[root]/azumauindo/suno-yamatoshi/buildings

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 67 (100.0%) | 18322 (100.0%) | 273.4 |
| rjtanner | 31 (46.3%) | 15216 (83.0%) | 490.8 |
| akirschbaum | 11 (16.4%) | 3092 (16.9%) | 281.0 |
| anmaster | 3 (4.5%) | 11 (0.1%) | 3.6 |
| ryo_saeba | 1 (1.5%) | 3 (0.0%) | 3.0 |
| qal21 | 21 (31.3%) | 0 (0.0%) | 0.0 |
Removed forced line breaks in message text to Sumai Dzuki Jade (azumauindo/suno-yamatoshi/buildings/jadechesthouse1) in Azumauindo.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Suno-yamatoshi Dojo (azumauindo/suno-yamatoshi/buildings/dojoA1) in Azumauindo.
7 lines of code changed in 1 file:
Removed references to name_pl to buildings maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
7 lines of code changed in 7 files:
Fix destination of down stairs in /azumauindo/suno-yamatoshi/buildings/tatemonoA2.
5 lines of code changed in 1 file:
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
563 lines of code changed in 1 file:
Correct y entrance coordinate typo (121 -> 21)
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
4 lines of code changed in 2 files:
Map header updates: Update maps with entrance x & y coordinates
3 lines of code changed in 1 file:
Resize maps and updated exit & entrance coordinates, updated world maps to reflect this change too
13584 lines of code changed in 2 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
15 lines of code changed in 5 files:
Remove unused monsters placed outside playable map area
1 lines of code changed in 1 file:
Resize some Azumauindo maps that were mostly a lot of empty space.
6 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
7 lines of code changed in 7 files:
Set the consecrate level on various altars to 120 so they can not be reset by players
4 lines of code changed in 1 file:
Changes due to map editor reformatting.
467 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
3085 lines of code changed in 4 files:
Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.
557 lines of code changed in 7 files:
Fix for bug #1590857: rods are glichted
3 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
0 lines of code changed in 7 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 14 files: