Crossfire Server, Trunk
CREReportDisplay.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef CRE_REPORT_DISPLAY_H
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#define CRE_REPORT_DISPLAY_H
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#include <QObject>
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#include <QDialog>
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class
CREReportDisplay
:
public
QDialog
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{
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Q_OBJECT
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public
:
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CREReportDisplay
(
const
QString&
report
,
const
QString&
title
);
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protected
slots:
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void
copyClicked
(
bool
);
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void
closeClicked
(
bool
);
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protected
:
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QString
myReport
;
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};
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#endif // CRE_REPORT_DISPLAY_H
CREReportDisplay::myReport
QString myReport
Definition:
CREReportDisplay.h:31
CREReportDisplay::closeClicked
void closeClicked(bool)
Definition:
CREReportDisplay.cpp:48
title
Definition:
readable.cpp:108
CREReportDisplay::copyClicked
void copyClicked(bool)
Definition:
CREReportDisplay.cpp:43
report
Definition:
report.py:1
CREReportDisplay::CREReportDisplay
CREReportDisplay(const QString &report, const QString &title)
Definition:
CREReportDisplay.cpp:16
CREReportDisplay
Definition:
CREReportDisplay.h:19
crossfire-crossfire-server
utils
cre
CREReportDisplay.h
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