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Crossfire Resources Editor
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Class managing all assets, tracking in which file they are, which are modified, and such.
UseFilterAssetModel * myUseModel
virtual void updateItem() override
Called when myItem is updated.
CREFacePanel(QWidget *parent, AssetModel *model, ResourcesManager *resources, CREMapInformationManager *maps)
Panel displaying information about a AssetTWrapper.
Proxy model filtering based on whether an asset uses a specific asset or not.
Qt model representing all items in CRE, with the exception of experience.
CREMapInformationManager * myMaps
ResourcesManager * myResources
Display details about a face.