
| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 64 (100.0%) | 1798 (100.0%) | 28.0 |
| rjtanner | 33 (51.6%) | 1275 (70.9%) | 38.6 |
| akirschbaum | 8 (12.5%) | 486 (27.0%) | 60.7 |
| ryo_saeba | 6 (9.4%) | 32 (1.8%) | 5.3 |
| anmaster | 2 (3.1%) | 5 (0.3%) | 2.5 |
| qal21 | 15 (23.4%) | 0 (0.0%) | 0.0 |
Cosmetic changes to Dark Forest, Outer Temple (quests/peterm/temple/OuterTemple) - changes to cave area entry next to the altars. No functional changes.
3 lines of code changed in 1 file:
Removed forced line breaks in message text to Dark Temple (quests/peterm/temple/Temple).
10 lines of code changed in 1 file:
Give a dwarf priest with empty dialog something to say in Dark Forest, Inner Temple (quests/peterm/temple/InnerTemple).
2 lines of code changed in 1 file:
Removed forced line breaks and punctuation corrections in message text to Dark Forest, Inner Temple (quests/peterm/temple/InnerTemple).
7 lines of code changed in 1 file:
Merge lines.
11 lines of code changed in 3 files:
Merge lines.
21 lines of code changed in 3 files:
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Replace grey cave column with black columns - which match the nearby walls and map theme
9 lines of code changed in 2 files:
Apply region wilderness to Dark Temple maps (/peterm/temple/*)
10 lines of code changed in 5 files:
Restore message text to exits
6 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
6 lines of code changed in 2 files:
Replace and phase out the (old) oakdoor graphic with something different
20 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
8 lines of code changed in 4 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
22 lines of code changed in 5 files:
In /quests/peterm/quests/dragonquest2: add missing ground arches under walls and remove ground under blocked arches.
3 lines of code changed in 1 file:
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
2 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
149 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
5 lines of code changed in 5 files:
Changes due to map editor reformatting.
111 lines of code changed in 3 files:
Replace "no_pass" with "move_block".
331 lines of code changed in 1 file:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
1061 lines of code changed in 5 files:
Set svn:eol-style to LF for all map files in trunk.
0 lines of code changed in 5 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 10 files: