exit/ 6 (0.2%) 20 (0.0%) 3.3
trunk/arch/monster/undead/Skeletal_mage/ 5 (0.2%) 19 (0.0%) 3.8
trunk/arch/magic/Magic_Miss/ 8 (0.3%) 19 (0.0%) 2.3
trunk/arch/inorganic/ 4 (0.1%) 18 (0.0%) 4.5
trunk/arch/armour/helmet/ 7 (0.2%) 18 (0.0%) 2.5
trunk/arch/monster/giant/ 5 (0.2%) 17 (0.0%) 3.4
trunk/arch/monster/troll/ 2 (0.1%) 16 (0.0%) 8.0
trunk/arch/system/mood_floors/ 6 (0.2%) 15 (0.0%) 2.5
trunk/arch/connect/Garden_gate/ 4 (0.1%) 15 (0.0%) 3.7
trunk/arch/armour/bracers/ 4 (0.1%) 15 (0.0%) 3.7
trunk/arch/system/ 7 (0.2%) 14 (0.0%) 2.0
trunk/arch/monster/goblin/Kobold/ 5 (0.2%) 14 (0.0%) 2.8
trunk/arch/construct/barrack/ 3 (0.1%) 14 (0.0%) 4.6
trunk/arch/spell/Rune/ 13 (0.5%) 13 (0.0%) 1.0
trunk/arch/misc/Container/ 3 (0.1%) 13 (0.0%) 4.3
trunk/arch/ground/Stone/ 4 (0.1%) 13 (0.0%) 3.2
trunk/arch/construct/temple/ 4 (0.1%) 13 (0.0%) 3.2
trunk/crossfire/socket/ 1 (0.0%) 12 (0.0%) 12.0
trunk/arch/spell/MagicWall/ 12 (0.4%) 12 (0.0%) 1.0
trunk/arch/skills/ 3 (0.1%) 12 (0.0%) 4.0
trunk/maps/styles/monsterstyles/dragon/ 1 (0.0%) 11 (0.0%) 11.0
trunk/arch/ground/Lake/ 2 (0.1%) 11 (0.0%) 5.5
trunk/arch/spell/Golem/ 10 (0.4%) 10 (0.0%) 1.0
trunk/arch/spell/Disease/ 10 (0.4%) 10 (0.0%) 1.0
trunk/arch/monster/misc/crawl/ 4 (0.1%) 10 (0.0%) 2.5
trunk/arch/monster/giant/byakie/ 8 (0.3%) 10 (0.0%) 1.2
trunk/arch/door/ 3 (0.1%) 10 (0.0%) 3.3
trunk/arch/weapon/bow/ 3 (0.1%) 9 (0.0%) 3.0
trunk/arch/weapon/artifact/UW_Sword/ 5 (0.2%) 9 (0.0%) 1.8
trunk/arch/spell/Healing/ 9 (0.3%) 9 (0.0%) 1.0
trunk/arch/spell/Bolt/ 9 (0.3%) 9 (0.0%) 1.0
trunk/arch/readable/ 6 (0.2%) 9 (0.0%) 1.5
trunk/maps/quests/peterm/DragonQuest/ 1 (0.0%) 8 (0.0%) 8.0
trunk/maps/pup_land/ancient/castle/ 3 (0.1%) 8 (0.0%) 2.6
trunk/arch/weapon/axe/ 1 (0.0%) 8 (0.0%) 8.0
trunk/arch/wall/mine/ 4 (0.1%) 8 (0.0%) 2.0
trunk/arch/ground/Pstone/ 3 (0.1%) 8 (0.0%) 2.6
trunk/arch/armour/boots/ 3 (0.1%) 8 (0.0%) 2.6
trunk/arch/monster/acid/ 6 (0.2%) 6 (0.0%) 1.0
trunk/arch/magic/Ball/ 2 (0.1%) 6 (0.0%) 3.0
trunk/arch/flesh/demon/ 1 (0.0%) 6 (0.0%) 6.0
trunk/arch/weapon/artifact/Kdagger/ 1 (0.0%) 5 (0.0%) 5.0
trunk/arch/spell/Swarm/ 5 (0.2%) 5 (0.0%) 1.0
trunk/arch/spell/SummonMonster/ 5 (0.2%) 5 (0.0%) 1.0
trunk/arch/spell/Detect/ 5 (0.2%) 5 (0.0%) 1.0
trunk/maps/santo_dominion/mudman/ 1 (0.0%) 4 (0.0%) 4.0
trunk/maps/santo_dominion/ 1 (0.0%) 4 (0.0%) 4.0
trunk/crossfire/doc/ 1 (0.0%) 4 (0.0%) 4.0
trunk/arch/spell/Smite/ 4 (0.1%) 4 (0.0%) 1.0
trunk/arch/spell/MoodChange/ 4 (0.1%) 4 (0.0%) 1.0
trunk/arch/monster/giant/DreadKnight/ 62 (2.2%) 4 (0.0%) 0.0
trunk/arch/flesh/goblin/ 1 (0.0%) 4 (0.0%) 4.0
trunk/arch/weapon/artifact/ChaosSword/ 1 (0.0%) 3 (0.0%) 3.0
trunk/arch/spell/RaiseDead/ 3 (0.1%) 3 (0.0%) 1.0
trunk/arch/spell/MovingBall/ 3 (0.1%) 3 (0.0%) 1.0
trunk/arch/spell/BlessCurse/ 3 (0.1%) 3 (0.0%) 1.0
trunk/arch/monster/giant/JessyB/ 2 (0.1%) 3 (0.0%) 1.5
trunk/arch/monster/dragon/Hatchlings/ 3 (0.1%) 3 (0.0%) 1.0
trunk/arch/dev/obsolete/ 3 (0.1%) 3 (0.0%) 1.0
trunk/arch/construct/hold/ 2 (0.1%) 3 (0.0%) 1.5
trunk/maps/port_joseph/pirates/ 1 (0.0%) 2 (0.0%) 2.0
trunk/arch/wall/yellow/ 1 (0.0%) 2 (0.0%) 2.0
trunk/arch/spell/Aura/ 2 (0.1%) 2 (0.0%) 1.0
trunk/arch/spell/AnimateWeapon/ 2 (0.1%) 2 (0.0%) 1.0
trunk/arch/monster/undead/skree/ 2 (0.1%) 2 (0.0%) 1.0
trunk/arch/monster/giant/cyclops/ 1 (0.0%) 2 (0.0%) 2.0
trunk/arch/construct/keep/ 1 (0.0%) 2 (0.0%) 2.0
trunk/arch/construct/fort/ 1 (0.0%) 2 (0.0%) 2.0
trunk/maps/santo_dominion/magara/well/ 1 (0.0%) 1 (0.0%) 1.0
trunk/crossfire/utils/ 2 (0.1%) 1 (0.0%) 0.5
trunk/arch/weapon/club/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/weapon/artifact/Lslasher/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/spell/Wand/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/spell/TownPortal/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/spell/SpellBook/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/spell/MagicMissile/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/spell/Bomb/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/monster/giant/slug/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/monster/giant/Belzebub/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/monster/dragon/bone_drake/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/monster/demon/Big_Demon/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/gods/items/glovesofsun/ 10 (0.4%) 1 (0.0%) 0.1
trunk/arch/gods/items/burning_tail/ 1 (0.0%) 1 (0.0%) 1.0
trunk/crossfire/random_maps/ 1 (0.0%) 0 (0.0%) 0.0
trunk/arch/weapon/sword/ 1 (0.0%) 0 (0.0%) 0.0
trunk/arch/wall/slevel/ 16 (0.6%) 0 (0.0%) 0.0
trunk/arch/system/ability/ 3 (0.1%) 0 (0.0%) 0.0
trunk/arch/monster/misc/lokanth/ 4 (0.1%) 0 (0.0%) 0.0

