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Gridarta Editor
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Packages | |
package | anim |
Gridarta can handle frame information of animations and allow the selection of an animation using a tree. | |
package | archetype |
package | archetypechooser |
package | archetypeset |
package | archetypetype |
Defines types of GameObjects with corresponding attributes. | |
package | artifact |
package | autojoin |
package | baseobject |
package | collectable |
Implements the collection process that combines individual files into collected files which are read by the game servers at runtime. | |
package | configsource |
package | connectionview |
package | data |
Classes for handling data that is organized in a tree. | |
package | direction |
package | errorview |
package | exitconnector |
package | face |
The face is the appearance of an object. | |
package | filter |
package | floodfill |
package | gameobject |
GameObjects are the objects based on Archetypes found on maps. | |
package | index |
package | io |
Reading and writing of maps, handling of paths. | |
package | maparchobject |
package | mapcontrol |
package | mapcursor |
package | mapgrid |
package | maplocation |
package | mapmanager |
package | mapmodel |
package | mapviewsettings |
package | match |
Classes related to matching {GameObjects}, so called { net.sf.gridarta.model.match.GameObjectMatcher GameObjectMatchers}. | |
package | pickmapsettings |
package | resource |
package | scripts |
Common types for event archetypes. | |
package | select |
package | settings |
package | smoothface |
package | spells |
package | tiles |
package | treasurelist |
package | undo |
Implementation of Undo / Redo for Gridarta. | |
package | validation |
This package contains the framework for validating maps. | |