![]() |
Crossfire Server, Trunk
1.75.0
|
Those flags are all possible movement types. More...
Macros | |
| #define | MOVE_ALL 0x1f |
| Mask of all movement types. More... | |
| #define | MOVE_BOAT 0x10 |
| Boats/sailing. More... | |
| #define | MOVE_FLY_HIGH 0x4 |
| High flying object. More... | |
| #define | MOVE_FLY_LOW 0x2 |
| Low flying object. More... | |
| #define | MOVE_FLYING 0x6 |
| Combo of fly_low and fly_high. More... | |
| #define | MOVE_SWIM 0x8 |
| Swimming object. More... | |
| #define | MOVE_WALK 0x1 |
| Object walks. More... | |
Those flags are all possible movement types.
If you add new movement types, you may need to update describe_item() so properly describe those types. change_abil() probably should be updated also.