Crossfire Server, Trunk
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Go to the source code of this file.
Macros | |
#define | ARCHS 3 |
#define | GENERATE 0 |
#define | TESTS 50 |
Functions | |
static END_TEST Suite * | living_suite (void) |
int | main (void) |
static void | setup (void) |
START_TEST (test_fix_object) | |
static void | teardown (void) |
#define ARCHS 3 |
#define GENERATE 0 |
#define TESTS 50 |
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Definition at line 302 of file check_living.c.
References setup(), and teardown().
Referenced by main().
int main | ( | void | ) |
Definition at line 316 of file check_living.c.
References living_suite().
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Definition at line 12 of file check_living.c.
References cctk_init_std_archetypes(), cctk_setdatadir(), cctk_setlog(), and init_experience().
Referenced by living_suite().
START_TEST | ( | test_fix_object | ) |
Note that the test and results here make assumptions about certain values that can change. For example, if maximum level (in the exp file) is lower, the results may not match expected results. Likewise, if any of the stat bonuses are changed, these results also will not match.
It could be nice to put all these into a structure, so the actual values for each test are in the same structure element.
First group of arrays here are the values that should be returned from the test - basically the output values.
Follow group of arrays are values to use for the different attributes - in other word, basically the input values.
if you want to generate the test results, change 0 to 1 and run this test.
Definition at line 31 of file check_living.c.
References curse_on_apply::ac, ARCHS, create_archetype(), fix_object(), FREE_OBJ_FREE_INVENTORY, obj::level, guildjoin::ob, object_free(), object_insert_in_ob(), altar_valkyrie::pl, PLAYER, stringbuffer_append_printf(), stringbuffer_append_string(), stringbuffer_finish(), stringbuffer_new(), and TESTS.
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Definition at line 19 of file check_living.c.
Referenced by living_suite().