Activity of avogl

Most Recent Commits

avogl 2005-04-08 05:07 Rev.: 3188

Corrected syntax error in trs file.

2 lines of code changed in 2 files:

  • trunk/arch/spell/SpellBook: evoker_book.trs (+1)
  • trunk/arch/spell/Wand: staff.trs (+1)
avogl 2004-06-08 20:12 Rev.: 2824

Re-balancing and bugfixing for the volcano mapset:
- The comet gargoyle statues have been toned down in
power and the spells got a smaller range.
- Spell objects have been inserted and adjusted.
- The white statues work again (casting cause serious wounds)
- The cancellation walls are going to work again after next
arch collect.
- Slightly reduced duration of ball lightnings.
- Added an additional line to the warning sign to mention
the high risk of death in a clear way.

--AndreasV

742 lines of code changed in 2 files:

  • trunk/maps/pup_land/ancient/volcano: guardians (+656 -608), treasure (+86 -22)
avogl 2004-06-08 19:41 Rev.: 2823

Fixed counterwall spell.
The counterwall spell did not work because the attacktype
was missing in the arch.
--AV

1 lines of code changed in 1 file:

  • trunk/arch/spell/MagicWall: spell_counterwall.arc (+1)
avogl 2003-09-24 16:48 Rev.: 2344

More faces for spells. Should be more or less complete now.

109 lines of code changed in 109 files:

  • trunk/arch/spell/Detect: spell_detect_curse.arc (+1), spell_detect_evil.arc (+1), spell_detect_magic.arc (+1), spell_detect_monster.arc (+1), spell_show_invisible.arc (+1)
  • trunk/arch/spell/Disease: spell_cause_anthrax.arc (+1), spell_cause_black_death.arc (+1), spell_cause_cold.arc (+1), spell_cause_flu.arc (+1), spell_cause_leprosy.arc (+1), spell_cause_rabies.arc (+1), spell_cause_red_death.arc (+1), spell_cause_smallpox.arc (+1), spell_cause_typhoid.arc (+1), spell_cause_white_death.arc (+1)
  • trunk/arch/spell/Golem: spell_call_holy_servant.arc (+1), spell_dancing_sword.arc (+1), spell_golem.arc (+1), spell_lesser_golem.arc (+1), spell_mystic_fist.arc (+1), spell_summon_air_elemental.arc (+1), spell_summon_avatar.arc (+1), spell_summon_earth_elemental.arc (+1), spell_summon_fire_ele.arc (+1), spell_summon_water_elemental.arc (+1)
  • trunk/arch/spell/Healing: spell_cure_blindness.arc (+1), spell_cure_confusion.arc (+1), spell_cure_disease.arc (+1), spell_cure_poison.arc (+1), spell_heal.arc (+1), spell_major_healing.arc (+1), spell_medium_healing.arc (+1), spell_minor_healing.arc (+1), spell_restoration.arc (+1)
  • trunk/arch/spell/MagicMissile: spell_magic_miss.arc (+1)
  • trunk/arch/spell/MagicWall: spell_build_bullet_wall.arc (+1), spell_build_director.arc (+1), spell_build_fireball_wall.arc (+1), spell_build_lightning_wall.arc (+1), spell_counterwall.arc (+1), spell_create_earth_wall.arc (+1), spell_create_fire_wall.arc (+1), spell_create_frost_wall.arc (+1), spell_create_pool_of_chaos.arc (+1), spell_darkness.arc (+1), spell_wall_of_thorns.arc (+1)
  • trunk/arch/spell/Misc: spell_alchemy.arc (+1), spell_consecrate.arc (+1), spell_create_food.arc (+1), spell_create_missile.arc (+1), spell_daylight.arc (+1), spell_destruction.arc (+1), spell_dimension_door.arc (+1), spell_disarm.arc (+1), spell_earth_to_dust.arc (+1), spell_faery_fire.arc (+1), spell_identify.arc (+1), spell_improved_invisibility.arc (+1), spell_invisible.arc (+1), spell_invisible_to_undead.arc (+1), spell_light.arc (+1), spell_magic_drain.arc (+1), spell_magic_mapping.arc (+1), spell_marking_rune.arc (+1), spell_nightfall.arc (+1), spell_perceive_self.arc (+1), spell_probe.arc (+1), spell_remove_curse.arc (+1), spell_remove_damnation.arc (+1), spell_transference.arc (+1), spell_word_of_recall.arc (+1)
  • trunk/arch/spell/MoodChange: spell_charm_monsters.arc (+1), spell_command_undead.arc (+1), spell_conflict.arc (+1), spell_pacify.arc (+1)
  • trunk/arch/spell/MovingBall: spell_ball_lightning.arc (+1), spell_divine_shock.arc (+1), spell_poison_fog.arc (+1)
  • trunk/arch/spell/RaiseDead: spell_raise_dead.arc (+1), spell_reincarnation.arc (+1), spell_resurrection.arc (+1)
  • trunk/arch/spell/Rune: spell_antimagic_rune.arc (+1), spell_firetrap.arc (+1), spell_glyph.arc (+1), spell_magic_rune.arc (+1), spell_pentagram.arc (+1), spell_rune_of_blasting.arc (+1), spell_rune_of_death.arc (+1), spell_rune_of_fire.arc (+1), spell_rune_of_frost.arc (+1), spell_rune_of_magic_drain.arc (+1), spell_rune_of_shocking.arc (+1), spell_rune_of_transference.arc (+1), spell_sigil.arc (+1)
  • trunk/arch/spell/Smite: spell_finger_of_death.arc (+1), spell_holy_wrath.arc (+1), spell_insect_plague.arc (+1), spell_retributive_strike.arc (+1)
  • trunk/arch/spell/SummonMonster: spell_large_speedball.arc (+1), spell_small_speedball.arc (+1), spell_summon_cult.arc (+1), spell_summon_fog.arc (+1), spell_summon_pet.arc (+1)
  • trunk/arch/spell/Swarm: spell_bullet_storm.arc (+1), spell_bullet_swarm.arc (+1), spell_cause_many_wounds.arc (+1), spell_meteor_swarm.arc (+1), spell_missile_swarm.arc (+1)
  • trunk/arch/spell/TownPortal: spell_town_portal.arc (+1)
avogl 2003-09-24 15:33 Rev.: 2343

