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Crossfire JXClient, Trunk
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23 package com.realtime.crossfire.jxclient.gui.label;
26 import org.jetbrains.annotations.NotNull;
98 NewcharStat(
final int stat, @NotNull
final String name, @NotNull
final String statName,
final int priority) {
101 this.statName = statName;
102 this.priority = priority;
String getStatName()
Returns the statname in the ceateplayer command.
static final int CS_STAT_DEX
The Dexterity Primary stat.
int getPriority()
Returns the display priority of the related error message.
static final int CS_STAT_POW
The Power Primary stat.
static final int PRIORITY_INVALID_STAT_DEX
A priority value for setErrorText(int, String).
static final int CS_STAT_WIS
The Wisdom Primary stat.
final String name
The display name.
NewcharStat(final int stat, @NotNull final String name, @NotNull final String statName, final int priority)
Creates a new instance.
static final int PRIORITY_INVALID_STAT_CHA
A priority value for setErrorText(int, String).
static final int CS_STAT_STR
The Strength Primary stat.
final String statName
The statname in the createplayer command.
int getStat()
Returns the stat.
static final int CS_STAT_CHA
The Charisma Primary stat.
String getName()
Returns the display name.
static final int PRIORITY_INVALID_STAT_STR
A priority value for setErrorText(int, String).
static final int PRIORITY_INVALID_STAT_WIS
A priority value for setErrorText(int, String).
General information for creating new characters.
This is the representation of all the statistics of a player, like its speed or its experience.
static final int CS_STAT_CON
The Constitution Primary stat.
static final int PRIORITY_INVALID_STAT_CON
A priority value for setErrorText(int, String).
static final int CS_STAT_INT
The Intelligence Primary stat.
final int priority
The display priority of the related error message.
static final int PRIORITY_INVALID_STAT_INT
A priority value for setErrorText(int, String).
static final int PRIORITY_INVALID_STAT_POW
A priority value for setErrorText(int, String).