Crossfire Server, Trunk
LicenseManager.h
Go to the documentation of this file.
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2021-2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef LICENSEMANAGER_H
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#define LICENSEMANAGER_H
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#include <string>
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#include <map>
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#include <vector>
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struct
BufferReader
;
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class
LicenseManager
{
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public
:
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typedef
std::pair<std::string, std::string>
LicenseItem
;
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typedef
std::map<std::string, std::vector<LicenseItem>>
LicenseItems
;
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LicenseManager
();
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virtual
~LicenseManager
();
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LicenseItems
getForFace
(
const
std::string &face);
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std::map<std::string, LicenseItems>
getAll
()
const
{
return
m_licenses
; }
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void
reset
() {
m_licenses
.clear(); }
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void
readLicense
(
BufferReader
*reader,
const
char
*
filename
);
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static
std::string
licenseNameFromFaceName
(
const
std::string &face);
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static
void
parseLicenseFile
(
BufferReader
*reader,
const
char
*
filename
, std::vector<LicenseItem> &items);
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private
:
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std::map<std::string, LicenseItems>
m_licenses
;
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};
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#endif
/* LICENSEMANAGER_H */
LicenseManager::m_licenses
std::map< std::string, LicenseItems > m_licenses
Definition:
LicenseManager.h:71
LicenseManager::reset
void reset()
Definition:
LicenseManager.h:52
LicenseManager::LicenseItems
std::map< std::string, std::vector< LicenseItem > > LicenseItems
Definition:
LicenseManager.h:29
npc_dialog.filename
filename
Definition:
npc_dialog.py:99
LicenseManager::LicenseManager
LicenseManager()
Definition:
LicenseManager.cpp:19
LicenseManager::licenseNameFromFaceName
static std::string licenseNameFromFaceName(const std::string &face)
Definition:
LicenseManager.cpp:83
LicenseManager::readLicense
void readLicense(BufferReader *reader, const char *filename)
Definition:
LicenseManager.cpp:25
LicenseManager::~LicenseManager
virtual ~LicenseManager()
Definition:
LicenseManager.cpp:22
LicenseManager::getForFace
LicenseItems getForFace(const std::string &face)
Definition:
LicenseManager.cpp:75
LicenseManager::LicenseItem
std::pair< std::string, std::string > LicenseItem
Definition:
LicenseManager.h:28
LicenseManager
Definition:
LicenseManager.h:25
LicenseManager::parseLicenseFile
static void parseLicenseFile(BufferReader *reader, const char *filename, std::vector< LicenseItem > &items)
Definition:
LicenseManager.cpp:57
BufferReader
Definition:
bufferreader.cpp:21
LicenseManager::getAll
std::map< std::string, LicenseItems > getAll() const
Definition:
LicenseManager.h:47
crossfire-crossfire-server
utils
cre
LicenseManager.h
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