Crossfire Client, Branches
R11627
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Go to the source code of this file.
Data Structures | |
struct | CS_Stats |
struct | SockList |
Macros | |
#define | ANIM_FLAGS_MASK 0x6000 |
#define | ANIM_MASK 0x1fff |
#define | ANIM_RANDOM 1<<13 |
#define | ANIM_SYNC 2<<13 |
#define | CF_FACE_BITMAP 1 |
#define | CF_FACE_CACHE 0x10 |
#define | CF_FACE_NONE 0 |
#define | CF_FACE_PNG 3 |
#define | CF_FACE_XPM 2 |
#define | CS_NUM_SKILLS 50 |
#define | CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */ |
#define | CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */ |
#define | CS_QUERY_YESNO 0x1 /* Yes/no question */ |
#define | CS_SAY_GSAY 0x4 /* Text is group say command */ |
#define | CS_SAY_NORMAL 0x1 /* Normal say command */ |
#define | CS_SAY_SHOUT 0x2 /* Text is shouted. */ |
#define | CS_STAT_AC 14 |
#define | CS_STAT_ARMOUR 16 |
#define | CS_STAT_CHA 10 |
#define | CS_STAT_CON 9 |
#define | CS_STAT_DAM 15 |
#define | CS_STAT_DEX 8 |
#define | CS_STAT_EXP 11 |
#define | CS_STAT_EXP64 28 |
#define | CS_STAT_FLAGS 25 |
#define | CS_STAT_FOOD 18 |
#define | CS_STAT_GRACE 23 |
#define | CS_STAT_HP 1 |
#define | CS_STAT_INT 6 |
#define | CS_STAT_LEVEL 12 |
#define | CS_STAT_MAXGRACE 24 |
#define | CS_STAT_MAXHP 2 |
#define | CS_STAT_MAXSP 4 |
#define | CS_STAT_POW 22 |
#define | CS_STAT_RANGE 20 |
#define | CS_STAT_RES_ACID 106 |
#define | CS_STAT_RES_BLIND 117 |
#define | CS_STAT_RES_COLD 104 |
#define | CS_STAT_RES_CONF 105 |
#define | CS_STAT_RES_DEATH 115 |
#define | CS_STAT_RES_DEPLETE 114 |
#define | CS_STAT_RES_DRAIN 107 |
#define | CS_STAT_RES_ELEC 103 |
#define | CS_STAT_RES_FEAR 113 |
#define | CS_STAT_RES_FIRE 102 |
#define | CS_STAT_RES_GHOSTHIT 108 |
#define | CS_STAT_RES_HOLYWORD 116 |
#define | CS_STAT_RES_MAG 101 |
#define | CS_STAT_RES_PARA 111 |
#define | CS_STAT_RES_PHYS 100 |
#define | CS_STAT_RES_POISON 109 |
#define | CS_STAT_RES_SLOW 110 |
#define | CS_STAT_RESIST_END 117 |
#define | CS_STAT_RESIST_START 100 |
#define | CS_STAT_SKILLEXP_AGILITY 118 |
#define | CS_STAT_SKILLEXP_AGLEVEL 119 |
#define | CS_STAT_SKILLEXP_END 129 |
#define | CS_STAT_SKILLEXP_MAGIC 126 |
#define | CS_STAT_SKILLEXP_MALEVEL 127 |
#define | CS_STAT_SKILLEXP_MELEVEL 123 |
#define | CS_STAT_SKILLEXP_MENTAL 122 |
#define | CS_STAT_SKILLEXP_PELEVEL 121 |
#define | CS_STAT_SKILLEXP_PERSONAL 120 |
#define | CS_STAT_SKILLEXP_PHLEVEL 125 |
#define | CS_STAT_SKILLEXP_PHYSIQUE 124 |
#define | CS_STAT_SKILLEXP_START 118 |
#define | CS_STAT_SKILLEXP_WILEVEL 129 |
#define | CS_STAT_SKILLEXP_WISDOM 128 |
#define | CS_STAT_SKILLINFO 140 |
#define | CS_STAT_SP 3 |
#define | CS_STAT_SPEED 17 |
#define | CS_STAT_SPELL_ATTUNE 29 |
#define | CS_STAT_SPELL_DENY 31 |
#define | CS_STAT_SPELL_REPEL 30 |
#define | CS_STAT_STR 5 |
#define | CS_STAT_TITLE 21 |
#define | CS_STAT_TURN_UNDEAD 112 |
#define | CS_STAT_WC 13 |
#define | CS_STAT_WEAP_SP 19 |
#define | CS_STAT_WEIGHT_LIM 26 |
#define | CS_STAT_WIS 7 |
#define | EMI_HASMOREBITS 0x80 |
#define | EMI_NOREDRAW 0x01 |
#define | EMI_SMOOTH 0x02 |
#define | F_APPLIED 0x000F |
#define | F_CURSED 0x0800 |
#define | F_DAMNED 0x1000 |
#define | F_LOCATION 0x00F0 |
#define | F_LOCKED 0x8000 |
#define | F_MAGIC 0x0400 |
#define | F_NOPICK 0x4000 |
#define | F_OPEN 0x2000 |
#define | F_UNPAID 0x0200 |
#define | FACE_COLOR_MASK 0xf |
#define | FACE_FLOOR 0x80 |
#define | FACE_IS_ANIM 1<<15 |
#define | FACE_WALL |
#define | FLOAT_MULTF 100000.0 |
#define | FLOAT_MULTI 100000 |
#define | MAP2_COORD_OFFSET 15 |
#define | MAXSOCKBUF (2+65535+1) |
#define | MAXSOCKRECVBUF (2+65535+1) |
#define | MAXSOCKSENDBUF 10239 |
#define | MSG_SUBTYPE_NONE 0 |
#define | MSG_TYPE_ADMIN 8 |
#define | MSG_TYPE_ADMIN_DM 4 /* DM related admin actions */ |
#define | MSG_TYPE_ADMIN_HISCORE 5 /* Hiscore list */ |
#define | MSG_TYPE_ADMIN_LOADSAVE 6 /* load/save operations */ |
#define | MSG_TYPE_ADMIN_LOGIN 7 /* login messages/errors */ |
#define | MSG_TYPE_ADMIN_NEWS 2 |
#define | MSG_TYPE_ADMIN_PLAYER 3 /* Player coming/going/death */ |
#define | MSG_TYPE_ADMIN_RULES 1 |
#define | MSG_TYPE_ADMIN_VERSION 8 /* version info */ |
#define | MSG_TYPE_APPLY 13 /* Applying objects */ |
#define | MSG_TYPE_APPLY_BADBODY 7 /* Don't have body to use object */ |
#define | MSG_TYPE_APPLY_BUILD 9 /* Build related actions */ |
#define | MSG_TYPE_APPLY_CURSED 5 /* Applied a cursed object (BAD) */ |
#define | MSG_TYPE_APPLY_ERROR 1 |
#define | MSG_TYPE_APPLY_FAILURE 4 /* Apply OK, but no/bad result */ |
#define | MSG_TYPE_APPLY_PROHIBITION 8 /* Class/god prohibiiton on obj */ |
#define | MSG_TYPE_APPLY_SUCCESS 3 /* Was able to apply object */ |
#define | MSG_TYPE_APPLY_TRAP 6 /* Have activated a trap */ |
#define | MSG_TYPE_APPLY_UNAPPLY 2 /* Unapply an object */ |
#define | MSG_TYPE_ATTACK 14 /* Attack related messges */ |
