Crossfire Server, Trunk
ArchetypePanel.cpp
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#include "
ArchetypePanel.h
"
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ArchetypePanel::ArchetypePanel
(
AssetModel
*model, QWidget* parent) :
AssetWrapperPanel
(parent) {
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addTextEdit
(tr(
"Raw archetype:"
),
"raw"
,
false
);
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addAssetUseTree
(tr(
"Used by"
), model,
"self"
);
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}
AssetWrapperPanel
Definition:
AssetWrapperPanel.h:29
AssetWrapperPanel::addTextEdit
QTextEdit * addTextEdit(const QString &label, const char *property, bool readOnly=true)
Definition:
AssetWrapperPanel.cpp:84
AssetWrapperPanel::addAssetUseTree
AssetUseTree * addAssetUseTree(const QString &label, AssetModel *assets, const char *property)
Definition:
AssetWrapperPanel.cpp:150
ArchetypePanel::ArchetypePanel
ArchetypePanel(AssetModel *model, QWidget *parent)
Definition:
ArchetypePanel.cpp:15
ArchetypePanel.h
AssetModel
Definition:
AssetModel.h:29
crossfire-crossfire-server
utils
cre
archetypes
ArchetypePanel.cpp
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