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Crossfire Client, Trunk
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Holds the names that correspond to skill and resistance numbers. More...
#include <client.h>
Data Fields | |
const char * | name |
int | value |
Holds the names that correspond to skill and resistance numbers.
const char* NameMapping::name |
Definition at line 456 of file client.h.
Referenced by draw_stats(), mapping_sort(), and update_stat_mapping().
int NameMapping::value |
Definition at line 457 of file client.h.
Referenced by draw_stats(), update_skill_information(), and update_stat_mapping().