Crossfire Server, Trunk
SoundFilePanel.h
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2022 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #ifndef SOUND_FILE_PANEL_H
14 #define SOUND_FILE_PANEL_H
15 
16 #include "../assets/AssetWrapperPanel.h"
17 #include "SoundFile.h"
18 
19 class QTreeWidget;
20 class AssetModel;
21 
22 class SoundFilePanel : public AssetSWrapperPanel<SoundFile> {
23  Q_OBJECT
24 public:
25  SoundFilePanel(QWidget *parent, AssetModel *model);
26 
27  virtual void updateItem();
28 
29 private:
30  QTreeWidget *myLicense;
31 };
32 
33 #endif /* SOUND_FILE_PANEL_H */
SoundFilePanel::SoundFilePanel
SoundFilePanel(QWidget *parent, AssetModel *model)
Definition: SoundFilePanel.cpp:15
SoundFilePanel::updateItem
virtual void updateItem()
Definition: SoundFilePanel.cpp:23
SoundFilePanel::myLicense
QTreeWidget * myLicense
Definition: SoundFilePanel.h:30
AssetModel
Definition: AssetModel.h:29
AssetSWrapperPanel
Definition: AssetWrapperPanel.h:113
SoundFilePanel
Definition: SoundFilePanel.h:22
SoundFile.h