Directory darcap/undead/

Total Files:
3
Deleted Files:
0
Lines of Code:
13442

[root]/darcap/undead

Lines of Code

darcap/undead/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 30 (100.0%) 306 (100.0%) 10.2
rjtanner 17 (56.7%) 299 (97.7%) 17.5
qal21 9 (30.0%) 3 (1.0%) 0.3
kbulgrien 3 (10.0%) 3 (1.0%) 1.0
akirschbaum 1 (3.3%) 1 (0.3%) 1.0

Most Recent Commits

rjtanner 2012-01-31 01:22 Rev.: 16911

Cosmetic changes to Undead Ruins, Level 3 (darcap/undead/undead.3) in Darcap - updated wall sections for nicer merging with nearby walls. No functional changes.

16 lines of code changed in 1 file:

  • darcap/undead: undead.3 (+16 -16)
rjtanner 2012-01-31 01:20 Rev.: 16910

Cosmetic changes to Undead Ruins, Level 2 (darcap/undead/undead.2) in Darcap - updated wall sections for nicer merging with nearby walls. No functional changes.

17 lines of code changed in 1 file:

  • darcap/undead: undead.2 (+17 -17)
kbulgrien 2009-07-19 16:43 Rev.: 12076

- Remove duplicate and triplicate "stones" floor tiles.

1 lines of code changed in 1 file:

  • darcap/undead: undead.3 (+1 -1645)
kbulgrien 2009-07-19 12:56 Rev.: 12075

- Remove duplicate "stones" flooring from areas players can walk on.

1 lines of code changed in 1 file:

  • darcap/undead: undead.2 (+1 -1569)
kbulgrien 2009-07-18 22:20 Rev.: 12073

- Get rid of duplicate stones tiles over the whole map.

1 lines of code changed in 1 file:

  • darcap/undead: undead.1 (+1 -1269)
rjtanner 2008-12-13 03:03 Rev.: 10945

Cosmetic change with cave wall merging

6 lines of code changed in 1 file:

  • darcap/undead: undead.2 (+6 -6)
rjtanner 2008-12-13 02:57 Rev.: 10943

Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer

141 lines of code changed in 3 files:

  • darcap/undead: undead.1 (+56 -56), undead.2 (+8 -8), undead.3 (+77 -77)
rjtanner 2008-10-26 01:09 Rev.: 10199

(Inprogress checkin) Update map names to make them unique and more descriptive

6 lines of code changed in 3 files:

  • darcap/undead: undead.1 (+2 -2), undead.2 (+2 -2), undead.3 (+2 -2)
rjtanner 2008-09-14 16:39 Rev.: 9870

Cosmetic touchup on the cave walls so they merge and blend together nicer

87 lines of code changed in 2 files:

  • darcap/undead: undead.2 (+45 -45), undead.3 (+42 -42)
rjtanner 2008-09-14 16:27 Rev.: 9869

Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic

11 lines of code changed in 2 files:

  • darcap/undead: undead.2 (+5 -2), undead.3 (+6 -1)
rjtanner 2008-09-14 16:22 Rev.: 9868

Map header updates: Recovered creation date from SVN archives, updated map with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic

7 lines of code changed in 1 file:

  • darcap/undead: undead.1 (+7 -1)
akirschbaum 2007-11-02 16:49 Rev.: 7448

Unify Created: and Modified: map headers.

1 lines of code changed in 1 file:

  • darcap/undead: undead.2 (+1 -3)
rjtanner 2007-02-18 23:44 Rev.: 5574

Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.

8 lines of code changed in 3 files:

  • darcap/undead: undead.1 (+2 -4), undead.2 (+4 -3), undead.3 (+2 -4)
qal21 2006-12-16 23:15 Rev.: 5180

Set svn:eol-style to LF for all map files in trunk.

3 lines of code changed in 3 files:

  • darcap/undead: undead.1 (+1), undead.2 (+1), undead.3 (+1)
qal21 2006-12-12 19:27 Rev.: 5172

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.

0 lines of code changed in 6 files:

  • darcap/undead: undead.1 (-1), undead.2 (-1), undead.3 (-1)
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