AttachTiledMaps(@NotNull final MapManager< G, A, R > mapManager, @NotNull final TileLink @NotNull[] tileLinks) | net.sf.gridarta.actions.AttachTiledMaps< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
attachTiledMaps(@NotNull final MapModel< G, A, R > mapModel, @NotNull final String @NotNull[] tilePaths, @NotNull final File mapsDirectory, final boolean performAction) | net.sf.gridarta.actions.AttachTiledMaps< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
fillAdjacentMaps(@NotNull final List< MapControl< G, A, R >> mapControls) | net.sf.gridarta.actions.AttachTiledMaps< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
getLastSlashIndex(@NotNull final String base) | net.sf.gridarta.actions.AttachTiledMaps< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | privatestatic |
getTilePath(@NotNull final String base, @NotNull final String link, @NotNull final File mapsDirectory) | net.sf.gridarta.actions.AttachTiledMaps< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | privatestatic |
loadAdjacentMaps(@NotNull final MapModel< G, A, R > mapModel, @NotNull final Collection< MapControl< G, A, R >> mapControls, @NotNull final String @NotNull[] tilePaths) | net.sf.gridarta.actions.AttachTiledMaps< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
loadMapControl(@NotNull final MapModel< G, A, R > mapModel, @NotNull final String path) | net.sf.gridarta.actions.AttachTiledMaps< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
mapManager | net.sf.gridarta.actions.AttachTiledMaps< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
saveAdjacentMaps(@NotNull final Iterable< MapControl< G, A, R >> mapControls) | net.sf.gridarta.actions.AttachTiledMaps< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
tileLinks | net.sf.gridarta.actions.AttachTiledMaps< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
updateTilePaths(@NotNull final MapModel< G, A, R > mapModel, @NotNull final List< MapControl< G, A, R >> mapControls, @NotNull final String @NotNull[] tilePaths, @NotNull final File mapsDirectory) | net.sf.gridarta.actions.AttachTiledMaps< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
validateMapSizes(@NotNull final MapModel< G, A, R > mapModel, @NotNull final Iterable< MapControl< G, A, R >> mapControls) | net.sf.gridarta.actions.AttachTiledMaps< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |