 |
Gridarta Editor
|
Go to the documentation of this file.
20 package net.sf.gridarta.model.exitconnector;
22 import java.util.prefs.Preferences;
24 import org.jetbrains.annotations.NotNull;
boolean loadAutoCreateExit()
Returns the stored attribute value for autoCreateExit.
Stores information needed by the exit connector.
static final String PASTE_EXIT_NAME_KEY
The preferences key for "paste exit name".
static final String AUTO_CREATE_EXIT_KEY
The preferences key for "auto create exit".
Base package of all Gridarta classes.
String exitArchetypeName
The archetype to insert when creating new exit game objects.
boolean autoCreateExit
Whether exit game objects should be auto-created when needed.
static final Preferences PREFERENCES
The Preferences.
static final String EXIT_ARCHETYPE_NAME_DEFAULT
The default value for EXIT_ARCHETYPE_NAME_KEY.
boolean loadPasteExitName()
Returns the stored attribute value for pasteExitName.
boolean pasteExitName
Whether the exit's name should be set when pasted.
static final boolean PASTE_EXIT_NAME_DEFAULT
The default value for PASTE_EXIT_NAME_KEY.
Default ExitConnectorModel implementation.
String loadExitArchetypeName()
Returns the stored attribute value for exitArchetypeName.
void saveExitArchetypeName(@NotNull final String exitArchetypeName)
Sets the stored attribute value for setExitArchetypeName(String).
void saveAutoCreateExit(final boolean autoCreateExit)
Sets the stored attribute value for isAutoCreateExit().
static final boolean AUTO_CREATE_EXIT_DEFAULT
The default value for AUTO_CREATE_EXIT_KEY.
void savePasteExitName(final boolean pasteExitName)
Sets the stored attribute value for pasteExitName.
static final String EXIT_ARCHETYPE_NAME_KEY
The preferences key for "exit archetype".
Interface used as preferences location.