Crossfire Server, Trunk
AttackMessagePanel.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef ATTACK_MESSAGE_PANEL_H
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#define ATTACK_MESSAGE_PANEL_H
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#include <QWidget>
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#include "../assets/AssetWrapperPanel.h"
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#include "
AttackMessagesWrapper.h
"
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class
QTableWidget;
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class
QLabel;
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class
AttackMessagePanel
:
public
AssetSWrapperPanel
<SingleAttackWrapper> {
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Q_OBJECT
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public
:
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AttackMessagePanel
(QWidget* parent);
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virtual
void
updateItem
()
override
;
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private
slots:
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void
currentCellChanged
(
int
currentRow,
int
currentColumn,
int
previousRow,
int
previousColumn);
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private
:
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uint8_t
myAttackType
;
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QTableWidget *
myMessages
;
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QLabel *
myForHitter
;
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QLabel *
myForVictim
;
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};
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#endif
/* ATTACK_MESSAGE_PANEL_H */
AttackMessagesWrapper.h
AttackMessagePanel::updateItem
virtual void updateItem() override
Definition:
AttackMessagePanel.cpp:39
AttackMessagePanel::myMessages
QTableWidget * myMessages
Definition:
AttackMessagePanel.h:38
AttackMessagePanel::currentCellChanged
void currentCellChanged(int currentRow, int currentColumn, int previousRow, int previousColumn)
Definition:
AttackMessagePanel.cpp:52
AttackMessagePanel::myForVictim
QLabel * myForVictim
Definition:
AttackMessagePanel.h:40
AttackMessagePanel::AttackMessagePanel
AttackMessagePanel(QWidget *parent)
Definition:
AttackMessagePanel.cpp:20
AssetSWrapperPanel
Definition:
AssetWrapperPanel.h:113
AttackMessagePanel::myForHitter
QLabel * myForHitter
Definition:
AttackMessagePanel.h:39
AttackMessagePanel::myAttackType
uint8_t myAttackType
Definition:
AttackMessagePanel.h:37
AttackMessagePanel
Definition:
AttackMessagePanel.h:26
crossfire-crossfire-server
utils
cre
attack_messages
AttackMessagePanel.h
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