Crossfire Client, Trunk
newclient.h
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1 
14 #ifndef NEWCLIENT_H
15 #define NEWCLIENT_H
16 
25 #define MAXSOCKBUF (2+65535+1)
26 
32 #define MAP2_COORD_OFFSET 15
33 
42 #define MAP2_TYPE_CLEAR 0x0
43 #define MAP2_TYPE_DARKNESS 0x1
44 #define MAP2_TYPE_LABEL 0x2 // SC 1030
45 /*
46  * These next two are not used presently, but the numbers are set aside for
47  * when support is added.
48  *
49  * #define MAP2_TYPE_LIGHTSOURCE 0x3
50  */
56 enum map2_label {
64 };
65 
66 #define MAP2_LAYER_START 0x10
67 #define MAP2_ADD_LENGTH 0b11100000 // OR this with the above for "next byte is length", SC 1030
68 
69 #define CS_QUERY_YESNO 0x1
70 #define CS_QUERY_SINGLECHAR 0x2
71 #define CS_QUERY_HIDEINPUT 0x4
73 #define CS_SAY_NORMAL 0x1
74 #define CS_SAY_SHOUT 0x2
75 #define CS_SAY_GSAY 0x4
82 #define FLOAT_MULTI 100000
83 #define FLOAT_MULTF 100000.0
84 
90 #define CS_STAT_HP 1
91 #define CS_STAT_MAXHP 2
92 #define CS_STAT_SP 3
93 #define CS_STAT_MAXSP 4
94 #define CS_STAT_STR 5
95 #define CS_STAT_INT 6
96 #define CS_STAT_WIS 7
97 #define CS_STAT_DEX 8
98 #define CS_STAT_CON 9
99 #define CS_STAT_CHA 10
100 #define CS_STAT_EXP 11
101 #define CS_STAT_LEVEL 12
102 #define CS_STAT_WC 13
103 #define CS_STAT_AC 14
104 #define CS_STAT_DAM 15
105 #define CS_STAT_ARMOUR 16
106 #define CS_STAT_SPEED 17
107 #define CS_STAT_FOOD 18
108 #define CS_STAT_WEAP_SP 19
109 #define CS_STAT_RANGE 20
110 #define CS_STAT_TITLE 21
111 #define CS_STAT_POW 22
112 #define CS_STAT_GRACE 23
113 #define CS_STAT_MAXGRACE 24
114 #define CS_STAT_FLAGS 25
115 #define CS_STAT_WEIGHT_LIM 26
116 #define CS_STAT_EXP64 28
117 #define CS_STAT_SPELL_ATTUNE 29
118 #define CS_STAT_SPELL_REPEL 30
119 #define CS_STAT_SPELL_DENY 31
120 #define CS_STAT_RACE_STR 32
121 #define CS_STAT_RACE_INT 33
122 #define CS_STAT_RACE_WIS 34
123 #define CS_STAT_RACE_DEX 35
124 #define CS_STAT_RACE_CON 36
125 #define CS_STAT_RACE_CHA 37
126 #define CS_STAT_RACE_POW 38
127 #define CS_STAT_BASE_STR 39
128 #define CS_STAT_BASE_INT 40
129 #define CS_STAT_BASE_WIS 41
130 #define CS_STAT_BASE_DEX 42
131 #define CS_STAT_BASE_CON 43
132 #define CS_STAT_BASE_CHA 44
133 #define CS_STAT_BASE_POW 45
134 #define CS_STAT_APPLIED_STR 46
135 #define CS_STAT_APPLIED_INT 47
136 #define CS_STAT_APPLIED_WIS 48
137 #define CS_STAT_APPLIED_DEX 49
138 #define CS_STAT_APPLIED_CON 50
139 #define CS_STAT_APPLIED_CHA 51
140 #define CS_STAT_APPLIED_POW 52
141 #define CS_STAT_GOLEM_HP 53
142 #define CS_STAT_GOLEM_MAXHP 54
144 #define CS_STAT_RESIST_START 100
145 #define CS_STAT_RESIST_END 117
147 #define CS_STAT_RES_PHYS 100
148 #define CS_STAT_RES_MAG 101