Added faces to spells. This is only for the editor,
to distuingish the spell school (skill) associations.
I believe this will make things clearer and more
easy to handle in regard to mapmaking.
--AndreasV

85 lines of code changed in 85 files:

  • trunk/arch/spell/AnimateWeapon: spell_animate_weapon.arc (+1), spell_staff_to_snake.arc (+1)
  • trunk/arch/spell/Aura: spell_flaming_aura.arc (+1), spell_sanctuary.arc (+1)
  • trunk/arch/spell/BlessCurse: spell_bless.arc (+1), spell_curse.arc (+1), spell_holy_possession.arc (+1)
  • trunk/arch/spell/Bolt: spell_cancellation.arc (+1), spell_firebolt.arc (+1), spell_forked_lightning.arc (+1), spell_frostbolt.arc (+1), spell_lg_lightning.arc (+1), spell_manabolt.arc (+1), spell_sm_lightning.arc (+1), spell_steambolt.arc (+1), spell_sunspear.arc (+1)
  • trunk/arch/spell/Bomb: spell_bomb.arc (+1)
  • trunk/arch/spell/Bullet: spell_bullet.arc (+1), spell_cause_crit_wounds.arc (+1), spell_cause_heavy_wounds.arc (+1), spell_cause_light_wounds.arc (+1), spell_cause_med_wounds.arc (+1), spell_comet.arc (+1), spell_hellfire.arc (+1), spell_holy_orb.arc (+1), spell_large_fireball.arc (+1), spell_large_manaball.arc (+1), spell_large_snowstorm.arc (+1), spell_lg_bullet.arc (+1), spell_medium_fireball.arc (+1), spell_medium_manaball.arc (+1), spell_medium_snowstorm.arc (+1), spell_poison_cloud.arc (+1), spell_sm_bullet.arc (+1), spell_small_fireball.arc (+1), spell_small_manaball.arc (+1), spell_small_snowstorm.arc (+1), spell_vitriol.arc (+1)
  • trunk/arch/spell/Change_Ability: spell_armour.arc (+1), spell_charisma.arc (+1), spell_confusion.arc (+1), spell_constitution.arc (+1), spell_dark_vision.arc (+1), spell_defense.arc (+1), spell_dexterity.arc (+1), spell_iron_skin.arc (+1), spell_levitate.arc (+1), spell_protection_from_attack.arc (+1), spell_protection_from_cancellation.arc (+1), spell_protection_from_cold.arc (+1), spell_protection_from_confusion.arc (+1), spell_protection_from_depletion.arc (+1), spell_protection_from_draining.arc (+1), spell_protection_from_electricity.arc (+1), spell_protection_from_fire.arc (+1), spell_protection_from_magic.arc (+1), spell_protection_from_paralysis.arc (+1), spell_protection_from_poison.arc (+1), spell_protection_from_slow.arc (+1), spell_rage.arc (+1), spell_regeneration.arc (+1), spell_strength.arc (+1), spell_xrays.arc (+1)
  • trunk/arch/spell/Cone: spell_banishment.arc (+1), spell_burning_hands.arc (+1), spell_color_spray.arc (+1), spell_counterspell.arc (+1), spell_dragonbreath.arc (+1), spell_face_of_death.arc (+1), spell_fear.arc (+1), spell_holy_word.arc (+1), spell_icestorm.arc (+1), spell_lg_icestorm.arc (+1), spell_mana_blast.arc (+1), spell_mass_confusion.arc (+1), spell_paralyze.arc (+1), spell_peace.arc (+1), spell_shockwave.arc (+1), spell_slow.arc (+1), spell_spiderweb.arc (+1), spell_turn_undead.arc (+1), spell_vitriol_splash.arc (+1), spell_windstorm.arc (+1), spell_wonder.arc (+1), spell_wrathful_eye.arc (+1)
avogl 2003-09-24 07:59 Rev.: 2342

New pictures for spells. This should help to distinguish the
different magic school associations in map editors.
(The pictures are only for the editor, spells won't be visible
in the real game.)
--AndreasV

0 lines of code changed in 5 files:

  • trunk/arch/spell: spell_evocation.base.111.png (new), spell_praying.base.111.png (new), spell_pyromancy.base.111.png (new), spell_sorcery.base.111.png (new), spell_summoner.base.111.png (new)
avogl 2003-07-18 10:37 Rev.: 2258

Just removed the unneccessary "type 0".

