Crossfire Server, Trunk
RandomMapPanel.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef RANDOM_MAP_PANEL_H
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#define RANDOM_MAP_PANEL_H
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#include "
assets/AssetWrapperPanel.h
"
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#include "
RandomMap.h
"
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class
QTextEdit;
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class
QLabel;
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class
CRERandomMapPanel
:
public
AssetSWrapperPanel
<const RandomMap>
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{
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Q_OBJECT
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public
:
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CRERandomMapPanel
(QWidget* parent);
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virtual
void
updateItem
()
override
;
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private
:
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QLabel*
mySource
;
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QTextEdit*
myInformation
;
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};
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#endif
/* RANDOM_MAP_PANEL_H */
CRERandomMapPanel
Definition:
RandomMapPanel.h:25
RandomMap.h
CRERandomMapPanel::mySource
QLabel * mySource
Definition:
RandomMapPanel.h:32
CRERandomMapPanel::CRERandomMapPanel
CRERandomMapPanel(QWidget *parent)
Definition:
RandomMapPanel.cpp:19
AssetSWrapperPanel
Definition:
AssetWrapperPanel.h:113
AssetWrapperPanel.h
CRERandomMapPanel::updateItem
virtual void updateItem() override
Definition:
RandomMapPanel.cpp:28
CRERandomMapPanel::myInformation
QTextEdit * myInformation
Definition:
RandomMapPanel.h:33
crossfire-crossfire-server
utils
cre
random_maps
RandomMapPanel.h
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