149 #define CS_STAT_RES_FIRE 102
150 #define CS_STAT_RES_ELEC 103
151 #define CS_STAT_RES_COLD 104
152 #define CS_STAT_RES_CONF 105
153 #define CS_STAT_RES_ACID 106
154 #define CS_STAT_RES_DRAIN 107
155 #define CS_STAT_RES_GHOSTHIT 108
156 #define CS_STAT_RES_POISON 109
157 #define CS_STAT_RES_SLOW 110
158 #define CS_STAT_RES_PARA 111
159 #define CS_STAT_TURN_UNDEAD 112
160 #define CS_STAT_RES_FEAR 113
161 #define CS_STAT_RES_DEPLETE 114
162 #define CS_STAT_RES_DEATH 115
163 #define CS_STAT_RES_HOLYWORD 116
164 #define CS_STAT_RES_BLIND 117
165 
171 #define CS_STAT_SKILLINFO 140
172 
178 #define CS_NUM_SKILLS 50
179 
188 #define SF_FIREON 0x01
189 #define SF_RUNON 0x02
190 
199 #define ACL_NAME 1
200 #define ACL_CLASS 2
201 #define ACL_RACE 3
202 #define ACL_LEVEL 4
203 #define ACL_FACE 5
204 #define ACL_PARTY 6
205 #define ACL_MAP 7
206 #define ACL_FACE_NUM 8
207 
224 #define NDI_BLACK 0
225 #define NDI_WHITE 1
226 #define NDI_NAVY 2
227 #define NDI_RED 3
228 #define NDI_ORANGE 4
229 #define NDI_BLUE 5
230 #define NDI_DK_ORANGE 6
231 #define NDI_GREEN 7
232 #define NDI_LT_GREEN 8
234 #define NDI_GREY 9
235 #define NDI_BROWN 10
236 #define NDI_GOLD 11
237 #define NDI_TAN 12
238 #define NDI_MAX_COLOR 12
240 #define NDI_COLOR_MASK 0xff
244 #define NDI_UNIQUE 0x100
245 #define NDI_ALL 0x200
246 #define NDI_ALL_DMS 0x400
249 
250 
255 
256 #define F_APPLIED 0x000F
257 #define F_UNIDENTIFIED 0x0010
258 #define F_UNPAID 0x0200
259 #define F_MAGIC 0x0400
260 #define F_CURSED 0x0800
261 #define F_DAMNED 0x1000
262 #define F_OPEN 0x2000
263 #define F_NOPICK 0x4000
264 #define F_LOCKED 0x8000
265 #define F_BLESSED 0x0100
266 #define F_READ 0x0020
267 
276 #define FACE_FLOOR 0x80
277 #define FACE_WALL 0x40
279 #define FACE_COLOR_MASK 0xf
280 
287 #define UPD_LOCATION 0x01
288 #define UPD_FLAGS 0x02
289 #define UPD_WEIGHT 0x04
290 #define UPD_FACE 0x08
291 #define UPD_NAME 0x10
292 #define UPD_ANIM 0x20
293 #define UPD_ANIMSPEED 0x40
294 #define UPD_NROF 0x80
295 #define UPD_ALL 0xFF
296 
297 #define UPD_SP_MANA 0x01
298 #define UPD_SP_GRACE 0x02
299 #define UPD_SP_DAMAGE 0x04
301 
302 
306 #define SOUND_TYPE_LIVING 1
307 #define SOUND_TYPE_SPELL 2
308 #define SOUND_TYPE_ITEM 3
309 #define SOUND_TYPE_GROUND 4
310 #define SOUND_TYPE_HIT 5
311 #define SOUND_TYPE_HIT_BY 6
312 
319 #define FACE_IS_ANIM 1<<15
320 #define ANIM_RANDOM 1<<13
321 #define ANIM_SYNC 2<<13
322 
323 #define ANIM_FLAGS_MASK 0x6000
329 #define ANIM_MASK 0x1fff
330 
346 #define EMI_NOREDRAW 0x01
347 
350 #define EMI_SMOOTH 0x02
351 
356 #define EMI_HASMOREBITS 0x80
357 
359 /*
360  * Note!
361  * When adding message types, don't forget to keep the client up to date too!