#define | MSG_TYPE_ATTACK_DID_HIT 1 /* Player hit something else */ |
#define | MSG_TYPE_ATTACK_DID_KILL 4 /* Player killed something */ |
#define | MSG_TYPE_ATTACK_FUMBLE 3 /* Player fumbled attack */ |
#define | MSG_TYPE_ATTACK_NOATTACK 7 /* You avoid attacking */ |
#define | MSG_TYPE_ATTACK_NOKEY 6 /* Keys are like attacks, so... */ |
#define | MSG_TYPE_ATTACK_PET_DIED 5 /* Pet was killed */ |
#define | MSG_TYPE_ATTACK_PET_HIT 2 /* Players pet hit something else */ |
#define | MSG_TYPE_ATTACK_PUSHED 8 /* Pushed a friendly player */ |
#define | MSG_TYPE_ATTRIBUTE 11 /* Changes to attributes (stats, */ |
#define | MSG_TYPE_ATTRIBUTE_ATTACKTYPE_GAIN 1 /* Atacktypes here refer to */ |
#define | MSG_TYPE_ATTRIBUTE_ATTACKTYPE_LOSS 2 /* the player gaining or */ |
#define | MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END 8 /* effects to the player */ |
#define | MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START 7 /* The start/end of bad */ |
#define | MSG_TYPE_ATTRIBUTE_GOD 15 /* changing god info */ |
#define | MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_END 14 /* good effects to the player */ |
#define | MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_START 13 /* Like bad effects, but for */ |
#define | MSG_TYPE_ATTRIBUTE_LEVEL_GAIN 11 /* Gaining/losing of levels */ |
#define | MSG_TYPE_ATTRIBUTE_LEVEL_LOSS 12 |
#define | MSG_TYPE_ATTRIBUTE_MOVE 5 /* A change in the movement */ |
#define | MSG_TYPE_ATTRIBUTE_PROTECTION_GAIN 3 /* Protections in this */ |
#define | MSG_TYPE_ATTRIBUTE_PROTECTION_LOSS 4 /* context are pretty */ |
#define | MSG_TYPE_ATTRIBUTE_RACE 6 /* Racial related changes */ |
#define | MSG_TYPE_ATTRIBUTE_STAT_GAIN 9 /* Start/end of stat changes */ |
#define | MSG_TYPE_ATTRIBUTE_STAT_LOSS 10 |
#define | MSG_TYPE_BOOK 1 |
#define | MSG_TYPE_BOOK_CLASP_1 1 |
#define | MSG_TYPE_BOOK_CLASP_2 2 |
#define | MSG_TYPE_BOOK_ELEGANT_1 3 |
#define | MSG_TYPE_BOOK_ELEGANT_2 4 |
#define | MSG_TYPE_BOOK_QUARTO_1 5 |
#define | MSG_TYPE_BOOK_QUARTO_2 6 |
#define | MSG_TYPE_BOOK_SPELL_EVOKER 7 |
#define | MSG_TYPE_BOOK_SPELL_PRAYER 8 |
#define | MSG_TYPE_BOOK_SPELL_PYRO 9 |
#define | MSG_TYPE_BOOK_SPELL_SORCERER 10 |
#define | MSG_TYPE_BOOK_SPELL_SUMMONER 11 |
#define | MSG_TYPE_CARD 2 |
#define | MSG_TYPE_CARD_ELEGANT_1 4 |
#define | MSG_TYPE_CARD_ELEGANT_2 5 |
#define | MSG_TYPE_CARD_ELEGANT_3 6 |
#define | MSG_TYPE_CARD_MONEY_1 10 |
#define | MSG_TYPE_CARD_MONEY_2 11 |
#define | MSG_TYPE_CARD_MONEY_3 12 |
#define | MSG_TYPE_CARD_SIMPLE_1 1 |
#define | MSG_TYPE_CARD_SIMPLE_2 2 |
#define | MSG_TYPE_CARD_SIMPLE_3 3 |
#define | MSG_TYPE_CARD_STRANGE_1 7 |
#define | MSG_TYPE_CARD_STRANGE_2 8 |
#define | MSG_TYPE_CARD_STRANGE_3 9 |
#define | MSG_TYPE_COMMAND 10 /* Responses to commands, eg, who */ |
#define | MSG_TYPE_COMMAND_BODY 3 |
#define | MSG_TYPE_COMMAND_CONFIG 7 /* bowmode, petmode, applymode */ |
#define | MSG_TYPE_COMMAND_DEBUG 10 /* Various debug type commands */ |
#define | MSG_TYPE_COMMAND_DM 17 /* DM related commands */ |
#define | MSG_TYPE_COMMAND_ERROR 11 /* Bad syntax/can't use command */ |
#define | MSG_TYPE_COMMAND_EXAMINE 14 /* Player examining something */ |
#define | MSG_TYPE_COMMAND_FAILURE 13 /* Failed result from command */ |
#define | MSG_TYPE_COMMAND_HELP 16 /* Help related information */ |
#define | MSG_TYPE_COMMAND_INFO 8 /* Generic info - resistances, etc */ |
#define | MSG_TYPE_COMMAND_INVENTORY 15 /* Inventory listing */ |
#define | MSG_TYPE_COMMAND_MALLOC 4 |
#define | MSG_TYPE_COMMAND_MAPS 2 |
#define | MSG_TYPE_COMMAND_NEWPLAYER 18 /* Create a new character - not */ |
#define | MSG_TYPE_COMMAND_QUESTS 9 /* Quest info */ |
#define | MSG_TYPE_COMMAND_STATISTICS 6 |
#define | MSG_TYPE_COMMAND_SUCCESS 12 /* Successful result from command */ |
#define | MSG_TYPE_COMMAND_WEATHER 5 |
#define | MSG_TYPE_COMMAND_WHO 1 |
#define | MSG_TYPE_COMMUNICATION 15 /* Communication between players */ |
#define | MSG_TYPE_COMMUNICATION_CHAT 8 /* Party message */ |
#define | MSG_TYPE_COMMUNICATION_EMOTE 5 /* Player emotes */ |
#define | MSG_TYPE_COMMUNICATION_ME 3 /* Player me's a message */ |
#define | MSG_TYPE_COMMUNICATION_PARTY 6 /* Party message */ |
#define | MSG_TYPE_COMMUNICATION_RANDOM 1 /* Random event (coin toss) */ |
#define | MSG_TYPE_COMMUNICATION_SAY 2 /* Player says something */ |
#define | MSG_TYPE_COMMUNICATION_SHOUT 7 /* Party message */ |
#define | MSG_TYPE_COMMUNICATION_TELL 4 /* Player tells something */ |
#define | MSG_TYPE_DIALOG 6 |
#define | MSG_TYPE_DIALOG_ALTAR 2 /* A message from an altar */ |
#define | MSG_TYPE_DIALOG_MAGIC_MOUTH 3 /* Magic Mouth/Magic Ear */ |
#define | MSG_TYPE_DIALOG_NPC 1 /* A message from the npc */ |
#define | MSG_TYPE_ITEM 17 /* Item related information */ |
#define | MSG_TYPE_ITEM_ADD 2 /* Item added to inv */ |
#define | MSG_TYPE_ITEM_CHANGE 3 /* Item has changed in some way */ |
