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Crossfire Resources Editor
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13 #ifndef ANIMATION_WRAPPER_H
14 #define ANIMATION_WRAPPER_H
19 #include "../assets/AssetWrapper.h"
20 #include "../CREPixmap.h"
43 #endif // ANIMATION_WRAPPER_H
Animations * myWrappedItem
Class managing all assets, tracking in which file they are, which are modified, and such.
virtual QString displayName() const override
static QIcon getIcon(uint16_t faceNumber)
AnimationWrapper(AssetWrapper *parent, Animations *anim, ResourcesManager *resourcesManager)
Base class for all assets that can be displayed or edited by CRE.
virtual PossibleUse uses(const AssetWrapper *asset, std::string &) const override
ResourcesManager * myResourcesManager
virtual QIcon displayIcon() const
Base class for assets mapping to a native Crossfire structure.