362  */
363 
368 #define MSG_TYPE_BOOK 1
369 #define MSG_TYPE_CARD 2
370 #define MSG_TYPE_PAPER 3
371 #define MSG_TYPE_SIGN 4
372 #define MSG_TYPE_MONUMENT 5
373 #define MSG_TYPE_DIALOG 6
374 #define MSG_TYPE_MOTD 7
375 #define MSG_TYPE_ADMIN 8
376 #define MSG_TYPE_SHOP 9
377 #define MSG_TYPE_COMMAND 10
378 #define MSG_TYPE_ATTRIBUTE 11
380 #define MSG_TYPE_SKILL 12
381 #define MSG_TYPE_APPLY 13
382 #define MSG_TYPE_ATTACK 14
383 #define MSG_TYPE_COMMUNICATION 15
384 #define MSG_TYPE_SPELL 16
385 #define MSG_TYPE_ITEM 17
386 #define MSG_TYPE_MISC 18
388 #define MSG_TYPE_VICTIM 19
390 #define MSG_TYPE_CLIENT 20
391 #define MSG_TYPE_LAST 21
392 
393 #define MSG_SUBTYPE_NONE 0
394 
395 /* book messages subtypes */
396 #define MSG_TYPE_BOOK_CLASP_1 1
397 #define MSG_TYPE_BOOK_CLASP_2 2
398 #define MSG_TYPE_BOOK_ELEGANT_1 3
399 #define MSG_TYPE_BOOK_ELEGANT_2 4
400 #define MSG_TYPE_BOOK_QUARTO_1 5
401 #define MSG_TYPE_BOOK_QUARTO_2 6
402 #define MSG_TYPE_BOOK_SPELL_EVOKER 7
403 #define MSG_TYPE_BOOK_SPELL_PRAYER 8
404 #define MSG_TYPE_BOOK_SPELL_PYRO 9
405 #define MSG_TYPE_BOOK_SPELL_SORCERER 10
406 #define MSG_TYPE_BOOK_SPELL_SUMMONER 11
407 
408 /* card messages subtypes*/
409 #define MSG_TYPE_CARD_SIMPLE_1 1
410 #define MSG_TYPE_CARD_SIMPLE_2 2
411 #define MSG_TYPE_CARD_SIMPLE_3 3
412 #define MSG_TYPE_CARD_ELEGANT_1 4
413 #define MSG_TYPE_CARD_ELEGANT_2 5
414 #define MSG_TYPE_CARD_ELEGANT_3 6
415 #define MSG_TYPE_CARD_STRANGE_1 7
416 #define MSG_TYPE_CARD_STRANGE_2 8
417 #define MSG_TYPE_CARD_STRANGE_3 9
418 #define MSG_TYPE_CARD_MONEY_1 10
419 #define MSG_TYPE_CARD_MONEY_2 11
420 #define MSG_TYPE_CARD_MONEY_3 12
421 
422 /* Paper messages subtypes */
423 #define MSG_TYPE_PAPER_NOTE_1 1
424 #define MSG_TYPE_PAPER_NOTE_2 2
425 #define MSG_TYPE_PAPER_NOTE_3 3
426 #define MSG_TYPE_PAPER_LETTER_OLD_1 4
427 #define MSG_TYPE_PAPER_LETTER_OLD_2 5
428 #define MSG_TYPE_PAPER_LETTER_NEW_1 6
429 #define MSG_TYPE_PAPER_LETTER_NEW_2 7
430 #define MSG_TYPE_PAPER_ENVELOPE_1 8
431 #define MSG_TYPE_PAPER_ENVELOPE_2 9
432 #define MSG_TYPE_PAPER_SCROLL_OLD_1 10
433 #define MSG_TYPE_PAPER_SCROLL_OLD_2 11
434 #define MSG_TYPE_PAPER_SCROLL_NEW_1 12
435 #define MSG_TYPE_PAPER_SCROLL_NEW_2 13
436 #define MSG_TYPE_PAPER_SCROLL_MAGIC 14
437 
438 /* road signs messages subtypes */ /* Including magic mouths */
439 #define MSG_TYPE_SIGN_BASIC 1
440 #define MSG_TYPE_SIGN_DIR_LEFT 2
441 #define MSG_TYPE_SIGN_DIR_RIGHT 3
442 #define MSG_TYPE_SIGN_DIR_BOTH 4
443 #define MSG_TYPE_SIGN_MAGIC_MOUTH 5
444 
445 /* stones and monument messages */
