Gridarta Editor
Filter.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.filter;
21 
23 import org.jetbrains.annotations.NotNull;
24 
33 public interface Filter<F extends Filter<F, C>, C extends FilterConfig<F, C>> {
34 
47  boolean match(@NotNull C config, @NotNull GameObject<?, ?, ?> gameObject);
48 
57  boolean reset(@NotNull C config);
58 
69  boolean hasGlobalMatch(@NotNull C config);
70 
75  @NotNull
76  C createConfig();
77 
78 }
net.sf.gridarta.model.filter.Filter
Definition: Filter.java:33
net.sf.gridarta
net.sf
net.sf.gridarta.model.gameobject.GameObject
Definition: GameObject.java:36
net.sf.gridarta.model.filter.Filter.createConfig
C createConfig()
net.sf.gridarta.model.filter.FilterConfig
Definition: FilterConfig.java:29
net.sf.gridarta.model.gameobject
Definition: AbstractGameObject.java:20
net
net.sf.gridarta.model.filter.Filter.hasGlobalMatch
boolean hasGlobalMatch(@NotNull C config)
net.sf.gridarta.model.filter.Filter.reset
boolean reset(@NotNull C config)
net.sf.gridarta.model
net.sf.gridarta.model.filter.Filter.match
boolean match(@NotNull C config, @NotNull GameObject<?, ?, ?> gameObject)
net.sf.gridarta.var.crossfire.model.gameobject.GameObject<?, ?, ?>