Directory weapon/bow/

Total Files:
221
Deleted Files:
0
Lines of Code:
1264

[root]/weapon/bow

Lines of Code

weapon/bow/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 417 (100.0%) 835 (100.0%) 2.0
ryo_saeba 183 (43.9%) 596 (71.4%) 3.2
akirschbaum 88 (21.1%) 169 (20.2%) 1.9
anmaster 79 (18.9%) 42 (5.0%) 0.5
mwedel 26 (6.2%) 15 (1.8%) 0.5
qal21 39 (9.4%) 13 (1.6%) 0.3
silvernexus 2 (0.5%) 0 (0.0%) 0.0

Most Recent Commits

ryo_saeba 2021-02-25 11:30 Rev.: 22001

Add faces for arrows and bolts of Assassinating Dragons.

76 lines of code changed in 20 files:

  • weapon/bow: arrow_assassinating_dragon.base.101.png (new), arrow_assassinating_dragon.base.111.png (new), arrow_assassinating_dragon.base.121.png (new), arrow_assassinating_dragon.base.131.png (new), arrow_assassinating_dragon.base.141.png (new), arrow_assassinating_dragon.base.151.png (new), arrow_assassinating_dragon.base.161.png (new), arrow_assassinating_dragon.base.171.png (new), arrow_assassinating_dragon.base.181.png (new), arrow_assassinating_dragon.face (new 38), bolt_assassinating_dragon.base.101.png (new), bolt_assassinating_dragon.base.111.png (new), bolt_assassinating_dragon.base.121.png (new), bolt_assassinating_dragon.base.131.png (new), bolt_assassinating_dragon.base.141.png (new), bolt_assassinating_dragon.base.151.png (new), bolt_assassinating_dragon.base.161.png (new), bolt_assassinating_dragon.base.171.png (new), bolt_assassinating_dragon.base.181.png (new), bolt_assassinating_dragon.face (new 38)
silvernexus 2020-11-12 10:28 Rev.: 21541

New image for composite bow.
Moved old image to classic image set.

0 lines of code changed in 2 files:

  • weapon/bow: compositebow.base.111.png (changed), compositebow.clsc.111.png (new)
akirschbaum 2017-08-25 01:56 Rev.: 20504

Make sure all .arc files end with exactly one NL character.

0 lines of code changed in 2 files:

  • weapon/bow: handcrossbow.arc (-2), reflexbow.arc (-1)
ryo_saeba 2012-05-27 11:50 Rev.: 18170

Arrows and bolts of Slay Dragon.

76 lines of code changed in 20 files:

  • weapon/bow: arrow_slay_dragon.base.101.png (new), arrow_slay_dragon.base.111.png (new), arrow_slay_dragon.base.121.png (new), arrow_slay_dragon.base.131.png (new), arrow_slay_dragon.base.141.png (new), arrow_slay_dragon.base.151.png (new), arrow_slay_dragon.base.161.png (new), arrow_slay_dragon.base.171.png (new), arrow_slay_dragon.base.181.png (new), arrow_slay_dragon.face (new 38), bolt_slay_dragon.base.101.png (new), bolt_slay_dragon.base.111.png (new), bolt_slay_dragon.base.121.png (new), bolt_slay_dragon.base.131.png (new), bolt_slay_dragon.base.141.png (new), bolt_slay_dragon.base.151.png (new), bolt_slay_dragon.base.161.png (new), bolt_slay_dragon.base.171.png (new), bolt_slay_dragon.base.181.png (new), bolt_slay_dragon.face (new 38)
ryo_saeba 2012-05-27 11:21 Rev.: 18168

Arrows and bolts of Magic.

76 lines of code changed in 20 files:

  • weapon/bow: arrow_magic.base.101.png (new), arrow_magic.base.111.png (new), arrow_magic.base.121.png (new), arrow_magic.base.131.png (new), arrow_magic.base.141.png (new), arrow_magic.base.151.png (new), arrow_magic.base.161.png (new), arrow_magic.base.171.png (new), arrow_magic.base.181.png (new), arrow_magic.face (new 38), bolt_magic.base.101.png (new), bolt_magic.base.111.png (new), bolt_magic.base.121.png (new), bolt_magic.base.131.png (new), bolt_magic.base.141.png (new), bolt_magic.base.151.png (new), bolt_magic.base.161.png (new), bolt_magic.base.171.png (new), bolt_magic.base.181.png (new), bolt_magic.face (new 38)
ryo_saeba 2012-05-19 14:29 Rev.: 18137

Faces for bolt of Lightning.

38 lines of code changed in 10 files:

  • weapon/bow: bolt_lightning.base.101.png (new), bolt_lightning.base.111.png (new), bolt_lightning.base.121.png (new), bolt_lightning.base.131.png (new), bolt_lightning.base.141.png (new), bolt_lightning.base.151.png (new), bolt_lightning.base.161.png (new), bolt_lightning.base.171.png (new), bolt_lightning.base.181.png (new), bolt_lightning.face (new 38)
ryo_saeba 2012-05-19 14:28 Rev.: 18136

Faces for bolt of Poison.

38 lines of code changed in 10 files:

  • weapon/bow: bolt_poison.base.101.png (new), bolt_poison.base.111.png (new), bolt_poison.base.121.png (new), bolt_poison.base.131.png (new), bolt_poison.base.141.png (new), bolt_poison.base.151.png (new), bolt_poison.base.161.png (new), bolt_poison.base.171.png (new), bolt_poison.base.181.png (new), bolt_poison.face (new 38)
ryo_saeba 2012-05-19 14:28 Rev.: 18135

Faces for bolt of Frost.

38 lines of code changed in 10 files:

  • weapon/bow: bolt_frost.base.101.png (new), bolt_frost.base.111.png (new), bolt_frost.base.121.png (new), bolt_frost.base.131.png (new), bolt_frost.base.141.png (new), bolt_frost.base.151.png (new), bolt_frost.base.161.png (new), bolt_frost.base.171.png (new), bolt_frost.base.181.png (new), bolt_frost.face (new 38)
ryo_saeba 2012-05-19 14:11 Rev.: 18134

Faces for bolt of Fire.

38 lines of code changed in 10 files:

  • weapon/bow: bolt_fire.base.101.png (new), bolt_fire.base.111.png (new), bolt_fire.base.121.png (new), bolt_fire.base.131.png (new), bolt_fire.base.141.png (new), bolt_fire.base.151.png (new), bolt_fire.base.161.png (new), bolt_fire.base.171.png (new), bolt_fire.base.181.png (new), bolt_fire.face (new 38)
ryo_saeba 2012-03-11 07:02 Rev.: 17455

Face for arrow of Paralysis.

38 lines of code changed in 10 files:

  • weapon/bow: arrow_paralysis.base.101.png (new), arrow_paralysis.base.111.png (new), arrow_paralysis.base.121.png (new), arrow_paralysis.base.131.png (new), arrow_paralysis.base.141.png (new), arrow_paralysis.base.151.png (new), arrow_paralysis.base.161.png (new), arrow_paralysis.base.171.png (new), arrow_paralysis.base.181.png (new), arrow_paralysis.face (new 38)
ryo_saeba 2012-03-11 06:47 Rev.: 17453

Animation suffixes for bows.

9 lines of code changed in 7 files:

  • weapon/bow: bow.arc (+1), compositebow.arc (+1), elven_bow.arc (+1), huntersbow.arc (+1), longbow.arc (+1), magic_bow.arc (+1), reflexbow.arc (+3)
ryo_saeba 2012-01-22 05:20 Rev.: 16787

Faces for various arrows.

152 lines of code changed in 40 files:

  • weapon/bow: arrow_fire.base.101.png (new), arrow_fire.base.111.png (new), arrow_fire.base.121.png (new), arrow_fire.base.131.png (new), arrow_fire.base.141.png (new), arrow_fire.base.151.png (new), arrow_fire.base.161.png (new), arrow_fire.base.171.png (new), arrow_fire.base.181.png (new), arrow_fire.face (new 38), arrow_frost.base.101.png (new), arrow_frost.base.111.png (new), arrow_frost.base.121.png (new), arrow_frost.base.131.png (new), arrow_frost.base.141.png (new), arrow_frost.base.151.png (new), arrow_frost.base.161.png (new), arrow_frost.base.171.png (new), arrow_frost.base.181.png (new), arrow_frost.face (new 38), arrow_lightning.base.101.png (new), arrow_lightning.base.111.png (new), arrow_lightning.base.121.png (new), arrow_lightning.base.131.png (new), arrow_lightning.base.141.png (new), arrow_lightning.base.151.png (new), arrow_lightning.base.161.png (new), arrow_lightning.base.171.png (new), arrow_lightning.base.181.png (new), arrow_lightning.face (new 38), arrow_poison.base.101.png (new), arrow_poison.base.111.png (new), arrow_poison.base.121.png (new), arrow_poison.base.131.png (new), arrow_poison.base.141.png (new), arrow_poison.base.151.png (new), arrow_poison.base.161.png (new), arrow_poison.base.171.png (new), arrow_poison.base.181.png (new), arrow_poison.face (new 38)
mwedel 2010-11-27 00:46 Rev.: 14140

Tweak base value of some weapons.
MSW 2010-11-26

5 lines of code changed in 5 files:

  • weapon/bow: bow.arc (+1 -1), compositebow.arc (+1 -1), crossbow.arc (+1 -1), huntersbow.arc (+1 -1), longbow.arc (+1 -1)
anmaster 2010-10-11 13:14 Rev.: 13991

Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.

42 lines of code changed in 66 files:

  • weapon/bow: arrow.arc (-1), arrow.base.101.png (+1 -1), arrow.base.111.png (+1 -1), arrow.base.121.png (+1 -1), arrow.base.131.png (new), arrow.base.141.png (+1 -1), arrow.base.151.png (new), arrow.base.161.png (+1 -1), arrow.base.171.png (+1 -1), arrow.base.181.png (+1 -1), bolt.arc (-1), bolt.base.101.png (+1 -1), bolt.base.111.png (+1 -1), bolt.base.121.png (+1 -1), bolt.base.131.png (new), bolt.base.141.png (+1 -1), bolt.base.151.png (new), bolt.base.161.png (+1 -1), bolt.base.171.png (+1 -1), bolt.base.181.png (+1 -1), bow.arc (-1), bow.base.111.png (+1 -1), compositebow.arc (-1), compositebow.base.111.png (+1 -1), crossbow.arc (-1), crossbow.base.111.png (+1 -1), elven_bow.arc (-1), elven_bow.base.111.png (+1 -1), handcrossbow.arc (-1), handcrossbow.base.111.png (+1 -2), handcrossbow_bone.base.111.png (+1 -2), huntersbow.arc (-1), huntersbow.base.111.png (+1 -1), lightning_bow.arc (-1), lightning_bow.base.111.png (+1 -1), longbow.arc (-1), longbow.base.111.png (+1 -1), magic_bow.arc (-1), magic_bow.base.111.png (+1 -1), magic_bow.base.112.png (+1 -1), magic_bow.base.113.png (+1 -1), magic_bow.base.114.png (+1 -1), reflexbow.arc (-1), reflexbow.base.111.png (+1 -2), reflexbow_bone.base.111.png (+1 -2), thunder_bolt.arc (-1), thunder_bolt.base.101.png (+1 -1), thunder_bolt.base.111.png (+1 -1), thunder_bolt.base.121.png (new), thunder_bolt.base.131.png (+1 -1), thunder_bolt.base.141.png (+1 -1), thunder_bolt.base.151.png (+1 -1), thunder_bolt.base.161.png (new), thunder_bolt.base.171.png (+1 -1), thunder_bolt.base.181.png (new)
akirschbaum 2009-02-01 14:58 Rev.: 11313

