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Crossfire Client, Trunk
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#include <client.h>
Collaboration diagram for PlayerPosition:Data Fields | |
| int | x |
| int | y |
| int PlayerPosition::x |
Definition at line 528 of file client.h.
Referenced by expand_clear_bigface(), expand_set_bigface(), ExtSmooth(), gtk_map_redraw(), Map2Cmd(), mapdata_add_label(), mapdata_animation(), mapdata_bigface(), mapdata_clear(), mapdata_clear_old(), mapdata_clear_space(), mapdata_face(), mapdata_init(), mapdata_newmap(), mapdata_scroll(), mapdata_set_anim_layer(), mapdata_set_check_space(), mapdata_set_darkness(), mapdata_set_face_layer(), mapdata_set_size(), mapdata_set_smooth(), pl_mpos(), recenter_virtual_map_view(), and script_process_cmd().
| int PlayerPosition::y |
Definition at line 529 of file client.h.
Referenced by expand_clear_bigface(), expand_set_bigface(), ExtSmooth(), gtk_map_redraw(), Map2Cmd(), mapdata_add_label(), mapdata_animation(), mapdata_bigface(), mapdata_clear(), mapdata_clear_old(), mapdata_clear_space(), mapdata_face(), mapdata_init(), mapdata_newmap(), mapdata_scroll(), mapdata_set_anim_layer(), mapdata_set_check_space(), mapdata_set_darkness(), mapdata_set_face_layer(), mapdata_set_size(), mapdata_set_smooth(), pl_mpos(), recenter_virtual_map_view(), and script_process_cmd().