Crossfire Client, Branches
R11627
Main Page
Related Pages
Modules
Data Structures
Files
File List
Globals
soundsdef.h
Go to the documentation of this file.
1
const
char
*
const
def_sounds
[] = {
2
"#\n"
,
3
"# This is a reasonably heavily modified version of the sounds file from\n"
,
4
"# the server.\n"
,
5
"#\n"
,
6
"# Since the client has to load the sounds on its own, full path names\n"
,
7
"# are needed.\n"
,
8
"#\n"
,
9
"# There are two sections - one for normal sounds, and one for spell\n"
,
10
"# sounds. They are differentiated by the header 'Standard Sounds:' and\n"
,
11
"# 'Spell Sounds:'\n"
,
12
"#\n"
,
13
"# Empty lines and lines starting with # are ignored.\n"
,
14
"#\n"
,
15
"# Format of the file: pathname to sound, default volume (what volume gets\n"
,
16
"# played if it is centered on the player), symbolic name (not currently\n"
,
17
"# used for anything, but may be in the future for the server to communicated\n"
,
18
"# to the client), and sound number.. Symbolic name and sound number may\n"
,
19
"# be ommitted. If sound number is missing, the sound will be assigned one\n"
,
20
"# higher than the last sound read in.\n"
,
21
"#\n"
,
22
"# the symbolic name can be DEFAULT, in which case all sounds for that section\n"
,
23
"# which are otherwise not set will be set to that value. This can be\n"
,
24
"# especially useful for that magic section, since new spells get added\n"
,
25
"# fairly often.\n"
,
26
"#\n"
,
27
"# The volume of 100 means max volume. Anything higher may break the sound\n"
,
28
"# handling.\n"
,
29
"#\n"
,
30
"# The server currently communicates what sound to play via the sound\n"
,
31
"# number - you should not change those. However, you can change most\n"
,
32
"# of the other sounds without problem.\n"
,
33
"#\n"
,
34
"# If a copy of this file is in ~/.crossfire/, it will be loaded\n"
,
35
"#\n"
,
36
"Standard Sounds:\n"
,
37
"\n"
,
38
"sfx/intro.wav 30 SOUND_NEW_PLAYER 0\n"
,
39
"sfx/bow1.wav 80 SOUND_FIRE_ARROW 1\n"
,
40
"sfx/learnspell.wav 100 SOUND_LEARN_SPELL 2\n"
,
41
"sfx/spell_failed.wav 70 SOUND_FUMBLE_SPELL 3\n"
,
42
"sfx/spell_failed.wav 70 SOUND_WAND_POOF 4\n"
,
43
"sfx/door.wav 90 SOUND_OPEN_DOOR 5\n"
,
44
"sfx/push.wav 80 SOUND_PUSH_PLAYER 6\n"
,
45
"sfx/hit1.wav 60 SOUND_PLAYER_HITS1 7\n"
,
46
"sfx/hit2.wav 70 SOUND_PLAYER_HITS2 8\n"
,
47
"sfx/hit3.wav 80 SOUND_PLAYER_HITS3 9\n"
,
48
"sfx/hit4.wav 90 SOUND_PLAYER_HITS4 10\n"
,
49
"sfx/phit1.wav 70 SOUND_PLAYER_IS_HIT1 11\n"
,
50
"sfx/phit2.wav 80 SOUND_PLAYER_IS_HIT2 12\n"
,
51
"sfx/phit1.wav 90 SOUND_PLAYER_IS_HIT3 13\n"
,
52
"sfx/kill.wav 80 SOUND_PLAYER_KILLS 14\n"
,
53
"sfx/petdead.wav 80 SOUND_PET_IS_KILLED 15\n"
,
54
"sfx/playerdead.wav 150 SOUND_PLAYER_DIES 16\n"
,
55
"sfx/Whoosh.wav 100 SOUND_OB_EVAPORATE 17\n"
,
56
"sfx/Explosion.wav 100 SOUND_OB_EXPLODE 18\n"
,
57
"sfx/Clock.raw 130 SOUND_CLOCK 19\n"
,
58
"sfx/pull.wav 80 SOUND_TURN_HANDLE 20\n"
,
59
"sfx/fallhole.wav 200 SOUND_FALL_HOLE 21\n"
,
60
"sfx/poison.wav 130 SOUND_DRINK_POISON 22\n"
,
61
"\n"
,
62
"# Spells : SOUND_CAST_SPELL_0 23, 24, 25 ...\n"
,
63
"Spell Sounds:\n"
,
64
"\n"
,
65
"sfx/magic_default.wav 100 DEFAULT\n"
,
66
"sfx/magic_bullet1.wav 70 \"magic bullet\" /* 0 */\n"
,
67
"sfx/magic_fireball1.wav 60 \"small fireball\"\n"
,
68
"sfx/magic_fireball2.wav 80 \"medium fireball\"\n"
,
69
"sfx/magic_fireball2.wav 100 \"large fireball\"\n"
,
70
"sfx/magic_fire.wav 100 \"burning hands\"\n"
,
71
"sfx/magic_elec.wav 70 \"small lightning\"\n"
,
72
"sfx/magic_elec.wav 90 \"large lightning\"\n"
,
73
"sfx/magic_missile.wav 100 \"magic missile\"\n"
,
74
"sfx/magic_create.wav 100 \"create bomb\"\n"
,
75
"sfx/magic_summon1.wav 100 \"summon golem\"\n"
,
76
"sfx/magic_summon2.wav 100 \"summon fire elemental\" /* 10 */\n"
,
77
"sfx/magic_summon3.wav 100 \"summon earth elemental\"\n"
,
78
"sfx/magic_invoke.wav 100 \"summon water elemental\"\n"
,
79
"sfx/magic_invoke2.wav 100 \"summon air elemental\"\n"
,
80
"sfx/magic_teleport.wav 100 \"dimension door\"\n"
,
81
"sfx/magic_wall.wav 100 \"create earth wall\"\n"
,
82
"sfx/magic_paralyze.wav 100 \"paralyze\"\n"
,
83
"sfx/magic_ice.wav 80 \"icestorm\"\n"
,
84
"sfx/magic_mmap.wav 100 \"magic mapping\"\n"
,
85
"sfx/magic_turn.wav 90 \"turn undead\"\n"
,
86
"sfx/magic_fear.wav 90 \"fear\" /* 20 */\n"
,
87
"sfx/magic_poison.wav 100 \"poison cloud\"\n"
,
88
"sfx/magic_default.wav 100 \"wonder\"\n"
,
89
"sfx/magic_destruction.wav 80 \"destruction\"\n"
,
90
"sfx/magic_stat.wav 100 \"perceive self\"\n"
,
91
"sfx/magic_teleport.wav 100 \"word of recall\"\n"
,
92
"sfx/magic_invisible.wav 100 \"invisible\"\n"
,
93
"sfx/magic_invisible.wav 100 \"invisible to undead\"\n"
,
94
"sfx/magic_default.wav 100 \"probe\"\n"
,
95
"sfx/magic_bullet2.wav 100 \"large bullet\"\n"
,
96
"sfx/magic_invisible.wav 100 \"improved invisibility\" /* 30 */\n"
,
97
"sfx/magic_hword.wav 100 \"holy word\"\n"
,
98
"sfx/magic_default.wav 100 \"minor healing\"\n"
,
99
"sfx/magic_default.wav 100 \"medium healing\"\n"
,
100
"sfx/magic_default.wav 100 \"major healing\"\n"
,
101
"sfx/magic_default.wav 100 \"heal\"\n"
,
102
"sfx/magic_create.wav 100 \"create food\"\n"
,
103
"sfx/Explosion.wav 60 \"earth to dust\"\n"
,
104
"sfx/magic_default.wav 100 \"armour\"\n"
,
105
"sfx/magic_stat.wav 100 \"strength\"\n"
,
106
"sfx/magic_stat.wav 100 \"dexterity\" /* 40 */\n"
,
107
"sfx/magic_stat.wav 100 \"constitution\"\n"
,
108
"sfx/magic_stat.wav 100 \"charisma\"\n"
,
109
"sfx/magic_wall.wav 100 \"create fire wall\"\n"
,
110
"sfx/magic_wall.wav 100 \"create frost wall\"\n"
,
111
"sfx/magic_protection.wav 100 \"protection from cold\"\n"
,
112
"sfx/magic_protection.wav 100 \"protection from electricity\"\n"
,
113
"sfx/magic_protection.wav 100 \"protection from fire\"\n"
,
114
"sfx/magic_protection.wav 100 \"protection from poison\"\n"
,
115
"sfx/magic_protection.wav 100 \"protection from slow\"\n"
,
116
"sfx/magic_protection.wav 100 \"protection from paralysis\" /* 50 */\n"
,
117
"sfx/magic_protection.wav 100 \"protection from draining\"\n"
,
118
"sfx/magic_protection.wav 100 \"protection from magic\"\n"
,
119
"sfx/magic_protection.wav 100 \"protection from attack\"\n"
,
120
"sfx/magic_default.wav 100 \"levitate\"\n"
,
121
"sfx/magic_sball.wav 100 \"small speedball\"\n"
,
122
"sfx/magic_sball.wav 130 \"large speedball\"\n"
,
123
"sfx/magic_fire.wav 150 \"hellfire\"\n"
,
124
"sfx/magic_fire.wav 170 \"dragonbreath\"\n"
,
125
"sfx/magic_ice.wav 170 \"large icestorm\"\n"
,
126
"sfx/magic_default.wav 100 \"charging\" /* 60 */\n"
,
127
"sfx/magic_default.wav 100 \"polymorph\"\n"
,
128
"sfx/magic_cancel.wav 200 \"cancellation\"\n"
,
129
"sfx/magic_confusion.wav 100 \"confusion\"\n"
,
130
"sfx/magic_confusion.wav 150 \"mass confusion\"\n"
,
131
"sfx/magic_summon1.wav 100 \"summon pet monster\"\n"
,
132
"sfx/magic_slow.wav 100 \"slow\"\n"
,
133
"sfx/magic_default.wav 100 \"regenerate spellpoints\"\n"
,
134
"sfx/magic_default.wav 100 \"cure poison\"\n"
,
135
"sfx/magic_protection.wav 100 \"protection from confusion\"\n"
,
136
"sfx/magic_protection.wav 100 \"protection from cancellation\" /* 70 */\n"
,
137
"sfx/magic_protection.wav 100 \"protection from depletion\"\n"
,
138
"sfx/magic_default.wav 100 \"alchemy\"\n"
,
139
"sfx/magic_wound.wav 100 \"remove curse\"\n"
,
140
"sfx/magic_wound.wav 120 \"remove damnation\"\n"
,
141
"sfx/magic_default.wav 100 \"identify\"\n"
,
142
"sfx/magic_default.wav 100 \"detect magic\"\n"
,
143
"sfx/magic_default.wav 100 \"detect monster\"\n"
,
144
"sfx/magic_default.wav 100 \"detect evil\"\n"
,
145
"sfx/magic_default.wav 100 \"detect curse\"\n"
,
146
"sfx/Explosion.wav 100 \"heroism\" /* 80 */\n"
,
147
"sfx/magic_confusion.wav 100 \"aggravation\"\n"
,
148
"sfx/magic_fire.wav 100 \"firebolt\"\n"
,
149
"sfx/magic_ice.wav 100 \"frostbolt\"\n"
,
150
"sfx/Explosion.wav 100 \"shockwave\"\n"
,
151
"sfx/magic_default.wav 100 \"color spray\"\n"
,
152
"sfx/magic_default.wav 100 \"haste\"\n"
,
153
"sfx/magic_death.wav 100 \"face of death\"\n"
,
154
"sfx/magic_elec.wav 110 \"ball lightning\"\n"
,
155
"sfx/magic_missile.wav 100 \"meteor swarm\"\n"
,
156
"sfx/magic_missile.wav 100 \"comet\" /* 90 */\n"
,
157
"sfx/magic_default.wav 100 \"mystic fist\"\n"
,
158
"sfx/magic_animate.wav 100 \"raise dead\"\n"
,
159
"sfx/magic_animate.wav 100 \"resurrection\"\n"
,
160
"sfx/magic_animate.wav 100 \"reincarnation\"\n"
,
161
"sfx/magic_protection.wav 100 \"immune cold\"\n"
,
162
"sfx/magic_protection.wav 100 \"immune electricity\"\n"
,
163
"sfx/magic_protection.wav 100 \"immune fire\"\n"
,
164
"sfx/magic_protection.wav 100 \"immune poison\"\n"
,
165
"sfx/magic_protection.wav 100 \"immune slow\"\n"
,
166
"sfx/magic_protection.wav 100 \"immune paralysis\" /* 100 */\n"
,
167
"sfx/magic_protection.wav 100 \"immune drain\"\n"
,
168
"sfx/magic_protection.wav 100 \"immune magic\"\n"
,
169
"sfx/magic_protection.wav 100 \"immune attack\"\n"
,
170
"sfx/magic_protection.wav 100 \"invulnerability\"\n"
,
171
"sfx/magic_protection.wav 100 \"defense\n"
,
172
"sfx/magic_rune.wav 100 \"rune fire\"\n"
,
173
"sfx/magic_rune.wav 100 \"rune frost\"\n"
,
174
"sfx/magic_rune.wav 100 \"rune shocking\"\n"
,
175
"sfx/magic_rune.wav 100 \"rune blasting\"\n"
,
176
"sfx/magic_rune.wav 100 \"rune death\" /* 110 */\n"
,
177
"sfx/magic_rune.wav 100 \"marking rune\"\n"
,
178
"sfx/magic_rune.wav 100 \"build director\"\n"
,
179
"sfx/magic_rune.wav 100 \"pool of chaos\"\n"
,
180
"sfx/magic_sball.wav 100 \"build bullet wall\"\n"
,
181
"sfx/magic_elec.wav 100 \"build ligtning wall\"\n"
,
182
"sfx/magic_fireball1.wav 100 \"build fireball wall\"\n"
,
183
"sfx/magic_default.wav 100 \"magic \"\n"
,
184
"sfx/magic_rune.wav 100 \"rune of magic drain\"\n"
,
185
"sfx/magic_rune.wav 100 \"antimagic rune\"\n"
,
186
"sfx/magic_rune.wav 100 \"rune transferrence\" /* 120 */\n"
,
187
"sfx/warning_statup.wav 100 \"transferrence\"\n"
,
188
"sfx/warning_drain.wav 100 \"magic drain\"\n"
,
189
"sfx/magic_cancel.wav 100 \"counterspell\"\n"
,
190
"sfx/warning_food.wav 100 \"disarm\"\n"
,
191
"sfx/magic_protection.wav 100 \"cure confusion\"\n"
,
192
"sfx/magic_protection.wav 100 \"restoration\"\n"
,
193
"sfx/magic_summon3.wav 100 \"summon evil monster\"\n"
,
194
"sfx/magic_walls.wav 100 \"counterwall\"\n"
,
195
"sfx/magic_wound.wav 100 \"cause light wounds\"\n"
,
196
"sfx/magic_wound.wav 100 \"cause medium wounds\" /* 130 */\n"
,
197
"sfx/magic_wound.wav 100 \"cause serious wounds\"\n"
,
198
"sfx/magic_animate.wav 100 \"charm monsters\"\n"
,
199
"sfx/magic_default.wav 100 \"banishment\"\n"
,
200
"sfx/magic_mmissile.wav 100 \"create missile\"\n"
,
201
};
def_sounds
const char *const def_sounds[]
Definition:
soundsdef.h:1
crossfire-code
client
branches
1.12
gtk
win32
soundsdef.h
Generated on Fri Nov 16 2018 02:05:35 for Crossfire Client, Branches by
1.8.6