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

169 lines of code changed in 28 files:

  • weapon/bow: arrow.arc (+1 -12), arrow.face (new 38), bolt.arc (+1 -12), bolt.face (new 38), bow.arc (-1), bow.face (new 3), compositebow.arc (-1), compositebow.face (new 3), crossbow.arc (-1), crossbow.face (new 3), elven_bow.arc (-1), elven_bow.face (new 3), handcrossbow.arc (-2), handcrossbow.face (new 3), handcrossbow_bone.face (new 3), huntersbow.arc (-1), huntersbow.face (new 3), lightning_bow.arc (-1), lightning_bow.face (new 3), longbow.arc (-1), longbow.face (new 3), magic_bow.arc (+1 -7), magic_bow.face (new 18), reflexbow.arc (-3), reflexbow.face (new 3), reflexbow_bone.face (new 3), thundar_bolt.face (new 38), thunder_bolt.arc (+1 -13)
anmaster 2009-01-24 22:37 Rev.: 11251

Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.

0 lines of code changed in 5 files:

  • weapon/bow: elven_bow.base.111.png (changed), magic_bow.base.111.png (changed), magic_bow.base.112.png (changed), magic_bow.base.113.png (changed), magic_bow.base.114.png (changed)
anmaster 2009-01-24 21:04 Rev.: 11244

Losslessly recompress some PNG images for smaller size to reduce the bandwidth
needed for sending images to clients.

0 lines of code changed in 8 files:

  • weapon/bow: arrow.base.171.png (changed), bow.base.111.png (changed), elven_bow.base.111.png (changed), magic_bow.base.111.png (changed), magic_bow.base.112.png (changed), magic_bow.base.113.png (changed), magic_bow.base.114.png (changed), reflexbow_bone.base.111.png (changed)
ryo_saeba 2008-11-10 06:38 Rev.: 10379

Remove obsolete color_fg.

13 lines of code changed in 10 files:

  • weapon/bow: arrow.arc (+1 -1), bow.arc (+1 -1), compositebow.arc (+1 -1), crossbow.arc (+1 -1), handcrossbow.arc (+2 -2), huntersbow.arc (+1 -1), lightning_bow.arc (+1 -1), longbow.arc (+1 -1), reflexbow.arc (+3 -3), thunder_bolt.arc (+1 -1)
akirschbaum 2008-01-11 21:22 Rev.: 8170

Use better compression to reduce image sizes.

0 lines of code changed in 58 files:

  • weapon/bow: arrow.base.101.png (new), arrow.base.111.png (new), arrow.base.121.png (new), arrow.base.141.png (changed), arrow.base.161.png (new), arrow.base.171.png (changed), arrow.base.181.png (new), bolt.base.101.png (new), bolt.base.121.png (changed), bolt.base.141.png (new), bolt.base.161.png (changed), bolt.base.181.png (new), bow.base.111.png (changed), compositebow.base.111.png (new), crossbow.base.111.png (changed), elven_bow.base.111.png (new), handcrossbow.base.111.png (changed), handcrossbow_bone.base.111.png (changed), huntersbow.base.111.png (changed), lightning_bow.base.111.png (changed), longbow.base.111.png (new), magic_bow.base.111.png (changed), magic_bow.base.112.png (changed), magic_bow.base.113.png (changed), magic_bow.base.114.png (changed), reflexbow.base.111.png (changed), reflexbow_bone.base.111.png (changed), thunder_bolt.base.101.png (new), thunder_bolt.base.111.png (new), thunder_bolt.base.131.png (new), thunder_bolt.base.171.png (new)
mwedel 2007-07-10 02:39 Rev.: 6768

Add client_anim_... support for all objects that support it, remove
their speed attributes if the only reason they had speed set was for
animation.
MSW 2007-07-09

2 lines of code changed in 1 file:

  • weapon/bow: magic_bow.arc (+2 -1)
ryo_saeba 2007-06-13 15:08 Rev.: 6574

Remove obsolete field.