446 #define MSG_TYPE_MONUMENT_STONE_1 1
447 #define MSG_TYPE_MONUMENT_STONE_2 2
448 #define MSG_TYPE_MONUMENT_STONE_3 3
449 #define MSG_TYPE_MONUMENT_STATUE_1 4
450 #define MSG_TYPE_MONUMENT_STATUE_2 5
451 #define MSG_TYPE_MONUMENT_STATUE_3 6
452 #define MSG_TYPE_MONUMENT_GRAVESTONE_1 7
453 #define MSG_TYPE_MONUMENT_GRAVESTONE_2 8
454 #define MSG_TYPE_MONUMENT_GRAVESTONE_3 9
455 #define MSG_TYPE_MONUMENT_WALL_1 10
456 #define MSG_TYPE_MONUMENT_WALL_2 11
457 #define MSG_TYPE_MONUMENT_WALL_3 12
458 
459 /* dialog message */
460 #define MSG_TYPE_DIALOG_NPC 1
461 #define MSG_TYPE_DIALOG_ALTAR 2
462 #define MSG_TYPE_DIALOG_MAGIC_EAR 3
464 /* MOTD doesn't have any subtypes */
465 
466 /* admin/global messages */
467 #define MSG_TYPE_ADMIN_RULES 1
468 #define MSG_TYPE_ADMIN_NEWS 2
469 #define MSG_TYPE_ADMIN_PLAYER 3
470 #define MSG_TYPE_ADMIN_DM 4
471 #define MSG_TYPE_ADMIN_HISCORE 5
472 #define MSG_TYPE_ADMIN_LOADSAVE 6
473 #define MSG_TYPE_ADMIN_LOGIN 7
474 #define MSG_TYPE_ADMIN_VERSION 8
475 #define MSG_TYPE_ADMIN_ERROR 9
476 /*
477  * I'm not actually expecting anything to make much use of the MSG_TYPE_SHOP
478  * values However, to use the media tags, need to use draw_ext_info, and need
479  * to have a type/subtype, so figured might as well put in real values here.
480  */
481 #define MSG_TYPE_SHOP_LISTING 1
483 #define MSG_TYPE_SHOP_PAYMENT 2
485 #define MSG_TYPE_SHOP_SELL 3
486 #define MSG_TYPE_SHOP_MISC 4
487 /*
488  * Basically, 1 subtype/command. Like shops, not expecting much to be done,
489  * but by having different subtypes, it makes it easier for client to store
490  * way information (eg, who output)
491  */
492 #define MSG_TYPE_COMMAND_WHO 1
493 #define MSG_TYPE_COMMAND_MAPS 2
494 #define MSG_TYPE_COMMAND_BODY 3
495 #define MSG_TYPE_COMMAND_MALLOC 4
496 #define MSG_TYPE_COMMAND_WEATHER 5
497 #define MSG_TYPE_COMMAND_STATISTICS 6
498 #define MSG_TYPE_COMMAND_CONFIG 7
499 #define MSG_TYPE_COMMAND_INFO 8
500 #define MSG_TYPE_COMMAND_QUESTS 9
501 #define MSG_TYPE_COMMAND_DEBUG 10
502 #define MSG_TYPE_COMMAND_ERROR 11
503 #define MSG_TYPE_COMMAND_SUCCESS 12
504 #define MSG_TYPE_COMMAND_FAILURE 13
505 #define MSG_TYPE_COMMAND_EXAMINE 14
506 #define MSG_TYPE_COMMAND_INVENTORY 15
507 #define MSG_TYPE_COMMAND_HELP 16
508 #define MSG_TYPE_COMMAND_DM 17
509 #define MSG_TYPE_COMMAND_NEWPLAYER 18
514 /* This is somewhat verbose. If the client ends up being able to
515  * choose various attributes based on message type, I think it is important
516  * for the client to know if this is a benefit or detriment to the player.
