GameObjectTextEditorTab(@NotNull final String ident, @NotNull final GameObjectTextEditor gameObjectTextEditor, @NotNull final Location defaultLocation, final boolean alternativeLocation, final int index, final boolean defaultOpen, @NotNull final SelectedSquareModel< G, A, R > selectedSquareModel, @NotNull final MapManager< G, A, R > mapManager)
final MapModelListener< G, A, R > mapModelListener
void applyChanges(@NotNull final GameObject<?, ?, ?> gameObject)
final MapManagerListener< G, A, R > mapManagerListener
final GameObjectTextEditor gameObjectTextEditor
Severity refreshDisplay(@Nullable final GameObject<?, ?, ?> gameObject)
MapControl< G, A, R > currentMapControl
final MapTransactionListener< G, A, R > mapTransactionListener