 |
Crossfire Resources Editor
|
Go to the documentation of this file.
13 #ifndef ARCHETYPES_WRAPPER_H
14 #define ARCHETYPES_WRAPPER_H
19 #include "AssetsManager.h"
37 virtual void fillMenu(QMenu *menu)
override;
49 #endif // ARCHETYPE_WRAPPER_H
virtual void fillMenu(QMenu *menu) override
virtual void fillCsvHeader(QString &contents) const
Class managing all assets, tracking in which file they are, which are modified, and such.
virtual void exportAsCSV(const AssetWrapper *item, QString &contents) const override
Base class for all assets that can be displayed or edited by CRE.
ArchetypesWrapper(AssetWrapper *parent, ResourcesManager *resources)
virtual bool canExportAsCsv() const override
virtual PossibleUse uses(const AssetWrapper *, std::string &) const override
ResourcesManager * myResources