22 #include "AssetsManager.h"
25 #include "../assets/AssetUseTree.h"
30 addCheckBox(tr(
"Single item"),
"isSingleItem",
false);
32 myLayout->addWidget(
new QLabel(tr(
"Difficulty:")), 2, 0);
36 QPushButton* generate =
new QPushButton(tr(
"generate"),
this);
37 connect(generate, SIGNAL(clicked(
bool)),
this, SLOT(
onGenerate(
bool)));
40 myGenerated->setHeaderLabel(tr(
"Generation result"));
43 myLayout->addWidget(
new QLabel(tr(
"Used by"),
this), 1, 4, 1, 1);
46 myLayout->addWidget(use, 2, 4, 2, 3);
56 object* result = object_new(), *item;
57 create_treasure(
const_cast<treasurelist *
>(
myItem), result, 0, difficulty, 0);
58 while ((item = result->inv)) {
59 identify(result->inv);
66 object_free(result, 0);