Directory brest/Castle/

Total Files:
5
Deleted Files:
0
Lines of Code:
23904

[root]/brest/Castle

Lines of Code

brest/Castle/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 55 (100.0%) 840 (100.0%) 15.2
rjtanner 30 (54.5%) 530 (63.1%) 17.6
akirschbaum 11 (20.0%) 305 (36.3%) 27.7
qal21 14 (25.5%) 5 (0.6%) 0.3

Most Recent Commits

rjtanner 2012-01-26 23:56 Rev.: 16850

Removed forced line breaks in message text to Castle of Brittany, Entrance (brest/Castle/castle) in Brest.

2 lines of code changed in 1 file:

  • brest/Castle: castle (+2 -3)
akirschbaum 2009-07-14 13:03 Rev.: 12067

Remove some monsters overlapping other monsters.

8 lines of code changed in 2 files:

  • brest/Castle: DragonRoom (+1 -37), Finale (+7 -15)
rjtanner 2008-11-27 00:26 Rev.: 10747

Replace and phase out the (old) oakdoor graphic with something different

15 lines of code changed in 5 files:

  • brest/Castle: AcidChamber (+3 -3), DragonRoom (+3 -3), Finale (+3 -3), LargeRoom (+3 -3), castle (+3 -3)
rjtanner 2008-10-20 18:20 Rev.: 10134

(Inprogress checkin) Update map names to make them unique and more descriptive

10 lines of code changed in 5 files:

  • brest/Castle: AcidChamber (+2 -2), DragonRoom (+2 -2), Finale (+2 -2), LargeRoom (+2 -2), castle (+2 -2)
rjtanner 2008-09-10 17:56 Rev.: 9820

Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic - level 20

15 lines of code changed in 5 files:

  • brest/Castle: AcidChamber (+3), DragonRoom (+3), Finale (+3 -1), LargeRoom (+3), castle (+3)
rjtanner 2008-09-10 17:45 Rev.: 9819

Correct creation date in map header that was changed in r7448, it was using the wrong month

10 lines of code changed in 5 files:

  • brest/Castle: AcidChamber (+2 -1), DragonRoom (+2 -1), Finale (+2 -1), LargeRoom (+2 -2), castle (+2 -2)
akirschbaum 2007-11-04 13:05 Rev.: 7474

Update spellcasting objects to use inventory objects.

292 lines of code changed in 2 files:

  • brest/Castle: LargeRoom (+281), castle (+11)
akirschbaum 2007-11-02 16:49 Rev.: 7448

Unify Created: and Modified: map headers.

5 lines of code changed in 5 files:

  • brest/Castle: AcidChamber (+1 -3), DragonRoom (+1 -3), Finale (+1 -3), LargeRoom (+1 -3), castle (+1 -3)
rjtanner 2007-08-26 23:01 Rev.: 6991

Removed extra floor tiles, updates map names where necessary, minor cosmetic changes with walls and floor tiles. Other updates are from map editor reformatting.

462 lines of code changed in 4 files:

  • brest/Castle: DragonRoom (+184 -184), Finale (+52 -52), LargeRoom (+130 -130), castle (+96 -96)
rjtanner 2007-02-18 23:44 Rev.: 5574

Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.

16 lines of code changed in 5 files:

  • brest/Castle: AcidChamber (+3 -3), DragonRoom (+3 -3), Finale (+4 -2), LargeRoom (+3 -6), castle (+3 -3)
qal21 2006-12-16 23:15 Rev.: 5180

Set svn:eol-style to LF for all map files in trunk.

5 lines of code changed in 5 files:

  • brest/Castle: AcidChamber (+1), DragonRoom (+1), Finale (+1), LargeRoom (+1), castle (+1)
qal21 2006-12-12 19:27 Rev.: 5172

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.

0 lines of code changed in 9 files:

  • brest/Castle: AcidChamber (new), DragonRoom (-1), Finale (-1), LargeRoom (-1), castle (-1)
akirschbaum 2006-10-29 12:26 Rev.: 5059

Prevent players from being trapped.

0 lines of code changed in 2 files:

  • brest/Castle: castle (changed)
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