Gridarta Editor
net.sf.gridarta.gui.panel.gameobjectattributes.GameObjectAttributesModelListener< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > Interface Template Reference

Listener for GameObjectAttributesModel related events. More...

+ Inheritance diagram for net.sf.gridarta.gui.panel.gameobjectattributes.GameObjectAttributesModelListener< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >:
+ Collaboration diagram for net.sf.gridarta.gui.panel.gameobjectattributes.GameObjectAttributesModelListener< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >:

Public Member Functions

void refreshSelectedGameObject ()
 Called whenever the selected game object's attributes may have changed. More...
 
void selectedGameObjectChanged (@Nullable G selectedGameObject)
 Called whenever the selected game object has changed. More...
 

Detailed Description

Listener for GameObjectAttributesModel related events.

Author
Andreas Kirschbaum

Definition at line 31 of file GameObjectAttributesModelListener.java.

Member Function Documentation

◆ refreshSelectedGameObject()

void net.sf.gridarta.gui.panel.gameobjectattributes.GameObjectAttributesModelListener< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.refreshSelectedGameObject ( )

Called whenever the selected game object's attributes may have changed.

◆ selectedGameObjectChanged()

void net.sf.gridarta.gui.panel.gameobjectattributes.GameObjectAttributesModelListener< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.selectedGameObjectChanged ( @Nullable G  selectedGameObject)

Called whenever the selected game object has changed.

Parameters
selectedGameObjectthe selected game object

The documentation for this interface was generated from the following file: