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Crossfire Client, Trunk
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For classes & races, the server can present some number of choices, eg, the character gets to choose 1 skill from a choice of many. More...
#include <client.h>
Collaboration diagram for RC_Choice:Data Fields | |
| char * | choice_desc |
| char * | choice_name |
| int | num_values |
| char ** | value_arch |
| char ** | value_desc |
For classes & races, the server can present some number of choices, eg, the character gets to choose 1 skill from a choice of many.
Eg RC_Choice entry represents one of these choices. However, each race/class may have multiple choices. For example, if the class had the character make 2 choices - one for a skill, and one for an item, 2 RC_Choice structures would be used.
| char* RC_Choice::choice_desc |
Definition at line 590 of file client.h.
Referenced by on_combobox_rcs_changed(), and process_race_class_info().
| char* RC_Choice::choice_name |
Definition at line 589 of file client.h.
Referenced by process_race_class_info().
| int RC_Choice::num_values |
Definition at line 591 of file client.h.
Referenced by free_all_race_class_info(), on_combobox_rcs_changed(), and process_race_class_info().
| char** RC_Choice::value_arch |
Definition at line 592 of file client.h.
Referenced by process_race_class_info().
| char** RC_Choice::value_desc |
Definition at line 593 of file client.h.
Referenced by on_combobox_rcs_changed(), and process_race_class_info().