0 lines of code changed in 1 file:

  • trunk/arch/ground: blackrock.arc (-1)
avogl 2003-07-12 08:29 Rev.: 2230

Blackrock had battleground type set which is definitly
wrong. I've set it to type 0 for a normal floor.
--AV

1 lines of code changed in 1 file:

  • trunk/arch/ground: blackrock.arc (+1 -1)
avogl 2003-05-27 08:21 Rev.: 2165

The big wizard treasurelist contained native fire-
and cold abilities, which caused the bigwiz to suicide
because it lacks resistance to fire/cold.
I have set them to "spell" abilities now, which means
the spells get the magic component and the wizzies
don't hurt themselves anymore.
--AV

2 lines of code changed in 1 file:

  • trunk/crossfire/lib: treasures (+2 -2)
avogl 2003-05-25 05:53 Rev.: 2156

Corrected a bunch of syntax errors in the treasures file.
The crossfire server is quite forgiving about these
errors but better to fix them anyways.
--AV

14 lines of code changed in 1 file:

  • trunk/crossfire/lib: treasures (+14)
avogl 2003-05-24 05:58 Rev.: 2142

Used new ancient red dragon arch where the ancient
dragons are. Also added one to the last dragon
randommap style.
--AV

20 lines of code changed in 3 files:

  • trunk/maps/pup_land/nurnberg/reception: fire5 (+1 -12)
  • trunk/maps/quests/peterm/DragonQuest: FireLord (+8 -517)
  • trunk/maps/styles/monsterstyles/dragon: dragon_15 (+11 -97)
avogl 2003-05-22 16:28 Rev.: 2139

Here comes the new red dragon and ancient red dragon
images. I used the well-known ancient red dragons
from peterm's dragon quest as base models for the new
ancient dragon arch. Apart from that I rose a few
resistances by a small amount, most noteworthy:
reducing cold vuln from -100 to -50, otherwise they
just die too quick in a snowstorm.

Also re-added the thin black frame to the sign, to
have it better visible, especially on brownish backgrounds.

--AndreasV

244 lines of code changed in 111 files:

  • trunk/arch/monster/dragon/Dragon: dragon.arc (+12 -12), dragon.base.131.png (changed), dragon.base.132.png (changed), dragon.base.133.png (changed), dragon.base.134.png (new 1), dragon.base.171.png (changed), dragon.base.172.png (changed), dragon.base.173.png (changed), dragon.base.174.png (new 1), dragon.base.231.png (changed), dragon.base.232.png (changed), dragon.base.233.png (changed), dragon.base.234.png (new 1), dragon.base.271.png (changed), dragon.base.272.png (changed), dragon.base.273.png (changed), dragon.base.274.png (new 1), dragon.base.331.png (changed), dragon.base.332.png (changed), dragon.base.333.png (changed), dragon.base.334.png (new 1), dragon.base.371.png (changed), dragon.base.372.png (changed), dragon.base.373.png (changed), dragon.base.374.png (new 1), dragon.base.431.png (changed), dragon.base.432.png (changed), dragon.base.433.png (changed), dragon.base.434.png (new 1), dragon.base.471.png (changed), dragon.base.472.png (changed), dragon.base.473.png (changed), dragon.base.474.png (new 1), dragon.base.531.png (changed), dragon.base.532.png (changed), dragon.base.533.png (changed), dragon.base.534.png (new 1), dragon.base.571.png (changed), dragon.base.572.png (changed), dragon.base.573.png (changed), dragon.base.574.png (new 1), dragon.base.631.png (changed), dragon.base.632.png (changed), dragon.base.633.png (changed), dragon.base.634.png (new 1), dragon.base.671.png (changed), dragon.base.672.png (changed), dragon.base.673.png (changed), dragon.base.674.png (new 1), dragon.clsc.134.png (new 1), dragon.clsc.174.png (new 1), dragon.clsc.234.png (new 1), dragon.clsc.274.png (new 1), dragon.clsc.334.png (new 1), dragon.clsc.374.png (new 1), dragon.clsc.434.png (new 1), dragon.clsc.474.png (new 1), dragon.clsc.534.png (new 1), dragon.clsc.574.png (new 1), dragon.clsc.634.png (new 1), dragon.clsc.674.png (new 1), dragon_ac.base.131.png (new 1), dragon_ac.base.132.png (new 1), dragon_ac.base.133.png (new 1), dragon_ac.base.134.png (new 1), dragon_ac.base.171.png (new 1), dragon_ac.base.172.png (new 1), dragon_ac.base.173.png (new 1), dragon_ac.base.174.png (new 1), dragon_ac.base.231.png (new 1), dragon_ac.base.232.png (new 1), dragon_ac.base.233.png (new 1), dragon_ac.base.234.png (new 1), dragon_ac.base.271.png (new 1), dragon_ac.base.272.png (new 1), dragon_ac.base.273.png (new 1), dragon_ac.base.274.png (new 1), dragon_ac.base.331.png (new 1), dragon_ac.base.332.png (new 1), dragon_ac.base.333.png (new 1), dragon_ac.base.334.png (new 1), dragon_ac.base.371.png (new 1), dragon_ac.base.372.png (new 1), dragon_ac.base.373.png (new 1), dragon_ac.base.374.png (new 1), dragon_ac.base.431.png (new 1), dragon_ac.base.432.png (new 1), dragon_ac.base.433.png (new 1), dragon_ac.base.434.png (new 1), dragon_ac.base.471.png (new 1), dragon_ac.base.472.png (new 1), dragon_ac.base.473.png (new 1), dragon_ac.base.474.png (new 1), dragon_ac.base.531.png (new 1), dragon_ac.base.532.png (new 1), dragon_ac.base.533.png (new 1), dragon_ac.base.534.png (new 1), dragon_ac.base.571.png (new 1), dragon_ac.base.572.png (new 1), dragon_ac.base.573.png (new 1), dragon_ac.base.574.png (new 1), dragon_ac.base.631.png (new 1), dragon_ac.base.632.png (new 1), dragon_ac.base.633.png (new 1), dragon_ac.base.634.png (new 1), dragon_ac.base.671.png (new 1), dragon_ac.base.672.png (new 1), dragon_ac.base.673.png (new 1), dragon_ac.base.674.png (new 1), dragon_ancient.arc (new 160)
  • trunk/arch/readable: sign.base.111.png (changed)
avogl 2003-05-18 13:31 Rev.: 2129

