Gridarta Editor
ConnectionView.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.gui.panel.connectionview;
21 
22 import java.util.Comparator;
30 import org.jetbrains.annotations.NotNull;
31 
38 public class ConnectionView<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends View<Integer, G, A, R> {
39 
43  private static final long serialVersionUID = 1L;
44 
51  public ConnectionView(@NotNull final MapViewManager<G, A, R> mapViewManager, @NotNull final DelayedMapModelListenerManager<G, A, R> delayedMapModelListenerManager) {
52  super(new Comparator<Integer>() {
53 
54  @Override
55  public int compare(@NotNull final Integer o1, @NotNull final Integer o2) {
56  return o1.compareTo(o2);
57  }
58  }, new ConnectionCellRenderer(), mapViewManager, delayedMapModelListenerManager);
59  }
60 
61  @Override
62  protected void scanGameObjectForConnections(@NotNull final G gameObject) {
63  scanGameObject(gameObject);
64  for (final GameObject<G, A, R> invObject : gameObject.recursive()) {
65  scanGameObject(invObject);
66  }
67  }
68 
74  private void scanGameObject(@NotNull final GameObject<G, A, R> gameObject) {
75  final int[] values = Connections.parseConnections(gameObject);
76  if (values == null) {
77  return;
78  }
79 
80  for (final int value : values) {
81  addConnection(value, gameObject);
82  }
83  }
84 
89  private static class ConnectionCellRenderer extends CellRenderer<Integer> {
90 
94  private static final long serialVersionUID = 1L;
95 
96  @NotNull
97  @Override
98  protected String formatKey(@NotNull final Integer key) {
99  return key.toString();
100  }
101 
102  @NotNull
103  @Override
104  protected String formatValue(@NotNull final BaseObject<?, ?, ?, ?> gameObject) {
105  return gameObject.getBestName();
106  }
107 
108  }
109 
110 }
net.sf.gridarta.model.connectionview.Connections.parseConnections
static int[] parseConnections(@NotNull final BaseObject<?, ?, ?, ?> gameObject)
Definition: Connections.java:55
net.sf.gridarta.gui.panel.connectionview.View
Definition: View.java:58
net.sf.gridarta
net.sf.gridarta.gui.map.mapview.MapViewManager
Definition: MapViewManager.java:38
net.sf
net.sf.gridarta.gui.panel.connectionview.ConnectionView.scanGameObjectForConnections
void scanGameObjectForConnections(@NotNull final G gameObject)
Definition: ConnectionView.java:62
net.sf.gridarta.gui.panel.connectionview.ConnectionView.ConnectionCellRenderer
Definition: ConnectionView.java:89
net.sf.gridarta.model.archetype
Definition: AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Definition: GameObject.java:36
net.sf.gridarta.gui
net.sf.gridarta.gui.panel.connectionview.View< Integer, G, A, R >::addConnection
void addConnection( @NotNull final K key, @NotNull final GameObject< G, A, R > gameObject)
Definition: View.java:193
net.sf.gridarta.model.gameobject
Definition: AbstractGameObject.java:20
net
net.sf.gridarta.model.maparchobject.MapArchObject
Definition: MapArchObject.java:40
net.sf.gridarta.gui.map.mapview
Definition: AbstractMapView.java:20
net.sf.gridarta.gui.panel.connectionview.ConnectionView.scanGameObject
void scanGameObject(@NotNull final GameObject< G, A, R > gameObject)
Definition: ConnectionView.java:74
net.sf.gridarta.model.connectionview
Definition: Connections.java:20
net.sf.gridarta.gui.panel.connectionview.ConnectionView.ConnectionCellRenderer.serialVersionUID
static final long serialVersionUID
Definition: ConnectionView.java:94
net.sf.gridarta.model.baseobject.BaseObject
Definition: BaseObject.java:34
net.sf.gridarta.gui.panel.connectionview.ConnectionView.ConnectionCellRenderer.formatKey
String formatKey(@NotNull final Integer key)
Definition: ConnectionView.java:98
net.sf.gridarta.gui.delayedmapmodel
Definition: DelayedMapModelListener.java:20
net.sf.gridarta.gui.delayedmapmodel.DelayedMapModelListenerManager
Definition: DelayedMapModelListenerManager.java:54
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Definition: Archetype.java:41
net.sf.gridarta.model.baseobject
Definition: AbstractBaseObject.java:20
net.sf.gridarta.gui.map
Definition: AbstractPerMapDialogManager.java:20
net.sf.gridarta.gui.panel.connectionview.ConnectionView.ConnectionCellRenderer.formatValue
String formatValue(@NotNull final BaseObject<?, ?, ?, ?> gameObject)
Definition: ConnectionView.java:104
net.sf.gridarta.model.maparchobject
Definition: AbstractMapArchObject.java:20
net.sf.gridarta.gui.panel.connectionview.ConnectionView.ConnectionView
ConnectionView(@NotNull final MapViewManager< G, A, R > mapViewManager, @NotNull final DelayedMapModelListenerManager< G, A, R > delayedMapModelListenerManager)
Definition: ConnectionView.java:51
net.sf.gridarta.gui.panel.connectionview.CellRenderer
Definition: CellRenderer.java:36
net.sf.gridarta.model.gameobject.GameObject.recursive
Iterable< G > recursive()
net.sf.gridarta.model.connectionview.Connections
Definition: Connections.java:31
net.sf.gridarta.gui.panel.connectionview.ConnectionView.serialVersionUID
static final long serialVersionUID
Definition: ConnectionView.java:43
net.sf.gridarta.gui.panel.connectionview.ConnectionView
Definition: ConnectionView.java:38