Crossfire Server, Trunk
SoundFilePanel.h
Go to the documentation of this file.
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef SOUND_FILE_PANEL_H
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#define SOUND_FILE_PANEL_H
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#include "../assets/AssetWrapperPanel.h"
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#include "
SoundFile.h
"
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class
QTreeWidget;
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class
AssetModel
;
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class
SoundFilePanel
:
public
AssetSWrapperPanel
<SoundFile> {
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Q_OBJECT
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public
:
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SoundFilePanel
(QWidget *parent,
AssetModel
*model);
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virtual
void
updateItem
();
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private
:
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QTreeWidget *
myLicense
;
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};
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#endif
/* SOUND_FILE_PANEL_H */
SoundFilePanel::SoundFilePanel
SoundFilePanel(QWidget *parent, AssetModel *model)
Definition:
SoundFilePanel.cpp:15
SoundFilePanel::updateItem
virtual void updateItem()
Definition:
SoundFilePanel.cpp:23
SoundFilePanel::myLicense
QTreeWidget * myLicense
Definition:
SoundFilePanel.h:30
AssetModel
Definition:
AssetModel.h:29
AssetSWrapperPanel
Definition:
AssetWrapperPanel.h:113
SoundFilePanel
Definition:
SoundFilePanel.h:22
SoundFile.h
crossfire-crossfire-server
utils
cre
sounds
SoundFilePanel.h
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