Crossfire Resources Editor
AssetUseTree.cpp
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2022 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #include "AssetUseTree.h"
14 #include "assets/AssetModel.h"
15 
16 AssetUseTree::AssetUseTree(AssetModel *assets, QWidget *parent) : QTreeView(parent) {
17  myFilter = new UseFilterAssetModel(this);
18  myFilter->setSourceModel(assets);
19  setModel(myFilter);
20  setIconSize(QSize(32, 32));
21  setRootIsDecorated(true);
22 }
23 
26 }
AssetUseTree::setFilter
void setFilter(AssetWrapper *filter)
Definition: AssetUseTree.cpp:24
AssetUseTree::filter
AssetWrapper filter
Definition: AssetUseTree.h:28
UseFilterAssetModel::setFilter
void setFilter(AssetWrapper *asset)
Definition: AssetModel.cpp:204
AssetWrapper
Base class for all assets that can be displayed or edited by CRE.
Definition: AssetWrapper.h:25
UseFilterAssetModel
Proxy model filtering based on whether an asset uses a specific asset or not.
Definition: AssetModel.h:58
AssetModel
Qt model representing all items in CRE, with the exception of experience.
Definition: AssetModel.h:29
AssetModel.h
AssetUseTree.h
AssetUseTree::AssetUseTree
AssetUseTree(AssetModel *assets, QWidget *parent)
Definition: AssetUseTree.cpp:16
AssetUseTree::myFilter
UseFilterAssetModel * myFilter
Definition: AssetUseTree.h:33