Crossfire Server, Trunk
CREReportDisplay.h
Go to the documentation of this file.
1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2022 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #ifndef CRE_REPORT_DISPLAY_H
14 #define CRE_REPORT_DISPLAY_H
15 
16 #include <QObject>
17 #include <QDialog>
18 
19 class CREReportDisplay : public QDialog
20 {
21  Q_OBJECT
22 
23  public:
24  CREReportDisplay(const QString& report, const QString& title);
25 
26  protected slots:
27  void copyClicked(bool);
28  void closeClicked(bool);
29 
30  protected:
31  QString myReport;
32 };
33 
34 #endif // CRE_REPORT_DISPLAY_H
CREReportDisplay::myReport
QString myReport
Definition: CREReportDisplay.h:31
titlestruct
Definition: readable.cpp:108
CREReportDisplay::closeClicked
void closeClicked(bool)
Definition: CREReportDisplay.cpp:48
CREReportDisplay::copyClicked
void copyClicked(bool)
Definition: CREReportDisplay.cpp:43
report
Definition: report.py:1
CREReportDisplay::CREReportDisplay
CREReportDisplay(const QString &report, const QString &title)
Definition: CREReportDisplay.cpp:16
CREReportDisplay
Definition: CREReportDisplay.h:19