0 lines of code changed in 13 files:

  • weapon/bow: arrow.arc (-1), bolt.arc (-1), bow.arc (-1), compositebow.arc (-1), crossbow.arc (-1), elven_bow.arc (-1), handcrossbow.arc (-2), huntersbow.arc (-1), lightning_bow.arc (-1), longbow.arc (-1), magic_bow.arc (-1), reflexbow.arc (-3), thunder_bolt.arc (-1)
ryo_saeba 2007-06-09 05:40 Rev.: 6441

Name is useful, else weird things.

3 lines of code changed in 1 file:

  • weapon/bow: reflexbow.arc (+3 -1)
ryo_saeba 2007-06-09 05:22 Rev.: 6437

Remove materialname.

1 lines of code changed in 1 file:

  • weapon/bow: reflexbow.arc (+1 -3)
ryo_saeba 2007-04-03 17:26 Rev.: 5925

Remove obsolete 'need_an' field.

0 lines of code changed in 1 file:

  • weapon/bow: arrow.arc (-1)
qal21 2006-12-16 19:59 Rev.: 5178

Set svn:eol-style to LF for all arch files.

13 lines of code changed in 13 files:

  • weapon/bow: arrow.arc (+1), bolt.arc (+1), bow.arc (+1), compositebow.arc (+1), crossbow.arc (+1), elven_bow.arc (+1), handcrossbow.arc (+1), huntersbow.arc (+1), lightning_bow.arc (+1), longbow.arc (+1), magic_bow.arc (+1), reflexbow.arc (+1), thunder_bolt.arc (+1)
qal21 2006-12-12 23:24 Rev.: 5175

propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches.

0 lines of code changed in 26 files:

  • weapon/bow: arrow.arc (new), bolt.arc (new), bow.arc (-1), compositebow.arc (-1), crossbow.arc (new), elven_bow.arc (new), handcrossbow.arc (-1), huntersbow.arc (-1), lightning_bow.arc (new), longbow.arc (new), magic_bow.arc (-1), reflexbow.arc (-1), thunder_bolt.arc (new)
mwedel 2006-09-25 00:17 Rev.: 4975

Ok - now try committing proper (binary) images.
MSW 2006-09-24

0 lines of code changed in 4 files:

  • weapon/bow: handcrossbow.base.111.png (changed), handcrossbow_bone.base.111.png (changed), reflexbow.base.111.png (changed), reflexbow_bone.base.111.png (changed)
mwedel 2006-09-25 00:10 Rev.: 4974

Try this again - update svn:mime-type and remove svn:eol-style.
MSW 2006-09-24

4 lines of code changed in 4 files:

  • weapon/bow: handcrossbow.base.111.png (+1 -2), handcrossbow_bone.base.111.png (+1 -2), reflexbow.base.111.png (+1 -2), reflexbow_bone.base.111.png (+1 -2)
mwedel 2006-09-24 23:44 Rev.: 4973

change mime types of images.
MSW 2006-09-24

4 lines of code changed in 4 files:

  • weapon/bow: handcrossbow.base.111.png (+1 -1), handcrossbow_bone.base.111.png (+1 -1), reflexbow.base.111.png (+1 -1), reflexbow_bone.base.111.png (+1 -1)
mwedel 2006-09-24 23:14 Rev.: 4972

Change svn:mime-types for images to binary, commit proper images.
MSW 2006-09-24

0 lines of code changed in 8 files:

  • weapon/bow: handcrossbow.base.111.png (changed), handcrossbow_bone.base.111.png (changed), reflexbow.base.111.png (changed), reflexbow_bone.base.111.png (changed)
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