These are the new Brittany worldmaps, as announced on cf-maps
mailing list:
Brittany is now enclosed by a ring of no-pass mountains.
There are two passages where the road leads over the mountains.
Players need to fight and survive the mountain tops in order
to enter Brittany.

Additionally I added a direct road to Lake Country.
I have also replaced all wastelands inside Brittany by
snowy mountains.

--AndreasV

55826 lines of code changed in 29 files:

  • trunk/maps/world: world_105_122 (+2504 -2616), world_105_123 (+2509 -3120), world_105_124 (+2510 -3032), world_106_120 (+174 -182), world_106_121 (+2529 -2777), world_106_122 (+3332 -4427), world_106_123 (+2516 -3470), world_106_124 (+2513 -3333), world_106_125 (+2503 -3128), world_107_120 (+10 -9), world_107_121 (+358 -504), world_107_122 (+1070 -1023), world_107_123 (+264 -264), world_107_124 (+2608 -2861), world_107_125 (+2539 -2983), world_108_121 (+2510 -2708), world_108_122 (+2502 -3787), world_108_123 (+806 -1561), world_108_124 (+715 -1215), world_108_125 (+982 -1516), world_109_121 (+2504 -2716), world_109_122 (+2511 -2856), world_109_123 (+2501 -3241), world_109_124 (+1144 -1838), world_109_125 (+1676 -2264), world_110_122 (+2515 -2674), world_110_123 (+2506 -2710), world_110_124 (+2515 -2749), world_110_125 (+2500 -2729)
avogl 2003-05-08 03:32 Rev.: 2122

I've set the race of elemental witches to match
those of the other elementals. This is going to
make anti-elemental slayings work against them, as
they are supposed to.

4 lines of code changed in 4 files:

  • trunk/arch/monster/elemental: witch_air.arc (+1 -1), witch_earth.arc (+1 -1), witch_fire.arc (+1 -1), witch_water.arc (+1 -1)
avogl 2003-03-08 08:58 Rev.: 2056

Checked in the new weak wall (from Kevin R. Bulgrien),
a small correction to another weak wall type,
and the new DreadKnight & DShield for base set.

--AndreasV

4 lines of code changed in 77 files:

  • trunk/arch/armour/shield: DShield.base.111.png (changed), DShield.base.112.png (changed), DShield.base.113.png (changed)
  • trunk/arch/monster/giant/DreadKnight: Bk.base.111.png (changed), Bk.base.112.png (changed), Bk.base.113.png (changed), Bk.base.114.png (changed), Bk.base.115.png (changed), Bk.base.171.png (changed), Bk.base.172.png (changed), Bk.base.173.png (changed), Bk.base.174.png (changed), Bk.base.175.png (changed), Bk.base.211.png (changed), Bk.base.212.png (changed), Bk.base.213.png (changed), Bk.base.214.png (changed), Bk.base.215.png (changed), Bk.base.271.png (changed), Bk.base.272.png (changed), Bk.base.273.png (changed), Bk.base.274.png (changed), Bk.base.275.png (changed), Bk.base.311.png (changed), Bk.base.312.png (changed), Bk.base.313.png (changed), Bk.base.314.png (changed), Bk.base.315.png (changed), Bk.base.371.png (changed), Bk.base.372.png (changed), Bk.base.373.png (changed), Bk.base.374.png (changed), Bk.base.375.png (changed), Bk.base.411.png (changed), Bk.base.412.png (changed), Bk.base.413.png (changed), Bk.base.414.png (changed), Bk.base.415.png (changed), Bk.base.471.png (changed), Bk.base.472.png (changed), Bk.base.473.png (changed), Bk.base.474.png (changed), Bk.base.475.png (changed), Bk.base.511.png (changed), Bk.base.512.png (changed), Bk.base.513.png (changed), Bk.base.514.png (changed), Bk.base.515.png (changed), Bk.base.571.png (changed), Bk.base.572.png (changed), Bk.base.573.png (changed), Bk.base.574.png (changed), Bk.base.575.png (changed), Bk.base.611.png (changed), Bk.base.612.png (changed), Bk.base.613.png (changed), Bk.base.614.png (changed), Bk.base.615.png (changed), Bk.base.671.png (changed), Bk.base.672.png (changed), Bk.base.673.png (changed), Bk.base.674.png (changed), Bk.base.675.png (changed), DK.arc (changed), EDK.arc (+4 -2)
  • trunk/arch/wall/awall: awall_w_1.base.111.png (changed), awall_w_1.base.112.png (changed), awall_w_1.base.113.png (changed), awall_w_1.base.114.png (changed), awall_w_1.base.115.png (changed), awall_w_1.base.116.png (changed), awall_w_1.base.117.png (changed), awall_w_1.base.118.png (changed), awall_w_1.base.119.png (changed), awall_w_1.base.11A.png (changed)
  • trunk/arch/wall/cwall: cwall_w_1.base.113.png (changed), cwall_w_1.base.114.png (changed)
avogl 2002-10-27 10:59 Rev.: 1758

Corrections for teleporter problem due to
missing "activate_on_push/release" flags. Same changes
as to the standard map set, including a fix for
reception tower map-bug.

--AndreasV

3298 lines of code changed in 23 files:

  • trunk/maps/port_joseph/pirates: fortvsship (+2)
  • trunk/maps/pup_land/ancient/castle: castle.2 (+2 -1), castle.3 (+2 -1), castle.6 (+4 -8)
  • trunk/maps/pup_land/ancient/mountain: tower.1 (+215 -258), tower.2 (+186 -176)
  • trunk/maps/pup_land/ancient/volcano: treasure (+153 -151), volcano.1 (+165 -163), volcano.2 (+248 -243)
  • trunk/maps/pup_land/castle_eureca: castle_eureca5 (+697 -696)
  • trunk/maps/pup_land/kurte: to_past (+429 -278)
  • trunk/maps/pup_land/lone_town: guild_freedom (+60 -63), guild_law (+95 -94)
  • trunk/maps/pup_land/nurnberg: guild (+96 -95), hotel (+116 -111)
  • trunk/maps/pup_land/nurnberg/apartment: to_past (+304 -302)
  • trunk/maps/pup_land/nurnberg/reception: fire5 (+183 -382), reception (+265 -242)
  • trunk/maps/pup_land/s_f: to-jyo (+65 -284)
  • trunk/maps/santo_dominion: tavern.2ndfloor (+4)
  • trunk/maps/santo_dominion/magara/well: cave (+1)
  • trunk/maps/santo_dominion/mudman: mudman.3 (+4 -4)
  • trunk/maps/world: world_101_114 (+2)
avogl 2002-10-25 05:02 Rev.: 1752

Added a special image for the god_grace_limits.
This is only for their appearance in the editor.
--AV

5 lines of code changed in 5 files:

  • trunk/arch/gods/randomitems: god_grace_limit.base.111.png (new 1), god_grace_limit_high.arc (+1 -1), god_grace_limit_insane.arc (+1 -1), god_grace_limit_low.arc (+1 -1), god_grace_limit_medium.arc (+1 -1)
avogl 2002-09-07 07:36 Rev.: 1702

Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV

62 lines of code changed in 61 files:

