These are used in the MapLook flags element. They are not used in in the object flags structure.
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These are used in the MapLook flags element. They are not used in in the object flags structure.
◆ AB_NO_PASS
◆ P_BLOCKSVIEW
#define P_BLOCKSVIEW 0x01 |
This spot blocks the player's view.
Definition at line 229 of file map.h.
◆ P_IS_ALIVE
Something alive is on this space.
Definition at line 240 of file map.h.
◆ P_NEED_UPDATE
#define P_NEED_UPDATE 0x40 |
This space is out of date.
Definition at line 242 of file map.h.
◆ P_NEW_MAP
Coordinates passed result in a new tiled map.
Definition at line 253 of file map.h.
◆ P_NO_CLERIC
No clerical spells cast here.
Definition at line 241 of file map.h.
◆ P_NO_ERROR
Purely temporary - if set, update_position does not complain if the flags are different.
Definition at line 243 of file map.h.
◆ P_NO_MAGIC
Spells (some) can't pass this object.
Definition at line 230 of file map.h.
◆ P_OUT_OF_MAP
#define P_OUT_OF_MAP 0x100 |
This space is outside the map.
Definition at line 252 of file map.h.
◆ P_PLAYER
There is a player on this space.
Definition at line 239 of file map.h.