#define | MSG_TYPE_ITEM_INFO 3 /* Information related to an item */ |
#define | MSG_TYPE_ITEM_REMOVE 1 /* Item removed from inv */ |
#define | MSG_TYPE_LAST 20 |
#define | MSG_TYPE_MISC 18 /* Messages that don't go anyplace else */ |
#define | MSG_TYPE_MONUMENT 5 |
#define | MSG_TYPE_MONUMENT_GRAVESTONE_1 7 |
#define | MSG_TYPE_MONUMENT_GRAVESTONE_2 8 |
#define | MSG_TYPE_MONUMENT_GRAVESTONE_3 9 |
#define | MSG_TYPE_MONUMENT_STATUE_1 4 |
#define | MSG_TYPE_MONUMENT_STATUE_2 5 |
#define | MSG_TYPE_MONUMENT_STATUE_3 6 |
#define | MSG_TYPE_MONUMENT_STONE_1 1 |
#define | MSG_TYPE_MONUMENT_STONE_2 2 |
#define | MSG_TYPE_MONUMENT_STONE_3 3 |
#define | MSG_TYPE_MONUMENT_WALL_1 10 |
#define | MSG_TYPE_MONUMENT_WALL_2 11 |
#define | MSG_TYPE_MONUMENT_WALL_3 12 |
#define | MSG_TYPE_MOTD 7 |
#define | MSG_TYPE_PAPER 3 |
#define | MSG_TYPE_PAPER_ENVELOPE_1 8 |
#define | MSG_TYPE_PAPER_ENVELOPE_2 9 |
#define | MSG_TYPE_PAPER_LETTER_NEW_1 6 |
#define | MSG_TYPE_PAPER_LETTER_NEW_2 7 |
#define | MSG_TYPE_PAPER_LETTER_OLD_1 4 |
#define | MSG_TYPE_PAPER_LETTER_OLD_2 5 |
#define | MSG_TYPE_PAPER_NOTE_1 1 |
#define | MSG_TYPE_PAPER_NOTE_2 2 |
#define | MSG_TYPE_PAPER_NOTE_3 3 |
#define | MSG_TYPE_PAPER_SCROLL_MAGIC 14 |
#define | MSG_TYPE_PAPER_SCROLL_NEW_1 12 |
#define | MSG_TYPE_PAPER_SCROLL_NEW_2 13 |
#define | MSG_TYPE_PAPER_SCROLL_OLD_1 10 |
#define | MSG_TYPE_PAPER_SCROLL_OLD_2 11 |
#define | MSG_TYPE_SHOP 9 |
#define | MSG_TYPE_SHOP_LISTING 1 /* Shop listings - inventory, */ |
#define | MSG_TYPE_SHOP_MISC 4 /* Random messages */ |
#define | MSG_TYPE_SHOP_PAYMENT 2 /* Messages about payment, lack */ |
#define | MSG_TYPE_SHOP_SELL 3 /* Messages about selling items */ |
#define | MSG_TYPE_SIGN 4 |
#define | MSG_TYPE_SIGN_BASIC 1 |
#define | MSG_TYPE_SIGN_DIR_BOTH 4 |
#define | MSG_TYPE_SIGN_DIR_LEFT 2 |
#define | MSG_TYPE_SIGN_DIR_RIGHT 3 |
#define | MSG_TYPE_SKILL 12 /* Messages related to using skills */ |
#define | MSG_TYPE_SKILL_ERROR 2 /* Doing something wrong */ |
#define | MSG_TYPE_SKILL_FAILURE 4 /* Failure in using skill */ |
#define | MSG_TYPE_SKILL_LIST 6 /* List of skills */ |
#define | MSG_TYPE_SKILL_MISSING 1 /* Don't have the skill */ |
#define | MSG_TYPE_SKILL_PRAY 5 /* Praying related messages */ |
#define | MSG_TYPE_SKILL_SUCCESS 3 /* Successfully used skill */ |
#define | MSG_TYPE_SPELL 16 /* Spell related info */ |
#define | MSG_TYPE_SPELL_END 4 /* A spell ends */ |
#define | MSG_TYPE_SPELL_ERROR 6 /* Spell failure messages */ |
#define | MSG_TYPE_SPELL_FAILURE 3 /* Spell failure messages */ |
#define | MSG_TYPE_SPELL_HEAL 1 /* Healing related spells */ |
#define | MSG_TYPE_SPELL_INFO 9 /* random info about spell, not */ |
#define | MSG_TYPE_SPELL_PERCEIVE_SELF 7 /* Perceive self messages */ |
#define | MSG_TYPE_SPELL_PET 2 /* Pet related messages */ |
#define | MSG_TYPE_SPELL_SUCCESS 5 /* Spell succeeded messages */ |
#define | MSG_TYPE_SPELL_TARGET 8 /* Target of non attack spell */ |
#define | MSG_TYPE_VICTIM 19 /* Something bad is happening to the player */ |
#define | MSG_TYPE_VICTIM_DIED 5 /* Player died! */ |
#define | MSG_TYPE_VICTIM_SPELL 4 /* Someone cast a bad spell on the player */ |
#define | MSG_TYPE_VICTIM_STEAL 3 /* Someone tried to steal from the player */ |
#define | MSG_TYPE_VICTIM_SWAMP 1 /* Player is sinking in a swamp */ |
#define | MSG_TYPE_VICTIM_WAS_HIT 2 /* Player was hit by something */ |
#define | MSG_TYPE_VICTIM_WAS_PUSHED 6 /* Player was pushed or attempted pushed */ |
#define | NDI_ALL 0x200 /* Inform all players of this message */ |
#define | NDI_BLACK 0 |
#define | NDI_BLUE 5 /* Actually, it is Dodger Blue */ |
#define | NDI_BROWN 10 /* Sienna */ |
#define | NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */ |
#define | NDI_DK_ORANGE 6 /* DarkOrange2 */ |
#define | NDI_GOLD 11 |
#define | NDI_GREEN 7 /* SeaGreen */ |
#define | NDI_GREY 9 |
#define | NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */ |
#define | NDI_MAX_COLOR 12 /* Last value in */ |
#define | NDI_NAVY 2 |
#define | NDI_ORANGE 4 |
#define | NDI_RED 3 |
#define | NDI_TAN 12 /* Khaki */ |
#define | NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */ |
#define | NDI_WHITE 1 |
#define | SF_FIREON 0x01 |
#define | SF_RUNON 0x02 |
#define | SOUND_NORMAL 0 |
#define | SOUND_SPELL 1 |
#define | UPD_ANIM 0x20 |
#define | UPD_ANIMSPEED 0x40 |
#define | UPD_FACE 0x08 |
#define | UPD_FLAGS 0x02 |
#define | UPD_LOCATION 0x01 |
#define | UPD_NAME 0x10 |
#define | UPD_NROF 0x80 |
#define | UPD_SP_DAMAGE 0x04 |
#define | UPD_SP_GRACE 0x02 |
#define | UPD_SP_MANA 0x01 |
#define | UPD_WEIGHT 0x04 |
Typedefs | |
typedef struct CS_Stats | CS_Stats |
typedef struct SockList | SockList |
Enumerations | |
enum | { a_none, a_readied, a_wielded, a_worn, a_active, a_applied } |
Variables | |
CS_Stats | cst_lst |
CS_Stats | cst_tot |
#define ANIM_FLAGS_MASK 0x6000 |
Definition at line 275 of file newclient.h.
