Crossfire Server, Trunk
AssetUseTree.cpp
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#include "
AssetUseTree.h
"
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#include "
assets/AssetModel.h
"
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AssetUseTree::AssetUseTree
(
AssetModel
*assets, QWidget *parent) : QTreeView(parent) {
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myFilter
=
new
UseFilterAssetModel
(
this
);
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myFilter
->setSourceModel(assets);
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setModel(
myFilter
);
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setIconSize(QSize(32, 32));
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setRootIsDecorated(
true
);
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}
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void
AssetUseTree::setFilter
(
AssetWrapper
*
filter
) {
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myFilter
->
setFilter
(
filter
);
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}
AssetUseTree::setFilter
void setFilter(AssetWrapper *filter)
Definition:
AssetUseTree.cpp:24
filter
Definition:
filter.py:1
UseFilterAssetModel::setFilter
void setFilter(AssetWrapper *asset)
Definition:
AssetModel.cpp:197
AssetWrapper
Definition:
AssetWrapper.h:25
UseFilterAssetModel
Definition:
AssetModel.h:58
AssetModel
Definition:
AssetModel.h:29
AssetModel.h
AssetUseTree.h
AssetUseTree::AssetUseTree
AssetUseTree(AssetModel *assets, QWidget *parent)
Definition:
AssetUseTree.cpp:16
AssetUseTree::myFilter
UseFilterAssetModel * myFilter
Definition:
AssetUseTree.h:33
crossfire-crossfire-server
utils
cre
assets
AssetUseTree.cpp
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