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Gridarta Editor
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Packages | |
| package | anim |
| Gridarta can handle frame information of animations and allow the selection of an animation using a tree. | |
| package | archetype |
| package | archetypechooser |
| package | archetypeset |
| package | archetypetype |
| Defines types of GameObjects with corresponding attributes. | |
| package | artifact |
| package | autojoin |
| package | baseobject |
| package | collectable |
| Implements the collection process that combines individual files into collected files which are read by the game servers at runtime. | |
| package | configsource |
| package | connectionview |
| package | data |
| Classes for handling data that is organized in a tree. | |
| package | direction |
| package | errorview |
| package | exitconnector |
| package | face |
| The face is the appearance of an object. | |
| package | filter |
| package | floodfill |
| package | gameobject |
| GameObjects are the objects based on Archetypes found on maps. | |
| package | index |
| package | io |
| Reading and writing of maps, handling of paths. | |
| package | maparchobject |
| package | mapcontrol |
| package | mapcursor |
| package | mapgrid |
| package | maplocation |
| package | mapmanager |
| package | mapmodel |
| package | mapviewsettings |
| package | match |
| Classes related to matching {GameObjects}, so called { net.sf.gridarta.model.match.GameObjectMatcher GameObjectMatchers}. | |
| package | pickmapsettings |
| package | resource |
| package | scripts |
| Common types for event archetypes. | |
| package | select |
| package | settings |
| package | smoothface |
| package | spells |
| package | tiles |
| package | treasurelist |
| package | undo |
| Implementation of Undo / Redo for Gridarta. | |
| package | validation |
| This package contains the framework for validating maps. | |