Gridarta Editor
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Public Member Functions | |
void | closeAllMaps () |
CloseAllMapsAction (@NotNull final DefaultFileControl< G, A, R > fileControl) | |
void | setAction (@NotNull final Action action, @NotNull final String name) |
Private Attributes | |
final DefaultFileControl< G, A, R > | fileControl |
An EditorAction that closes all map windows.
Definition at line 35 of file CloseAllMapsAction.java.
net.sf.gridarta.action.CloseAllMapsAction< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.CloseAllMapsAction | ( | @NotNull final DefaultFileControl< G, A, R > | fileControl | ) |
Creates a new instance.
fileControl | the global file control instance |
Definition at line 47 of file CloseAllMapsAction.java.
void net.sf.gridarta.action.CloseAllMapsAction< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.closeAllMaps | ( | ) |
Closes all open map windows.
Definition at line 55 of file CloseAllMapsAction.java.
References net.sf.gridarta.gui.misc.DefaultFileControl< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.closeAllMaps(), and net.sf.gridarta.action.CloseAllMapsAction< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.fileControl.
void net.sf.gridarta.action.CloseAllMapsAction< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.setAction | ( | @NotNull final Action | action, |
@NotNull final String | name | ||
) |
Sets the Action instance for this editor action.
action | the action instance |
name | the name of the action |
Implements net.sf.gridarta.utils.EditorAction.
Definition at line 60 of file CloseAllMapsAction.java.
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private |
The global DefaultFileControl instance.
Definition at line 41 of file CloseAllMapsAction.java.
Referenced by net.sf.gridarta.action.CloseAllMapsAction< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.closeAllMaps(), and net.sf.gridarta.action.CloseAllMapsAction< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.CloseAllMapsAction().