Referenced by mapdata_set_anim_layer().
#define ANIM_MASK 0x1fff |
Definition at line 278 of file newclient.h.
Referenced by mapdata_set_anim_layer().
#define ANIM_RANDOM 1<<13 |
Definition at line 271 of file newclient.h.
Referenced by mapdata_set_anim_layer().
#define ANIM_SYNC 2<<13 |
Definition at line 272 of file newclient.h.
Referenced by mapdata_set_anim_layer().
#define CF_FACE_BITMAP 1 |
Definition at line 238 of file newclient.h.
#define CF_FACE_CACHE 0x10 |
Definition at line 241 of file newclient.h.
Referenced by SetupCmd().
#define CF_FACE_NONE 0 |
Definition at line 237 of file newclient.h.
#define CF_FACE_PNG 3 |
Definition at line 240 of file newclient.h.
#define CF_FACE_XPM 2 |
Definition at line 239 of file newclient.h.
#define CS_NUM_SKILLS 50 |
Definition at line 182 of file newclient.h.
Referenced by get_skill_info(), script_process_cmd(), script_watch(), and StatsCmd().
#define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */ |
Definition at line 91 of file newclient.h.
Referenced by handle_query().
#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */ |
Definition at line 90 of file newclient.h.
Referenced by handle_query().
#define CS_QUERY_YESNO 0x1 /* Yes/no question */ |
Definition at line 89 of file newclient.h.
Referenced by handle_query().
#define CS_SAY_GSAY 0x4 /* Text is group say command */ |
Definition at line 95 of file newclient.h.
#define CS_SAY_NORMAL 0x1 /* Normal say command */ |
Definition at line 93 of file newclient.h.
#define CS_SAY_SHOUT 0x2 /* Text is shouted. */ |
Definition at line 94 of file newclient.h.
#define CS_STAT_AC 14 |
Definition at line 119 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_ARMOUR 16 |
Definition at line 121 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_CHA 10 |
Definition at line 115 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_CON 9 |
Definition at line 114 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_DAM 15 |
Definition at line 120 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_DEX 8 |
Definition at line 113 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_EXP 11 |
Definition at line 116 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_EXP64 28 |
Definition at line 132 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_FLAGS 25 |
Definition at line 130 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_FOOD 18 |
Definition at line 123 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_GRACE 23 |
Definition at line 128 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_HP 1 |
Definition at line 106 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_INT 6 |
Definition at line 111 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_LEVEL 12 |
Definition at line 117 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_MAXGRACE 24 |
Definition at line 129 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_MAXHP 2 |
Definition at line 107 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_MAXSP 4 |
Definition at line 109 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_POW 22 |
Definition at line 127 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_RANGE 20 |
Definition at line 125 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_RES_ACID 106 |
Definition at line 146 of file newclient.h.
#define CS_STAT_RES_BLIND 117 |
Definition at line 157 of file newclient.h.
#define CS_STAT_RES_COLD 104 |
Definition at line 144 of file newclient.h.
#define CS_STAT_RES_CONF 105 |
Definition at line 145 of file newclient.h.
#define CS_STAT_RES_DEATH 115 |
Definition at line 155 of file newclient.h.
#define CS_STAT_RES_DEPLETE 114 |
Definition at line 154 of file newclient.h.
#define CS_STAT_RES_DRAIN 107 |
Definition at line 147 of file newclient.h.
#define CS_STAT_RES_ELEC 103 |
Definition at line 143 of file newclient.h.
#define CS_STAT_RES_FEAR 113 |
Definition at line 153 of file newclient.h.
#define CS_STAT_RES_FIRE 102 |
Definition at line 142 of file newclient.h.
#define CS_STAT_RES_GHOSTHIT 108 |
Definition at line 148 of file newclient.h.
#define CS_STAT_RES_HOLYWORD 116 |
Definition at line 156 of file newclient.h.
#define CS_STAT_RES_MAG 101 |
Definition at line 141 of file newclient.h.
#define CS_STAT_RES_PARA 111 |
Definition at line 151 of file newclient.h.
#define CS_STAT_RES_PHYS 100 |
Definition at line 140 of file newclient.h.
#define CS_STAT_RES_POISON 109 |
Definition at line 149 of file newclient.h.
#define CS_STAT_RES_SLOW 110 |
Definition at line 150 of file newclient.h.
#define CS_STAT_RESIST_END 117 |
Definition at line 139 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_RESIST_START 100 |
Definition at line 138 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLEXP_AGILITY 118 |
Definition at line 162 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLEXP_AGLEVEL 119 |
Definition at line 163 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLEXP_END 129 |
Definition at line 161 of file newclient.h.
#define CS_STAT_SKILLEXP_MAGIC 126 |
Definition at line 170 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLEXP_MALEVEL 127 |
Definition at line 171 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLEXP_MELEVEL 123 |
Definition at line 167 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLEXP_MENTAL 122 |
Definition at line 166 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLEXP_PELEVEL 121 |
Definition at line 165 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLEXP_PERSONAL 120 |
Definition at line 164 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLEXP_PHLEVEL 125 |
Definition at line 169 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLEXP_PHYSIQUE 124 |
Definition at line 168 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLEXP_START 118 |
Definition at line 160 of file newclient.h.
Referenced by StatsCmd().
#define CS_STAT_SKILLEXP_WILEVEL 129 |
Definition at line 173 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLEXP_WISDOM 128 |
Definition at line 172 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SKILLINFO 140 |
Definition at line 181 of file newclient.h.
Referenced by AddspellCmd(), get_skill_info(), script_process_cmd(), script_watch(), and StatsCmd().
#define CS_STAT_SP 3 |
Definition at line 108 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SPEED 17 |
Definition at line 122 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_SPELL_ATTUNE 29 |
Definition at line 133 of file newclient.h.
Referenced by StatsCmd().
#define CS_STAT_SPELL_DENY 31 |
Definition at line 135 of file newclient.h.
Referenced by StatsCmd().
#define CS_STAT_SPELL_REPEL 30 |
Definition at line 134 of file newclient.h.
Referenced by StatsCmd().
#define CS_STAT_STR 5 |
Definition at line 110 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_TITLE 21 |
Definition at line 126 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_TURN_UNDEAD 112 |
Definition at line 152 of file newclient.h.
#define CS_STAT_WC 13 |
Definition at line 118 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_WEAP_SP 19 |
Definition at line 124 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_WEIGHT_LIM 26 |
Definition at line 131 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define CS_STAT_WIS 7 |
Definition at line 112 of file newclient.h.
Referenced by script_watch(), and StatsCmd().
#define EMI_HASMOREBITS 0x80 |
Definition at line 304 of file newclient.h.
Referenced by MapExtendedCmd().
#define EMI_NOREDRAW 0x01 |
Definition at line 296 of file newclient.h.
Referenced by MapExtendedCmd().
#define EMI_SMOOTH 0x02 |
Definition at line 297 of file newclient.h.
Referenced by MapExtendedCmd().
#define F_APPLIED 0x000F |
Definition at line 227 of file newclient.h.
Referenced by get_flags().
#define F_CURSED 0x0800 |
Definition at line 231 of file newclient.h.
Referenced by get_flags().
#define F_DAMNED 0x1000 |
Definition at line 232 of file newclient.h.
Referenced by get_flags().
#define F_LOCATION 0x00F0 |
Definition at line 228 of file newclient.h.
#define F_LOCKED 0x8000 |
Definition at line 235 of file newclient.h.
Referenced by get_flags().
#define F_MAGIC 0x0400 |
Definition at line 230 of file newclient.h.
Referenced by get_flags().
#define F_NOPICK 0x4000 |
Definition at line 234 of file newclient.h.
#define F_OPEN 0x2000 |
Definition at line 233 of file newclient.h.
Referenced by get_flags().
#define F_UNPAID 0x0200 |
Definition at line 229 of file newclient.h.
Referenced by get_flags().
#define FACE_COLOR_MASK 0xf |
Definition at line 251 of file newclient.h.
Referenced by draw_magic_map().
#define FACE_FLOOR 0x80 |
Definition at line 247 of file newclient.h.
#define FACE_IS_ANIM 1<<15 |
Definition at line 270 of file newclient.h.
Referenced by Map2Cmd().
#define FACE_WALL |
Definition at line 248 of file newclient.h.
#define FLOAT_MULTF 100000.0 |
Definition at line 102 of file newclient.h.
Referenced by draw_stats().
#define FLOAT_MULTI 100000 |
Definition at line 101 of file newclient.h.
#define MAP2_COORD_OFFSET 15 |
Definition at line 86 of file newclient.h.
Referenced by Map2Cmd().
#define MAXSOCKBUF (2+65535+1) |
Definition at line 79 of file newclient.h.
Referenced by DoClient(), and main().
#define MAXSOCKRECVBUF (2+65535+1) |
Definition at line 65 of file newclient.h.
#define MAXSOCKSENDBUF 10239 |
Definition at line 71 of file newclient.h.
#define MSG_SUBTYPE_NONE 0 |
Definition at line 337 of file newclient.h.
#define MSG_TYPE_ADMIN 8 |
Definition at line 322 of file newclient.h.
Referenced by init_text_callbacks().
#define MSG_TYPE_ADMIN_DM 4 /* DM related admin actions */ |
Definition at line 413 of file newclient.h.
#define MSG_TYPE_ADMIN_HISCORE 5 /* Hiscore list */ |
Definition at line 414 of file newclient.h.
#define MSG_TYPE_ADMIN_LOADSAVE 6 /* load/save operations */ |
Definition at line 415 of file newclient.h.
#define MSG_TYPE_ADMIN_LOGIN 7 /* login messages/errors */ |
Definition at line 416 of file newclient.h.
#define MSG_TYPE_ADMIN_NEWS 2 |
Definition at line 411 of file newclient.h.
Referenced by admin_callback().
#define MSG_TYPE_ADMIN_PLAYER 3 /* Player coming/going/death */ |
Definition at line 412 of file newclient.h.
#define MSG_TYPE_ADMIN_RULES 1 |
Definition at line 410 of file newclient.h.
Referenced by admin_callback().
#define MSG_TYPE_ADMIN_VERSION 8 /* version info */ |
Definition at line 417 of file newclient.h.
#define MSG_TYPE_APPLY 13 /* Applying objects */ |
Definition at line 328 of file newclient.h.
#define MSG_TYPE_APPLY_BADBODY 7 /* Don't have body to use object */ |
Definition at line 520 of file newclient.h.
#define MSG_TYPE_APPLY_BUILD 9 /* Build related actions */ |
Definition at line 522 of file newclient.h.
#define MSG_TYPE_APPLY_CURSED 5 /* Applied a cursed object (BAD) */ |
Definition at line 518 of file newclient.h.
#define MSG_TYPE_APPLY_ERROR 1 |
Definition at line 514 of file newclient.h.
#define MSG_TYPE_APPLY_FAILURE 4 /* Apply OK, but no/bad result */ |
Definition at line 517 of file newclient.h.
#define MSG_TYPE_APPLY_PROHIBITION 8 /* Class/god prohibiiton on obj */ |
Definition at line 521 of file newclient.h.
#define MSG_TYPE_APPLY_SUCCESS 3 /* Was able to apply object */ |
Definition at line 516 of file newclient.h.
#define MSG_TYPE_APPLY_TRAP 6 /* Have activated a trap */ |
Definition at line 519 of file newclient.h.
#define MSG_TYPE_APPLY_UNAPPLY 2 /* Unapply an object */ |
Definition at line 515 of file newclient.h.
#define MSG_TYPE_ATTACK 14 /* Attack related messges */ |
Definition at line 329 of file newclient.h.
#define MSG_TYPE_ATTACK_DID_HIT 1 /* Player hit something else */ |
Definition at line 525 of file newclient.h.
#define MSG_TYPE_ATTACK_DID_KILL 4 /* Player killed something */ |
Definition at line 528 of file newclient.h.
#define MSG_TYPE_ATTACK_FUMBLE 3 /* Player fumbled attack */ |
Definition at line 527 of file newclient.h.
#define MSG_TYPE_ATTACK_NOATTACK 7 /* You avoid attacking */ |
Definition at line 531 of file newclient.h.
#define MSG_TYPE_ATTACK_NOKEY 6 /* Keys are like attacks, so... */ |
Definition at line 530 of file newclient.h.
#define MSG_TYPE_ATTACK_PET_DIED 5 /* Pet was killed */ |
Definition at line 529 of file newclient.h.
#define MSG_TYPE_ATTACK_PET_HIT 2 /* Players pet hit something else */ |
Definition at line 526 of file newclient.h.
#define MSG_TYPE_ATTACK_PUSHED 8 /* Pushed a friendly player */ |
Definition at line 532 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE 11 /* Changes to attributes (stats, */ |
Definition at line 325 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_GAIN 1 /* Atacktypes here refer to */ |
Definition at line 464 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_LOSS 2 /* the player gaining or */ |
Definition at line 465 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END 8 /* effects to the player */ |
Definition at line 479 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START 7 /* The start/end of bad */ |
Definition at line 478 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_GOD 15 /* changing god info */ |
Definition at line 486 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_END 14 /* good effects to the player */ |
Definition at line 485 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_START 13 /* Like bad effects, but for */ |
Definition at line 484 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_LEVEL_GAIN 11 /* Gaining/losing of levels */ |
Definition at line 482 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_LEVEL_LOSS 12 |
Definition at line 483 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_MOVE 5 /* A change in the movement */ |
Definition at line 475 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_PROTECTION_GAIN 3 /* Protections in this */ |
Definition at line 469 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_PROTECTION_LOSS 4 /* context are pretty */ |
Definition at line 470 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_RACE 6 /* Racial related changes */ |
Definition at line 477 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_STAT_GAIN 9 /* Start/end of stat changes */ |
Definition at line 480 of file newclient.h.
