public class AnimationMap
extends java.lang.Object
AnimationState
instances for map locations
.Constructor and Description |
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AnimationMap() |
Modifier and Type | Method and Description |
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void |
add(@NotNull com.realtime.crossfire.jxclient.map.Location location,
@NotNull AnimationState animationState)
Adds a new
AnimationState to a Location . |
void |
clear()
Forgets all state.
|
void |
remove(@NotNull com.realtime.crossfire.jxclient.map.Location location)
Clears a
Location . |
void |
scroll(int dx,
int dy,
int width,
int height)
Scrolls all locations.
|
void |
updateSpeed(@NotNull com.realtime.crossfire.jxclient.map.Location location,
int speed)
Updates the animation speed value of a
Location . |
public void clear()
public void add(@NotNull @NotNull com.realtime.crossfire.jxclient.map.Location location, @NotNull @NotNull AnimationState animationState)
AnimationState
to a Location
. If the location
was not empty, the previous animation state is freed.location
- the location to add toanimationState
- the animation state to addpublic void remove(@NotNull @NotNull com.realtime.crossfire.jxclient.map.Location location)
Location
.location
- the location to clearpublic void updateSpeed(@NotNull @NotNull com.realtime.crossfire.jxclient.map.Location location, int speed)
Location
.location
- the location to updatespeed
- the new animation speedpublic void scroll(int dx, int dy, int width, int height)
dx
- the x distance to scrolldy
- the y distance to scrollwidth
- the map widthheight
- the map height