  • trunk/arch/monster/acid: acid_pool.arc (+1), acidsphere.arc (+1 -1), bpudding.arc (+1 -1), greenslime.arc (+1), slime.arc (+1)
  • trunk/arch/monster/angel: angel.arc (+1 -1), angelknight.arc (+1), archangel.arc (+1), archangel2.arc (+1), destroying_angel.arc (+1), holyghost.arc (+1)
  • trunk/arch/monster/animal/giant_worm: g_worm.arc (+1)
  • trunk/arch/monster/beholder: beholder.arc (+1 -1), beholder_leader_arc.arc (+1), dread.arc (+1 -1)
  • trunk/arch/monster/demon: Balrog.arc (+1), devil.arc (+1), fiend.arc (+1), raas.arc (+1 -1)
  • trunk/arch/monster/demon/Big_Demon: big_demon.arc (+1 -2)
  • trunk/arch/monster/demon/Demon_Lord: demon_lord.arc (+1)
  • trunk/arch/monster/demon/GreatDemon: GreatDemon.arc (+1)
  • trunk/arch/monster/demon/medium_demon: mdemon.arc (+1)
  • trunk/arch/monster/dragon: Cwyvern.arc (+1 -2), baby_drag.arc (+1 -2), fae_drag.arc (+1 -1), wyvern.arc (+1 -2)
  • trunk/arch/monster/dragon/Chinese_Dra: chinese_dr.arc (+1 -3)
  • trunk/arch/monster/dragon/Dragon: dragon.arc (+1 -3)
  • trunk/arch/monster/dragon/Dragonman: dragonman.arc (+1)
  • trunk/arch/monster/dragon/Electric: elec_dr.arc (+1 -2)
  • trunk/arch/monster/dragon/Hatchlings: cold_drag.arc (+1 -2), elec_drag.arc (+1 -2), fire_drag.arc (+1 -2)
  • trunk/arch/monster/dragon/bone_drake: bone_drake.arc (+1 -2)
  • trunk/arch/monster/dragon/drake: drake.arc (+1)
  • trunk/arch/monster/elemental: elem_air.arc (+1 -2), elem_earth.arc (+1), elem_fire.arc (+1 -2), elem_water.arc (+1)
  • trunk/arch/monster/giant: giant.arc (+1)
  • trunk/arch/monster/giant/Belzebub: belzebub.arc (+1 -2)
  • trunk/arch/monster/giant/Big_Wiz: big_wiz.arc (+1)
  • trunk/arch/monster/giant/JessyB: jessyb.arc (+1 -2)
  • trunk/arch/monster/giant/cyclops: cyclops.arc (+2 -1)
  • trunk/arch/monster/giant/slug: slug.arc (+1 -3)
  • trunk/arch/monster/misc/Baslic: baslic.arc (+1)
  • trunk/arch/monster/misc/crawl: crawling_chaos.arc (+1 -2)
  • trunk/arch/monster/undead: demilich.arc (+1), ghast.arc (+1), ghost.arc (+1), grimreaper.arc (+1), lich.arc (+1), nazgul.arc (+1), nightmare.arc (+1), skull.arc (+1), spectre.arc (+1 -1), vampire.arc (+1), wraith.arc (+1)
  • trunk/arch/monster/undead/Skeletal_mage: skeletalmage.arc (+1)
  • trunk/arch/monster/undead/skree: skree.arc (+1)
avogl 2002-09-04 19:41 Rev.: 1695

I had to re-adjust some of the recently changed levels
in pupland monsters. As maintainer of the pupland set I
hope it is okay when I do this, have written on the
list about it too.

Some monsters just need those levels to be able to
hit and damage high level players.
Evil Masters are a somewhat special case:
I have moved most all attributes out of the map into
the arches (So the arches contain the "real version").
The reason for this is I fear the fallback to
arch-values when these monsters happen to apply equipment.

--AndreasV

86 lines of code changed in 7 files:

  • trunk/arch/monster/acid: pet_necro.arc (+1 -1)
  • trunk/arch/monster/demon: evil_master1.arc (+26 -15), evil_master2.arc (+20 -15), evil_master3.arc (+28 -18), evil_master4.arc (+9 -9)
  • trunk/arch/monster/goblin: ologhi.arc (+1 -1)
  • trunk/arch/monster/goblin/Kobold: h_kobold.arc (+1 -1)
avogl 2002-04-26 17:56 Rev.: 1579

I removed the transmutation flag from all equipment
in the formulae file. Transmutation allows to
collect resistances and that has to be prevented.

I do this in agreement with cryo, who is the
original author of the recent formulae-updates.
--AV

0 lines of code changed in 1 file:

  • trunk/crossfire/lib: formulae (-48)

(204 more)

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