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Crossfire Client, Trunk
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#include <client.h>
Data Fields | |
gint8 | ac |
Armour Class. More... | |
guint32 | attuned |
Spell paths to which the player is attuned. More... | |
gint8 | Cha |
Charisma. More... | |
gint8 | Con |
Constitution. More... | |
gint16 | dam |
How much damage this object does for each hit. More... | |
guint32 | denied |
Spell paths denied to the player. More... | |
gint8 | Dex |
Dexterity. More... | |
gint64 | exp |
Experience. More... | |
guint16 | flags |
Contains fire on/run on flags. More... | |
gint16 | food |
Quantity food in stomach. More... | |
gint16 | grace |
Spell points for using prayers. More... | |
gint16 | hp |
Hit Points. More... | |
gint8 | Int |
Intelligence. More... | |
gint8 | level |
Experience level. More... | |
gint16 | maxgrace |
Maximum spell points. More... | |
gint16 | maxhp |
Maximum hit points. More... | |
gint16 | maxsp |
Maximum spell points. More... | |
gint8 | Pow |
Power. More... | |
guint32 | repelled |
Spell paths to which the player is repelled. More... | |
guint32 | resist_change:1 |
Resistant value change flag. More... | |
gint16 | resists [30] |
Resistant values. More... | |
gint64 | skill_exp [MAX_SKILL] |
Experience points for skills. More... | |
gint16 | skill_level [MAX_SKILL] |
Level of known skills. More... | |
gint16 | sp |
Spell points for casting spells. More... | |
gint32 | speed |
Speed (is displayed as a float) More... | |
gint8 | Str |
Strength. More... | |
gint8 | wc |
Weapon Class. More... | |
gint32 | weapon_sp |
Weapon speed (displayed in client as a float) More... | |
guint32 | weight_limit |
Carrying weight limit. More... | |
gint8 | Wis |
Wisdom. More... | |
gint8 Stat_struct::ac |
Armour Class.
Definition at line 260 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
guint32 Stat_struct::attuned |
Spell paths to which the player is attuned.
Definition at line 279 of file client.h.
Referenced by script_process_cmd(), StatsCmd(), and update_spell_information().
gint8 Stat_struct::Cha |
Charisma.
Definition at line 256 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint8 Stat_struct::Con |
Constitution.
Definition at line 254 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint16 Stat_struct::dam |
How much damage this object does for each hit.
Definition at line 272 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
guint32 Stat_struct::denied |
Spell paths denied to the player.
Definition at line 285 of file client.h.
Referenced by script_process_cmd(), StatsCmd(), and update_spell_information().
gint8 Stat_struct::Dex |
Dexterity.
Definition at line 253 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint64 Stat_struct::exp |
Experience.
Killers gain 1/10.
Definition at line 268 of file client.h.
Referenced by draw_message_window(), draw_stats(), script_process_cmd(), and StatsCmd().
guint16 Stat_struct::flags |
Contains fire on/run on flags.
Definition at line 286 of file client.h.
Referenced by script_process_cmd(), and StatsCmd().
gint16 Stat_struct::food |
Quantity food in stomach.
0 = starved.
Definition at line 269 of file client.h.
Referenced by draw_message_window(), script_process_cmd(), and StatsCmd().
gint16 Stat_struct::grace |
Spell points for using prayers.
Definition at line 266 of file client.h.
Referenced by draw_message_window(), script_process_cmd(), and StatsCmd().
gint16 Stat_struct::hp |
Hit Points.
Definition at line 262 of file client.h.
Referenced by draw_message_window(), script_process_cmd(), and StatsCmd().
gint8 Stat_struct::Int |
Intelligence.
Definition at line 257 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint8 Stat_struct::level |
Experience level.
Definition at line 261 of file client.h.
Referenced by draw_message_window(), draw_stats(), script_process_cmd(), and StatsCmd().
gint16 Stat_struct::maxgrace |
Maximum spell points.
Definition at line 267 of file client.h.
Referenced by draw_message_window(), reset_vars_common(), script_process_cmd(), and StatsCmd().
gint16 Stat_struct::maxhp |
Maximum hit points.
Definition at line 263 of file client.h.
Referenced by draw_message_window(), reset_vars_common(), script_process_cmd(), and StatsCmd().
gint16 Stat_struct::maxsp |
Maximum spell points.
Definition at line 265 of file client.h.
Referenced by draw_message_window(), reset_vars_common(), script_process_cmd(), and StatsCmd().
gint8 Stat_struct::Pow |
Power.
Definition at line 258 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
guint32 Stat_struct::repelled |
Spell paths to which the player is repelled.
Definition at line 282 of file client.h.
Referenced by script_process_cmd(), StatsCmd(), and update_spell_information().
guint32 Stat_struct::resist_change |
Resistant value change flag.
Definition at line 288 of file client.h.
Referenced by draw_stats(), and StatsCmd().
gint16 Stat_struct::resists[30] |
Resistant values.
Definition at line 287 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint64 Stat_struct::skill_exp[MAX_SKILL] |
Experience points for skills.
Definition at line 290 of file client.h.
Referenced by draw_stats(), reset_player_data(), script_process_cmd(), StatsCmd(), and update_skill_information().
gint16 Stat_struct::skill_level[MAX_SKILL] |
Level of known skills.
Definition at line 289 of file client.h.
Referenced by draw_stats(), reset_player_data(), script_process_cmd(), StatsCmd(), and update_skill_information().
gint16 Stat_struct::sp |
Spell points for casting spells.
Definition at line 264 of file client.h.
Referenced by draw_message_window(), script_process_cmd(), and StatsCmd().
gint32 Stat_struct::speed |
Speed (is displayed as a float)
Definition at line 275 of file client.h.
Referenced by draw_stats(), reset_vars_common(), script_process_cmd(), and StatsCmd().
gint8 Stat_struct::Str |
Strength.
Definition at line 252 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint8 Stat_struct::wc |
Weapon Class.
Definition at line 259 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint32 Stat_struct::weapon_sp |
Weapon speed (displayed in client as a float)
Definition at line 276 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
guint32 Stat_struct::weight_limit |
Carrying weight limit.
Definition at line 291 of file client.h.
Referenced by script_process_cmd(), and StatsCmd().
gint8 Stat_struct::Wis |
Wisdom.
Definition at line 255 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().