#define MSG_TYPE_ATTRIBUTE_STAT_LOSS 10 |
Definition at line 481 of file newclient.h.
#define MSG_TYPE_BOOK 1 |
Definition at line 315 of file newclient.h.
Referenced by init_text_callbacks().
#define MSG_TYPE_BOOK_CLASP_1 1 |
Definition at line 340 of file newclient.h.
#define MSG_TYPE_BOOK_CLASP_2 2 |
Definition at line 341 of file newclient.h.
#define MSG_TYPE_BOOK_ELEGANT_1 3 |
Definition at line 342 of file newclient.h.
#define MSG_TYPE_BOOK_ELEGANT_2 4 |
Definition at line 343 of file newclient.h.
#define MSG_TYPE_BOOK_QUARTO_1 5 |
Definition at line 344 of file newclient.h.
#define MSG_TYPE_BOOK_QUARTO_2 6 |
Definition at line 345 of file newclient.h.
#define MSG_TYPE_BOOK_SPELL_EVOKER 7 |
Definition at line 346 of file newclient.h.
#define MSG_TYPE_BOOK_SPELL_PRAYER 8 |
Definition at line 347 of file newclient.h.
#define MSG_TYPE_BOOK_SPELL_PYRO 9 |
Definition at line 348 of file newclient.h.
#define MSG_TYPE_BOOK_SPELL_SORCERER 10 |
Definition at line 349 of file newclient.h.
#define MSG_TYPE_BOOK_SPELL_SUMMONER 11 |
Definition at line 350 of file newclient.h.
#define MSG_TYPE_CARD 2 |
Definition at line 316 of file newclient.h.
#define MSG_TYPE_CARD_ELEGANT_1 4 |
Definition at line 356 of file newclient.h.
#define MSG_TYPE_CARD_ELEGANT_2 5 |
Definition at line 357 of file newclient.h.
#define MSG_TYPE_CARD_ELEGANT_3 6 |
Definition at line 358 of file newclient.h.
#define MSG_TYPE_CARD_MONEY_1 10 |
Definition at line 362 of file newclient.h.
#define MSG_TYPE_CARD_MONEY_2 11 |
Definition at line 363 of file newclient.h.
#define MSG_TYPE_CARD_MONEY_3 12 |
Definition at line 364 of file newclient.h.
#define MSG_TYPE_CARD_SIMPLE_1 1 |
Definition at line 353 of file newclient.h.
#define MSG_TYPE_CARD_SIMPLE_2 2 |
Definition at line 354 of file newclient.h.
#define MSG_TYPE_CARD_SIMPLE_3 3 |
Definition at line 355 of file newclient.h.
#define MSG_TYPE_CARD_STRANGE_1 7 |
Definition at line 359 of file newclient.h.
#define MSG_TYPE_CARD_STRANGE_2 8 |
Definition at line 360 of file newclient.h.
#define MSG_TYPE_CARD_STRANGE_3 9 |
Definition at line 361 of file newclient.h.
#define MSG_TYPE_COMMAND 10 /* Responses to commands, eg, who */ |
Definition at line 324 of file newclient.h.
#define MSG_TYPE_COMMAND_BODY 3 |
Definition at line 437 of file newclient.h.
#define MSG_TYPE_COMMAND_CONFIG 7 /* bowmode, petmode, applymode */ |
Definition at line 441 of file newclient.h.
#define MSG_TYPE_COMMAND_DEBUG 10 /* Various debug type commands */ |
Definition at line 444 of file newclient.h.
#define MSG_TYPE_COMMAND_DM 17 /* DM related commands */ |
Definition at line 451 of file newclient.h.
#define MSG_TYPE_COMMAND_ERROR 11 /* Bad syntax/can't use command */ |
Definition at line 445 of file newclient.h.
#define MSG_TYPE_COMMAND_EXAMINE 14 /* Player examining something */ |
Definition at line 448 of file newclient.h.
#define MSG_TYPE_COMMAND_FAILURE 13 /* Failed result from command */ |
Definition at line 447 of file newclient.h.
#define MSG_TYPE_COMMAND_HELP 16 /* Help related information */ |
Definition at line 450 of file newclient.h.
#define MSG_TYPE_COMMAND_INFO 8 /* Generic info - resistances, etc */ |
Definition at line 442 of file newclient.h.
#define MSG_TYPE_COMMAND_INVENTORY 15 /* Inventory listing */ |
Definition at line 449 of file newclient.h.
#define MSG_TYPE_COMMAND_MALLOC 4 |
Definition at line 438 of file newclient.h.
#define MSG_TYPE_COMMAND_MAPS 2 |
Definition at line 436 of file newclient.h.
#define MSG_TYPE_COMMAND_NEWPLAYER 18 /* Create a new character - not */ |
Definition at line 452 of file newclient.h.
#define MSG_TYPE_COMMAND_QUESTS 9 /* Quest info */ |
Definition at line 443 of file newclient.h.
#define MSG_TYPE_COMMAND_STATISTICS 6 |
Definition at line 440 of file newclient.h.
#define MSG_TYPE_COMMAND_SUCCESS 12 /* Successful result from command */ |
Definition at line 446 of file newclient.h.
#define MSG_TYPE_COMMAND_WEATHER 5 |
Definition at line 439 of file newclient.h.
#define MSG_TYPE_COMMAND_WHO 1 |
Definition at line 435 of file newclient.h.
#define MSG_TYPE_COMMUNICATION 15 /* Communication between players */ |
Definition at line 330 of file newclient.h.
#define MSG_TYPE_COMMUNICATION_CHAT 8 /* Party message */ |
Definition at line 541 of file newclient.h.
#define MSG_TYPE_COMMUNICATION_EMOTE 5 /* Player emotes */ |
Definition at line 538 of file newclient.h.
#define MSG_TYPE_COMMUNICATION_ME 3 /* Player me's a message */ |
Definition at line 536 of file newclient.h.
#define MSG_TYPE_COMMUNICATION_PARTY 6 /* Party message */ |
Definition at line 539 of file newclient.h.
#define MSG_TYPE_COMMUNICATION_RANDOM 1 /* Random event (coin toss) */ |
Definition at line 534 of file newclient.h.
#define MSG_TYPE_COMMUNICATION_SAY 2 /* Player says something */ |
Definition at line 535 of file newclient.h.
#define MSG_TYPE_COMMUNICATION_SHOUT 7 /* Party message */ |
Definition at line 540 of file newclient.h.
#define MSG_TYPE_COMMUNICATION_TELL 4 /* Player tells something */ |
Definition at line 537 of file newclient.h.
#define MSG_TYPE_DIALOG 6 |
Definition at line 320 of file newclient.h.
#define MSG_TYPE_DIALOG_ALTAR 2 /* A message from an altar */ |
Definition at line 404 of file newclient.h.
#define MSG_TYPE_DIALOG_MAGIC_MOUTH 3 /* Magic Mouth/Magic Ear */ |
Definition at line 405 of file newclient.h.
#define MSG_TYPE_DIALOG_NPC 1 /* A message from the npc */ |
Definition at line 403 of file newclient.h.
#define MSG_TYPE_ITEM 17 /* Item related information */ |
Definition at line 332 of file newclient.h.
#define MSG_TYPE_ITEM_ADD 2 /* Item added to inv */ |
Definition at line 555 of file newclient.h.
#define MSG_TYPE_ITEM_CHANGE 3 /* Item has changed in some way */ |
Definition at line 556 of file newclient.h.
#define MSG_TYPE_ITEM_INFO 3 /* Information related to an item */ |
Definition at line 557 of file newclient.h.
#define MSG_TYPE_ITEM_REMOVE 1 /* Item removed from inv */ |
Definition at line 554 of file newclient.h.
#define MSG_TYPE_LAST 20 |
Definition at line 335 of file newclient.h.
Referenced by add_to_textbuf(), info_get_styles(), and info_init().
#define MSG_TYPE_MISC 18 /* Messages that don't go anyplace else */ |
Definition at line 333 of file newclient.h.
#define MSG_TYPE_MONUMENT 5 |
Definition at line 319 of file newclient.h.
#define MSG_TYPE_MONUMENT_GRAVESTONE_1 7 |
Definition at line 395 of file newclient.h.
#define MSG_TYPE_MONUMENT_GRAVESTONE_2 8 |
Definition at line 396 of file newclient.h.
#define MSG_TYPE_MONUMENT_GRAVESTONE_3 9 |
Definition at line 397 of file newclient.h.
#define MSG_TYPE_MONUMENT_STATUE_1 4 |
Definition at line 392 of file newclient.h.
#define MSG_TYPE_MONUMENT_STATUE_2 5 |
Definition at line 393 of file newclient.h.
#define MSG_TYPE_MONUMENT_STATUE_3 6 |
Definition at line 394 of file newclient.h.
#define MSG_TYPE_MONUMENT_STONE_1 1 |
Definition at line 389 of file newclient.h.
#define MSG_TYPE_MONUMENT_STONE_2 2 |
Definition at line 390 of file newclient.h.
#define MSG_TYPE_MONUMENT_STONE_3 3 |
Definition at line 391 of file newclient.h.
#define MSG_TYPE_MONUMENT_WALL_1 10 |
Definition at line 398 of file newclient.h.
#define MSG_TYPE_MONUMENT_WALL_2 11 |
Definition at line 399 of file newclient.h.
#define MSG_TYPE_MONUMENT_WALL_3 12 |
Definition at line 400 of file newclient.h.
#define MSG_TYPE_MOTD 7 |
Definition at line 321 of file newclient.h.
Referenced by init_text_callbacks().
#define MSG_TYPE_PAPER 3 |
Definition at line 317 of file newclient.h.
#define MSG_TYPE_PAPER_ENVELOPE_1 8 |
Definition at line 374 of file newclient.h.
#define MSG_TYPE_PAPER_ENVELOPE_2 9 |
Definition at line 375 of file newclient.h.
#define MSG_TYPE_PAPER_LETTER_NEW_1 6 |
Definition at line 372 of file newclient.h.
#define MSG_TYPE_PAPER_LETTER_NEW_2 7 |
Definition at line 373 of file newclient.h.
#define MSG_TYPE_PAPER_LETTER_OLD_1 4 |
Definition at line 370 of file newclient.h.
#define MSG_TYPE_PAPER_LETTER_OLD_2 5 |
Definition at line 371 of file newclient.h.
#define MSG_TYPE_PAPER_NOTE_1 1 |
Definition at line 367 of file newclient.h.
#define MSG_TYPE_PAPER_NOTE_2 2 |
Definition at line 368 of file newclient.h.
#define MSG_TYPE_PAPER_NOTE_3 3 |
Definition at line 369 of file newclient.h.
#define MSG_TYPE_PAPER_SCROLL_MAGIC 14 |
Definition at line 380 of file newclient.h.
#define MSG_TYPE_PAPER_SCROLL_NEW_1 12 |
Definition at line 378 of file newclient.h.
#define MSG_TYPE_PAPER_SCROLL_NEW_2 13 |
Definition at line 379 of file newclient.h.
#define MSG_TYPE_PAPER_SCROLL_OLD_1 10 |
Definition at line 376 of file newclient.h.
#define MSG_TYPE_PAPER_SCROLL_OLD_2 11 |
Definition at line 377 of file newclient.h.
#define MSG_TYPE_SHOP 9 |
Definition at line 323 of file newclient.h.
#define MSG_TYPE_SHOP_LISTING 1 /* Shop listings - inventory, */ |
Definition at line 424 of file newclient.h.
#define MSG_TYPE_SHOP_MISC 4 /* Random messages */ |
Definition at line 429 of file newclient.h.
#define MSG_TYPE_SHOP_PAYMENT 2 /* Messages about payment, lack */ |
Definition at line 426 of file newclient.h.
#define MSG_TYPE_SHOP_SELL 3 /* Messages about selling items */ |
Definition at line 428 of file newclient.h.
#define MSG_TYPE_SIGN 4 |
Definition at line 318 of file newclient.h.
Referenced by init_text_callbacks().
#define MSG_TYPE_SIGN_BASIC 1 |
Definition at line 383 of file newclient.h.
#define MSG_TYPE_SIGN_DIR_BOTH 4 |
Definition at line 386 of file newclient.h.
#define MSG_TYPE_SIGN_DIR_LEFT 2 |
Definition at line 384 of file newclient.h.
#define MSG_TYPE_SIGN_DIR_RIGHT 3 |
Definition at line 385 of file newclient.h.
#define MSG_TYPE_SKILL 12 /* Messages related to using skills */ |
Definition at line 327 of file newclient.h.
#define MSG_TYPE_SKILL_ERROR 2 /* Doing something wrong */ |
Definition at line 500 of file newclient.h.
#define MSG_TYPE_SKILL_FAILURE 4 /* Failure in using skill */ |
Definition at line 502 of file newclient.h.
#define MSG_TYPE_SKILL_LIST 6 /* List of skills */ |
Definition at line 504 of file newclient.h.
#define MSG_TYPE_SKILL_MISSING 1 /* Don't have the skill */ |
Definition at line 499 of file newclient.h.
#define MSG_TYPE_SKILL_PRAY 5 /* Praying related messages */ |
Definition at line 503 of file newclient.h.
#define MSG_TYPE_SKILL_SUCCESS 3 /* Successfully used skill */ |
Definition at line 501 of file newclient.h.
#define MSG_TYPE_SPELL 16 /* Spell related info */ |
Definition at line 331 of file newclient.h.
#define MSG_TYPE_SPELL_END 4 /* A spell ends */ |
Definition at line 546 of file newclient.h.