517  * In the case of losing a bonus, this typically indicates a spell has
518  * ended, which is probably more important (and should be displayed more
519  * prominently) than when you cast the spell
520  */
521 
522 #define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_GAIN 1
523 #define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_LOSS 2
528 #define MSG_TYPE_ATTRIBUTE_PROTECTION_GAIN 3
529 #define MSG_TYPE_ATTRIBUTE_PROTECTION_LOSS 4
535 #define MSG_TYPE_ATTRIBUTE_MOVE 5
537 #define MSG_TYPE_ATTRIBUTE_RACE 6
538 #define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START 7
540 #define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END 8
541 #define MSG_TYPE_ATTRIBUTE_STAT_GAIN 9
542 #define MSG_TYPE_ATTRIBUTE_STAT_LOSS 10
543 #define MSG_TYPE_ATTRIBUTE_LEVEL_GAIN 11
544 #define MSG_TYPE_ATTRIBUTE_LEVEL_LOSS 12
545 #define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_START 13
547 #define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_END 14
548 #define MSG_TYPE_ATTRIBUTE_GOD 15
550 /* I think one type/skill is overkill, so instead, use broader categories
551  * for these messages.
552  * The difference in ERROR vs FAILURE is basically this: ERROR indicates
553  * something wasn't right to even attempt to use the skill (don't have
554  * needed object, or haven't marked objects, etc).
555  * FAILURE indicates that player attempted to use the skill, but it
556  * didn't work.
557  * PRAY is listed out because praying over altars can generate some
558  * messages not really related to the skill itself.
559  */
560 #define MSG_TYPE_SKILL_MISSING 1
561 #define MSG_TYPE_SKILL_ERROR 2
562 #define MSG_TYPE_SKILL_SUCCESS 3
563 #define MSG_TYPE_SKILL_FAILURE 4
564 #define MSG_TYPE_SKILL_PRAY 5
565 #define MSG_TYPE_SKILL_LIST 6
567 /* Messages related to applying objects. Note that applying many objects may
568  * generate MSG_TYPE_ATTRIBUTE messages - the APPLY here more directly related
569  * to the direct messages related to applying them (you put on your armor, you
570  * apply scroll, etc). The ERROR is like that for SKILLS - something prevent
571  * even trying to apply the object. FAILURE indicates result wasn't
572  * successful.
573  */
574 #define MSG_TYPE_APPLY_ERROR 1
575 #define MSG_TYPE_APPLY_UNAPPLY 2
576 #define MSG_TYPE_APPLY_SUCCESS 3
577 #define MSG_TYPE_APPLY_FAILURE 4
578 #define MSG_TYPE_APPLY_CURSED 5
579 #define MSG_TYPE_APPLY_TRAP 6
580 #define MSG_TYPE_APPLY_BADBODY 7
581 #define MSG_TYPE_APPLY_PROHIBITION 8
582 #define MSG_TYPE_APPLY_BUILD 9
584 /* attack related messages */
585 #define MSG_TYPE_ATTACK_DID_HIT 1
586 #define MSG_TYPE_ATTACK_PET_HIT 2
587 #define MSG_TYPE_ATTACK_FUMBLE 3
588 #define MSG_TYPE_ATTACK_DID_KILL 4
589 #define MSG_TYPE_ATTACK_PET_DIED 5
590 #define MSG_TYPE_ATTACK_NOKEY 6
591 #define MSG_TYPE_ATTACK_NOATTACK 7
592 #define MSG_TYPE_ATTACK_PUSHED 8
593 #define MSG_TYPE_ATTACK_MISS 9
595 #define MSG_TYPE_COMMUNICATION_RANDOM 1
596 #define MSG_TYPE_COMMUNICATION_SAY 2
597 #define MSG_TYPE_COMMUNICATION_ME 3
598 #define MSG_TYPE_COMMUNICATION_TELL 4
599 #define MSG_TYPE_COMMUNICATION_EMOTE 5
600 #define MSG_TYPE_COMMUNICATION_PARTY 6
601 #define MSG_TYPE_COMMUNICATION_SHOUT 7
602 #define MSG_TYPE_COMMUNICATION_CHAT 8
604 #define MSG_TYPE_SPELL_HEAL 1
605 #define MSG_TYPE_SPELL_PET 2
606 #define MSG_TYPE_SPELL_FAILURE 3
607 #define MSG_TYPE_SPELL_END 4
608 #define MSG_TYPE_SPELL_SUCCESS 5
609 #define MSG_TYPE_SPELL_ERROR 6
610 #define MSG_TYPE_SPELL_PERCEIVE_SELF 7
611 #define MSG_TYPE_SPELL_TARGET 8
612 #define MSG_TYPE_SPELL_INFO 9
615 #define MSG_TYPE_ITEM_REMOVE 1
616 #define MSG_TYPE_ITEM_ADD 2
617 #define MSG_TYPE_ITEM_CHANGE 3
618 #define MSG_TYPE_ITEM_INFO 4
619 /*
620  * MSG_TYPE_MISC, by its very nature, doesn't really have subtypes. It is
621  * used for messages that really don't belong anyplace else
622  */
623 #define MSG_TYPE_VICTIM_SWAMP 1
624 #define MSG_TYPE_VICTIM_WAS_HIT 2
625 #define MSG_TYPE_VICTIM_STEAL 3
627 #define MSG_TYPE_VICTIM_SPELL 4
629 #define MSG_TYPE_VICTIM_DIED 5
630 #define MSG_TYPE_VICTIM_WAS_PUSHED 6
633 #define MSG_TYPE_CLIENT_CONFIG 1
634 #define MSG_TYPE_CLIENT_SERVER 2
635 #define MSG_TYPE_CLIENT_COMMAND 3
636 #define MSG_TYPE_CLIENT_QUERY 4
637 #define MSG_TYPE_CLIENT_DEBUG 5
638 #define MSG_TYPE_CLIENT_NOTICE 6
639 #define MSG_TYPE_CLIENT_METASERVER 7
640 #define MSG_TYPE_CLIENT_SCRIPT 8
641 #define MSG_TYPE_CLIENT_ERROR 9
643 
644 
647 #define INFO_MAP_ARCH_NAME 1
648 #define INFO_MAP_NAME 2
649 #define INFO_MAP_DESCRIPTION 3
654 typedef struct SockList {
655 #ifdef CLIENT_TYPES_H /* Used by the client */
656  int len;
657  unsigned char *buf;
658 #else /* Used by the server */
659  size_t len;
660  unsigned char buf[MAXSOCKBUF]; /* 2(size)+65535(content)+1(ending NULL) */
661 #endif
662 } SockList;
663 
667 typedef struct CS_Stats {
668  int ibytes;
669  int obytes;
670  short max_conn;
671  time_t time_start;
672 } CS_Stats;
673 
675 
676 #endif /* NEWCLIENT_H */
CS_Stats::ibytes
int ibytes
ibytes, obytes are bytes in, out.
Definition: newclient.h:668
a_applied
@ a_applied
Definition: newclient.h:254
CS_Stats
struct CS_Stats CS_Stats
Statistics on server.
MAP2_LABEL_SIGN
@ MAP2_LABEL_SIGN
Definition: newclient.h:61
MAXSOCKBUF
#define MAXSOCKBUF
Maximum size of a packet the client expects to get and that the server can send.
Definition: newclient.h:25
map2_label
map2_label
Map label subtypes.
Definition: newclient.h:56
a_active
@ a_active
Definition: newclient.h:254
MAP2_LABEL_PLAYER_PARTY
@ MAP2_LABEL_PLAYER_PARTY
Definition: newclient.h:58
CS_Stats::time_start
time_t time_start
When we started logging this.
Definition: newclient.h:671
a_none
@ a_none
Definition: newclient.h:254
SockList
struct SockList SockList
Contains the base information we use to make up a packet we want to send.
MAP2_LABEL_SAY
@ MAP2_LABEL_SAY
Definition: newclient.h:62
CS_Stats::obytes
int obytes
Definition: newclient.h:669
SockList::len
size_t len
Definition: newclient.h:659
a_readied
@ a_readied
Definition: newclient.h:254
a_wielded
@ a_wielded
Definition: newclient.h:254
cst_tot
CS_Stats cst_tot
MAP2_LABEL_NPC
@ MAP2_LABEL_NPC
Definition: newclient.h:60
MAP2_LABEL_DM
@ MAP2_LABEL_DM
Definition: newclient.h:59
MAP2_LABEL_PLAYER
@ MAP2_LABEL_PLAYER
Definition: newclient.h:57
a_worn
@ a_worn
Definition: newclient.h:254
MAP2_LABEL_CHAT
@ MAP2_LABEL_CHAT
Definition: newclient.h:63
cst_lst
CS_Stats cst_lst
Definition: newclient.h:674
CS_Stats
Statistics on server.
Definition: newclient.h:667
CS_Stats::max_conn
short max_conn
Maximum connections received.
Definition: newclient.h:670