14 whoami = Crossfire.WhoAmI()
15 killer = Crossfire.WhoIsActivator()
22 if type(killer) != Crossfire.Player:
25 currentstep = killer.QuestGetState(args[0])
27 if rule.find(
"-") == -1:
31 startstep =
int(rule.split(
"-")[0])
32 endstep=
int(rule.split(
"-")[1])
33 if currentstep >= startstep
and currentstep <= endstep:
39 inv = whoami.Inventory
41 key = inv.ReadKey(
'drop_if_quest')