#define MSG_TYPE_SPELL_ERROR 6 /* Spell failure messages */ |
Definition at line 548 of file newclient.h.
#define MSG_TYPE_SPELL_FAILURE 3 /* Spell failure messages */ |
Definition at line 545 of file newclient.h.
#define MSG_TYPE_SPELL_HEAL 1 /* Healing related spells */ |
Definition at line 543 of file newclient.h.
#define MSG_TYPE_SPELL_INFO 9 /* random info about spell, not */ |
Definition at line 551 of file newclient.h.
#define MSG_TYPE_SPELL_PERCEIVE_SELF 7 /* Perceive self messages */ |
Definition at line 549 of file newclient.h.
#define MSG_TYPE_SPELL_PET 2 /* Pet related messages */ |
Definition at line 544 of file newclient.h.
#define MSG_TYPE_SPELL_SUCCESS 5 /* Spell succeeded messages */ |
Definition at line 547 of file newclient.h.
#define MSG_TYPE_SPELL_TARGET 8 /* Target of non attack spell */ |
Definition at line 550 of file newclient.h.
#define MSG_TYPE_VICTIM 19 /* Something bad is happening to the player */ |
Definition at line 334 of file newclient.h.
#define MSG_TYPE_VICTIM_DIED 5 /* Player died! */ |
Definition at line 567 of file newclient.h.
#define MSG_TYPE_VICTIM_SPELL 4 /* Someone cast a bad spell on the player */ |
Definition at line 566 of file newclient.h.
#define MSG_TYPE_VICTIM_STEAL 3 /* Someone tried to steal from the player */ |
Definition at line 565 of file newclient.h.
#define MSG_TYPE_VICTIM_SWAMP 1 /* Player is sinking in a swamp */ |
Definition at line 563 of file newclient.h.
#define MSG_TYPE_VICTIM_WAS_HIT 2 /* Player was hit by something */ |
Definition at line 564 of file newclient.h.
#define MSG_TYPE_VICTIM_WAS_PUSHED 6 /* Player was pushed or attempted pushed */ |
Definition at line 568 of file newclient.h.
#define NDI_ALL 0x200 /* Inform all players of this message */ |
Definition at line 223 of file newclient.h.
#define NDI_BLACK 0 |
Definition at line 201 of file newclient.h.
Referenced by bind_callback(), bind_key(), buttonpress_in_list(), command_foodbep(), command_take(), complete_command(), configure_event(), configure_keys(), do_clienthelp(), do_metaserver(), draw_info(), draw_info_scrollbar(), draw_magic_map(), draw_prompt(), DrawInfoCmd(), handle_query(), list_button_event(), list_item_action(), map_init(), menu_clear(), metaserver1_thread(), metaserver_select(), metaserver_show(), new_menu_pickup(), parse_key(), parse_key_release(), print_inventory(), save_keys(), script_kill(), script_list(), script_tell(), set_autorepeat(), set_command_window(), set_scroll(), show_keys(), unbind_key(), unbind_usage(), and write_ch().
#define NDI_BLUE 5 /* Actually, it is Dodger Blue */ |
Definition at line 206 of file newclient.h.
Referenced by highlight_item(), image_update_download_status(), save_defaults(), and save_winpos().
#define NDI_BROWN 10 /* Sienna */ |
Definition at line 212 of file newclient.h.
#define NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */ |
Definition at line 217 of file newclient.h.
#define NDI_DK_ORANGE 6 /* DarkOrange2 */ |
Definition at line 207 of file newclient.h.
#define NDI_GOLD 11 |
Definition at line 213 of file newclient.h.
Referenced by negotiate_connection().
#define NDI_GREEN 7 /* SeaGreen */ |
Definition at line 208 of file newclient.h.
Referenced by update_spell_list().
#define NDI_GREY 9 |
Definition at line 211 of file newclient.h.
Referenced by draw_info().
#define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */ |
Definition at line 209 of file newclient.h.
#define NDI_MAX_COLOR 12 /* Last value in */ |
Definition at line 216 of file newclient.h.
#define NDI_NAVY 2 |
Definition at line 203 of file newclient.h.
Referenced by highlight_item().
#define NDI_ORANGE 4 |
Definition at line 205 of file newclient.h.
Referenced by update_spell_list().
#define NDI_RED 3 |
Definition at line 204 of file newclient.h.
Referenced by bind_key(), command_show(), configure_keys(), get_image_info(), handle_local_command(), highlight_item(), init_common_cache_data(), keybinding_get_data(), load_window_positions(), save_winpos(), script_init(), script_kill(), script_process_cmd(), SetupCmd(), and update_spell_list().
#define NDI_TAN 12 /* Khaki */ |
Definition at line 214 of file newclient.h.
#define NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */ |
Definition at line 222 of file newclient.h.
#define NDI_WHITE 1 |
Definition at line 202 of file newclient.h.
Referenced by configure_event(), draw_info(), draw_prompt(), and map_init().
#define SF_FIREON 0x01 |
Definition at line 187 of file newclient.h.
Referenced by draw_message_window().
#define SF_RUNON 0x02 |
Definition at line 188 of file newclient.h.
Referenced by draw_message_window().
#define SOUND_NORMAL 0 |
Definition at line 267 of file newclient.h.
Referenced by play_sound().
#define SOUND_SPELL 1 |
Definition at line 268 of file newclient.h.
Referenced by play_sound().
#define UPD_ANIM 0x20 |
Definition at line 258 of file newclient.h.
Referenced by UpdateItemCmd().
#define UPD_ANIMSPEED 0x40 |
Definition at line 259 of file newclient.h.
Referenced by UpdateItemCmd().
#define UPD_FACE 0x08 |
Definition at line 256 of file newclient.h.
Referenced by UpdateItemCmd().
#define UPD_FLAGS 0x02 |
Definition at line 254 of file newclient.h.
Referenced by UpdateItemCmd().
#define UPD_LOCATION 0x01 |
Definition at line 253 of file newclient.h.
Referenced by UpdateItemCmd().
#define UPD_NAME 0x10 |
Definition at line 257 of file newclient.h.
Referenced by UpdateItemCmd().
#define UPD_NROF 0x80 |
Definition at line 260 of file newclient.h.
Referenced by UpdateItemCmd().
#define UPD_SP_DAMAGE 0x04 |
Definition at line 265 of file newclient.h.
Referenced by UpdspellCmd().
#define UPD_SP_GRACE 0x02 |
Definition at line 264 of file newclient.h.
Referenced by UpdspellCmd().
#define UPD_SP_MANA 0x01 |
Definition at line 263 of file newclient.h.
Referenced by UpdspellCmd().
#define UPD_WEIGHT 0x04 |
Definition at line 255 of file newclient.h.
Referenced by UpdateItemCmd().
anonymous enum |
Enumerator | |
---|---|
a_none | |
a_readied | |
a_wielded | |
a_worn | |
a_active | |
a_applied |
Definition at line 226 of file newclient.h.
CS_Stats cst_lst |
Referenced by SockList_ReadPacket().
CS_Stats cst_tot |
Referenced by SockList_ReadPacket().